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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-28 18:36:58 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-28 18:36:58 +0000
commitdf2d513ba368f24cbec3ece3ff0084093a568e86 (patch)
tree2488c1733a083a873fd6aaaf3acbeb434ee52c1d /src/resources/monsterdb.cpp
parent805f3a89953eada8eb6186715ac3169e5ed5e845 (diff)
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Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
Diffstat (limited to 'src/resources/monsterdb.cpp')
-rw-r--r--src/resources/monsterdb.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 84e3a219..e007eda0 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -142,6 +142,12 @@ MonsterDB::load()
filename, event.c_str(), currentInfo->getName().c_str());
}
}
+
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
+ {
+ currentInfo->addParticleEffect(
+ (const char*) spriteNode->xmlChildrenNode->content);
+ }
}
mMonsterInfos[XML::getProperty(monsterNode, "id", 0)] = currentInfo;
}