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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:41:01 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-26 23:42:10 +0200
commitb35aef2d924f03d85eb44a2465be5a745444eafd (patch)
tree5de5dc327397f9e970ce1bdfacf850a16da02241 /src/resources/monsterdb.cpp
parentb02081c00450d274c23b7198620ee7748756bd72 (diff)
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Added effects support in monsters attacks.
This is provided through the use of the 'effect-id' property of the <attack> tag. Note that the 'particle-effect' support has been removed as it was redundant, but can be kept for backward compatibility. Now, on both Manaserv and tA, only the attack id 1 is supported, i.e: <monster> ... <attack id="1" effect-id="11" action="attack" /> </monster> More to come with re-enabling of the attack type support. I had to fix a crash in the Being::takeDamage() function when there were no attacker (in Manaserv), and add rotation support to the effectManager to achieve this. Reviwed-by: Jaxad0127.
Diffstat (limited to 'src/resources/monsterdb.cpp')
-rw-r--r--src/resources/monsterdb.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 6bc64a89..ca9b8e83 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -124,15 +124,14 @@ void MonsterDB::load()
else if (xmlStrEqual(spriteNode->name, BAD_CAST "attack"))
{
const int id = XML::getProperty(spriteNode, "id", 0);
- const std::string particleEffect = XML::getProperty(
- spriteNode, "particle-effect", "");
+ int effectId = XML::getProperty(spriteNode, "effect-id", -1);
const std::string spriteAction = XML::getProperty(spriteNode,
"action",
"attack");
- const std::string missileParticle = XML::getProperty(
- spriteNode, "missile-particle", "");
- currentInfo->addAttack(id, spriteAction,
- particleEffect, missileParticle);
+ const std::string missileParticleFilename =
+ XML::getProperty(spriteNode, "missile-particle", "");
+ currentInfo->addAttack(id, spriteAction, effectId,
+ missileParticleFilename);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{