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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-13 22:39:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-13 22:39:50 +0000
commitb22a61704aec7d2431c1417d2b96301d3835cf7c (patch)
tree15c7dd17088978f2ee7312d86c3390e9238f161d /src/resources/image.h
parent308e722a1b3fc34ade98e88b050a024cbd2c9f78 (diff)
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Fixed minimap transparent background to work in both SDL and OpenGL by using
Guichan.
Diffstat (limited to 'src/resources/image.h')
-rw-r--r--src/resources/image.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/resources/image.h b/src/resources/image.h
index bee60aab..c38677d8 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -64,11 +64,6 @@ class Image : public Resource
static Image *load(void* buffer, unsigned int bufferSize, int flags);
/**
- * Creates a new empty image with given height and width.
- */
- static Image *create(int width, int height);
-
- /**
* Frees the resources created by SDL.
*/
virtual void unload();
@@ -126,12 +121,6 @@ class Image : public Resource
*/
float getAlpha();
- /**
- * Fills the image with given color.
- */
- void fillWithColor(
- unsigned char red, unsigned char green, unsigned blue);
-
protected:
/**