diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
commit | 928fcf801f53d44d8b31b4285052a067340ab4ff (patch) | |
tree | 91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/resources/iteminfo.h | |
parent | c8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff) | |
download | mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.gz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.bz2 mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.xz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.zip |
Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with
10000. Added a fallback item icon and used it for unknown items or when an item
image fails to load.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 118 |
1 files changed, 73 insertions, 45 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index e4f851bb..4fd1638e 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -24,12 +24,23 @@ #ifndef _TMW_ITEMINFO_H_ #define _TMW_ITEMINFO_H_ +#include <map> #include <string> +#include <vector> + +#include "spritedef.h" class Image; +enum EquipmentSoundEvent +{ + EQUIP_EVENT_STRIKE, + EQUIP_EVENT_HIT +}; + /** - * Defines a class for storing item infos. + * Defines a class for storing item infos. This includes information used when + * the item is equipped. */ class ItemInfo { @@ -40,10 +51,11 @@ class ItemInfo ItemInfo(): mImageName(""), mImage(NULL), - mArt(0), mType(0), mWeight(0), - mSlot(0) + mView(0), + mSlot(0), + mAttackType(ACTION_DEFAULT) { } @@ -52,73 +64,89 @@ class ItemInfo */ ~ItemInfo(); - void - setArt(short art) { mArt = art; } + void setName(const std::string &name) + { mName = name; } - short - getArt() const { return mArt; } + const std::string& getName() const + { return mName; } - void - setName(const std::string &name) { mName = name; } + void setImage(const std::string &image); - const std::string& - getName() const { return mName; } + Image* getImage() const + { return mImage; } - void - setImage(const std::string &image); + void setDescription(const std::string &description) + { mDescription = description; } - Image* - getImage() const { return mImage; } + const std::string& getDescription() const + { return mDescription; } - void - setDescription(const std::string &description) - { - mDescription = description; - } + void setEffect(const std::string &effect) + { mEffect = effect; } const std::string& - getDescription() const { return mDescription; } + getEffect() const { return mEffect; } - void - setEffect(const std::string &effect) { mEffect = effect; } + void setType(short type) + { mType = type; } - const std::string& - getEffect() const { return mEffect; } + short getType() const + { return mType; } + + void setWeight(short weight) + { mWeight = weight; } + + short getWeight() const + { return mWeight; } + + void setView(int view) + { mView = view; } + + void setSlot(char slot) + { mSlot = slot; } - void - setType(short type) { mType = type; } + char getSlot() const + { return mSlot; } - short - getType() const { return mType; } + void setSprite(const std::string &animationFile, int gender) + { mAnimationFiles[gender] = animationFile; } - void - setWeight(short weight) { mWeight = weight; } + const std::string& getSprite(int gender) const; - short - getWeight() const { return mWeight; } + void setAttackType(const std::string &attackType); - void - setSlot(char slot) { mSlot = slot; } + const SpriteAction getAttackType() const + { return mAttackType; } - char - getSlot() const { return mSlot; } + void addSound(EquipmentSoundEvent event, const std::string &filename); + + const std::string& getSound(EquipmentSoundEvent event) const; protected: - std::string mImageName; + std::string mImageName; /**< The filename of the icon image. */ /* TODO (BL): I do not think the item info should keep a reference to * the item icon. It would probably be better if this was kept in the * Item class, so that the images can be lazily instantiated and also * unloaded when no longer used. */ - Image *mImage; - short mArt; + Image *mImage; /**< The loaded icon image. */ std::string mName; - std::string mDescription; - std::string mEffect; - short mType; - short mWeight; - char mSlot; + std::string mDescription; /**< Short description. */ + std::string mEffect; /**< Description of effects. */ + short mType; /**< Item type (never used). */ + short mWeight; /**< Weight in grams. */ + int mView; /**< Item ID of how this item looks. */ + + // Equipment related members + char mSlot; /**< Equipment slot. */ + SpriteAction mAttackType; /**< Attack type, in case of weapon. */ + + /** Maps gender to sprite filenames. */ + std::map<int, std::string> mAnimationFiles; + + /** Stores the names of sounds to be played at certain event. */ + std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds; }; #endif |