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authorRoderic Morris <roderic@ccs.neu.edu>2008-10-25 01:40:36 +0000
committerRoderic Morris <roderic@ccs.neu.edu>2008-10-25 01:40:36 +0000
commit796c2addfb17b57992d304667248873ee26088dc (patch)
tree8d3aaab2dd6abbc304eb9f8b70551b210894a7e2 /src/resources/itemdb.cpp
parentf8f3e17f72d1216bacd5aaa975789b0b790068f6 (diff)
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attack range fixes, highlight monsters in range (by Chuck Miller)
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 0f89f444..306c0e5a 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -135,6 +135,7 @@ void ItemDB::load()
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
+ int attackRange = XML::getProperty(node, "attack-range", 0);
ItemInfo *itemInfo = new ItemInfo;
itemInfo->setImageName(image);
@@ -144,6 +145,7 @@ void ItemDB::load()
itemInfo->setView(view);
itemInfo->setWeight(weight);
itemInfo->setWeaponType(weaponType);
+ itemInfo->setAttackRange(attackRange);
std::string effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)