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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/iteminfo.h
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 88cdcd85..796382cd 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -180,6 +180,11 @@ class ItemInfo
void setWeaponType(int);
+ // Handlers for seting and getting the string used for particles when attacking
+ void setMissileParticle(std::string s) { mMissileParticle = s; }
+
+ std::string getMissileParticle() const { return mMissileParticle; }
+
SpriteAction getAttackType() const
{ return mAttackType; }
@@ -208,6 +213,9 @@ class ItemInfo
SpriteAction mAttackType; /**< Attack type, in case of weapon. */
int mAttackRange; /**< Attack range, will be zero if non weapon. */
+ // Particle to be shown when weapon attacks
+ std::string mMissileParticle;
+
/** Maps gender to sprite filenames. */
std::map<int, std::string> mAnimationFiles;