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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/resources/iteminfo.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index a7c0ddca..f42ac8e6 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -143,11 +143,11 @@ class ItemInfo
std::string getParticleEffect() const { return mParticle; }
- void setImageName(const std::string &imageName)
- { mImageName = imageName; }
+ void setDisplay(SpriteDisplay display)
+ { mDisplay = display; }
- const std::string &getImageName() const
- { return mImageName; }
+ const SpriteDisplay &getDisplay() const
+ { return mDisplay; }
void setDescription(const std::string &description)
{ mDescription = description; }
@@ -201,7 +201,7 @@ class ItemInfo
const std::string &getSound(EquipmentSoundEvent event) const;
protected:
- std::string mImageName; /**< The filename of the icon image. */
+ SpriteDisplay mDisplay; /**< Display info (like icon) */
std::string mName;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */