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authorIra Rice <irarice@gmail.com>2008-11-02 03:06:25 +0000
committerIra Rice <irarice@gmail.com>2008-11-02 03:06:25 +0000
commitda8d03a095ff2ef34f688db8c602c974be956223 (patch)
treee370c32ac9586b3b7586726ce0f3bafd8cb19cf0 /src/resources/itemdb.cpp
parent168eba19e2b4712c8410bd940e3bd1fbba746d1f (diff)
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This correctly fixes the attack problem. Apparently, I didn't realize a bit ago that the item type was being used to
determine which attack animation to use, since a comment lied about it not being used.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index ad9eda01..8b73f646 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -91,7 +91,7 @@ void ItemDB::load()
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
std::string effect = XML::getProperty(node, "effect", "");
- //int weaponType = XML::getProperty(node, "weapon_type", 0);// Not used by Aethyra
+ int weaponType = XML::getProperty(node, "weapon_type", 0);// Not used by Aethyra
if (id)
{
@@ -103,7 +103,7 @@ void ItemDB::load()
itemInfo->setType(type);
itemInfo->setView(view);
//itemInfo->setWeight(weight);
- //itemInfo->setWeaponType(weaponType);
+ itemInfo->setWeaponType(weaponType);
for_each_xml_child_node(itemChild, node)
{