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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-13 23:38:31 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-13 23:38:31 +0000 |
commit | 65c1d2b0b022de1340509738e65314474e2eb141 (patch) | |
tree | 2bbda5306b2a03d1e68455456fe1e65edd4e157e /src/resources/image.cpp | |
parent | 0b6e2b1e4a256da0c2418af63df1c90e9a120690 (diff) | |
download | mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.gz mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.bz2 mana-65c1d2b0b022de1340509738e65314474e2eb141.tar.xz mana-65c1d2b0b022de1340509738e65314474e2eb141.zip |
Added heavily modified resource manager by zenogais that is currently using
Allegro to load/draw images. Only the login wallpaper is currently loaded
using the resource manager and the resource manager still waits with searching
for available files until they are asked for instead of indexing what is
available.
Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r-- | src/resources/image.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp new file mode 100644 index 00000000..8a37a4e1 --- /dev/null +++ b/src/resources/image.cpp @@ -0,0 +1,124 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "../log.h" +#include "image.h" +#include <iostream> + +Image::Image(BITMAP *image): + image(image) +{ +} + +Image::~Image() +{ + unload(); +} + +Image* Image::load(const std::string &filePath) +{ + // Attempt to use SDL_Image to load the file. + //image = IMG_Load(filePath.c_str()); + std::cout << "Attempting to load image from " << filePath << std::endl; + BITMAP *image = load_bitmap(filePath.c_str(), NULL); + + // Check if the file was opened and return the appropriate value. + if (!image) { + //log("Error", "Image load failed : %s", IMG_GetError()); + log("Error", "Image load failed : %s", filePath.c_str()); + return NULL; + } + + return new Image(image); +} + +void Image::unload() +{ + // Free the image surface. + if (image != NULL) { + //SDL_FreeSurface(image); + destroy_bitmap(image); + image = NULL; + loaded = false; + } +} + +Image* Image::createSubImage(int x, int y, int width, int height) +{ + // Create a new clipped sub-image + return new SubImage(this, image, x, y, width, height); +} + +bool Image::draw(BITMAP *screen, int x, int y) +{ + // Check that preconditions for blitting are met. + if (screen == NULL || image == NULL) return false; + + // Draw the image onto the screen. + draw_sprite(screen, image, x, y); + //if (SDL_BlitSurface(image, NULL, screen, &screenRect) < 0) { + // return false; + //} + + return true; +} + +SubImage::SubImage(Image *parent, BITMAP *image, + int x, int y, int width, int height): + Image(create_sub_bitmap(image, x, y, width, height)), + parent(parent) +{ + //this->image = create_sub_bitmap(image, x, y, width, height); + parent->incRef(); + // Set up the clipping rectangle. + //clipRect.x = x; + //clipRect.y = y; + //clipRect.w = width; + //clipRect.h = height; +} + +SubImage::~SubImage() +{ + if (image) { + destroy_bitmap(image); + } + parent->decRef(); +} + +void SubImage::unload() +{ +} + +bool SubImage::draw(BITMAP *screen, int x, int y) +{ + // Check that drawing preconditions are satisfied. + if (screen == NULL || image == NULL) return false; + + // Draw the image onto the screen. + draw_sprite(screen, image, x, y); + //if (SDL_BlitSurface(image, &clipRect, screen, &screenRect) < 0) { + // return false; + //} + + return true; +} |