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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-10-18 19:00:38 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-10-18 19:00:38 +0000 |
commit | 54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch) | |
tree | 73917e6a43f0a90a9f25aaaad24c214c37bf52c4 /src/resources/iteminfo.cpp | |
parent | 03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff) | |
download | mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.gz mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.bz2 mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.xz mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.zip |
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r-- | src/resources/iteminfo.cpp | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index b5b25ac0..6654ccca 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -71,32 +71,29 @@ ItemInfo::getSprite(int gender) const } } -void -ItemInfo::setAttackType(const std::string &attackType) +void ItemInfo::setWeaponType(int type) { - if (attackType == "swing") - { - mAttackType = ACTION_ATTACK_SWING; - } - else if (attackType == "stab") - { - mAttackType = ACTION_ATTACK_STAB; - } - else if (attackType == "bow") - { - mAttackType = ACTION_ATTACK_BOW; - } - else if (attackType == "throw") - { - mAttackType = ACTION_ATTACK_THROW; - } - else if (attackType == "none") - { - mAttackType = ACTION_DEFAULT; - } - else + // See server item.hpp file for type values. + switch (type) { - mAttackType = ACTION_ATTACK; + case 0: // none + mAttackType = ACTION_DEFAULT; + break; + case 1: // knife + case 2: // sword + mAttackType = ACTION_ATTACK_STAB; + break; + case 8: // projectile + mAttackType = ACTION_ATTACK_THROW; + break; + case 10: // bow + mAttackType = ACTION_ATTACK_BOW; + break; + case 11: // sickle + mAttackType = ACTION_ATTACK_SWING; + break; + default: + mAttackType = ACTION_ATTACK; } } |