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authorBertram <bertram@cegetel.net>2009-08-13 19:53:56 +0200
committerBertram <bertram@cegetel.net>2009-08-13 19:53:56 +0200
commit3f21f53869044e5928ed2407a48ac28835da1cb1 (patch)
treee648cd56f32dca39ee231841c4377b6e6e02de22 /src/resources/image.h
parentdd3df0c3d2adb3601abfedea2142c015cf3442c5 (diff)
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Cleaned up the image code a bit...
Diffstat (limited to 'src/resources/image.h')
-rw-r--r--src/resources/image.h90
1 files changed, 58 insertions, 32 deletions
diff --git a/src/resources/image.h b/src/resources/image.h
index f497f608..824881a3 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -88,16 +88,6 @@ class Image : public Resource
static Image *load(SDL_Surface *);
/**
- * Gets an scaled instance of an image.
- *
- * @param width The desired width of the scaled image.
- * @param height The desired height of the scaled image.
- *
- * @return A new Image* object.
- */
- Image* SDLgetScaledImage(int width, int height);
-
- /**
* Frees the resources created by SDL.
*/
virtual void unload();
@@ -121,6 +111,17 @@ class Image : public Resource
bool isAnOpenGLOne() const;
/**
+ * Sets the alpha value of this image.
+ */
+ virtual void setAlpha(float alpha);
+
+ /**
+ * Returns the alpha value of this image.
+ */
+ float getAlpha() const
+ { return mAlpha; }
+
+ /**
* Creates a new image with the desired clipping rectangle.
*
* @return <code>NULL</code> if creation failed and a valid
@@ -128,17 +129,32 @@ class Image : public Resource
*/
virtual Image *getSubImage(int x, int y, int width, int height);
+
+ // SDL only public functions
+
/**
- * Sets the alpha value of this image.
+ * Gets an scaled instance of an image.
+ *
+ * @param width The desired width of the scaled image.
+ * @param height The desired height of the scaled image.
+ *
+ * @return A new Image* object.
*/
- virtual void setAlpha(float alpha);
+ Image* SDLgetScaledImage(int width, int height);
/**
- * Returns the alpha value of this image.
+ * Merges two image SDL_Surfaces together. This is for SDL use only, as
+ * reducing the number of surfaces that SDL has to render can cut down
+ * on the number of blit operations necessary, which in turn can help
+ * improve overall framerates. Don't use unless you are using it to
+ * reduce the number of overall layers that need to be drawn through SDL.
*/
- float getAlpha() const;
+ Image *SDLmerge(Image *image, int x, int y);
#ifdef USE_OPENGL
+
+ // OpenGL only public functions
+
/**
* Sets the target image format. Use <code>false</code> for SDL and
* <code>true</code> for OpenGL.
@@ -150,20 +166,36 @@ class Image : public Resource
static int getTextureType() { return mTextureType; }
#endif
- /**
- * Merges two image SDL_Surfaces together. This is for SDL use only, as
- * reducing the number of surfaces that SDL has to render can cut down
- * on the number of blit operations necessary, which in turn can help
- * improve overall framerates. Don't use unless you are using it to
- * reduce the number of overall layers that need to be drawn through SDL.
- */
- Image *merge(Image *image, int x, int y);
-
protected:
+
+ // -----------------------
+ // Generic protected members
+ // -----------------------
+
+ SDL_Rect mBounds;
+ bool mLoaded;
+ float mAlpha;
+
+ // -----------------------
+ // SDL protected members
+ // -----------------------
+
+ /** SDL Constructor */
+ Image(SDL_Surface *image);
+
+ static Image *_SDLload(SDL_Surface *tmpImage);
+
+
+ SDL_Surface *mImage;
+
+
+ // -----------------------
+ // OpenGL protected members
+ // -----------------------
+#ifdef USE_OPENGL
/**
- * Constructor.
+ * OpenGL Constructor.
*/
-#ifdef USE_OPENGL
Image(GLuint glimage, int width, int height,
int texWidth, int texHeight);
@@ -171,13 +203,9 @@ class Image : public Resource
* Returns the first power of two equal or bigger than the input.
*/
static int powerOfTwo(int input);
-#endif
- Image(SDL_Surface *image);
- SDL_Rect mBounds;
- bool mLoaded;
+ static Image *_GLload(SDL_Surface *tmpImage);
-#ifdef USE_OPENGL
GLuint mGLImage;
int mTexWidth, mTexHeight;
@@ -185,8 +213,6 @@ class Image : public Resource
static int mTextureType;
static int mTextureSize;
#endif
- SDL_Surface *mImage;
- float mAlpha;
};
/**