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author | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:46:49 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:50:23 -0500 |
commit | 85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch) | |
tree | c8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/iteminfo.h | |
parent | 3a761a242436e521c7fa8ef3746551ac7b746308 (diff) | |
download | mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.gz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.bz2 mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.xz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.zip |
Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 88cdcd85..796382cd 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -180,6 +180,11 @@ class ItemInfo void setWeaponType(int); + // Handlers for seting and getting the string used for particles when attacking + void setMissileParticle(std::string s) { mMissileParticle = s; } + + std::string getMissileParticle() const { return mMissileParticle; } + SpriteAction getAttackType() const { return mAttackType; } @@ -208,6 +213,9 @@ class ItemInfo SpriteAction mAttackType; /**< Attack type, in case of weapon. */ int mAttackRange; /**< Attack range, will be zero if non weapon. */ + // Particle to be shown when weapon attacks + std::string mMissileParticle; + /** Maps gender to sprite filenames. */ std::map<int, std::string> mAnimationFiles; |