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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-07-11 20:05:44 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-07-11 20:05:44 +0200 |
commit | abde0f51b3062c158fb52e9dfff23d21d3be03d1 (patch) | |
tree | 4af561ea9e8cd3f7f981cce9817cf57f3e353787 /src/resources/emotedb.cpp | |
parent | 93e1a2a9e5f379945a6efb24598319b605be1dfa (diff) | |
download | mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.gz mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.bz2 mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.xz mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.zip |
Made the different hard-coded paths and files be now taken from the
data/paths.xml configuration file.
Also added default gui theme path in branding and default wallpaper path
and file searched respectively in the branding and paths.xml files.
Hard-coded values are still used as fallbacks.
Resolves: Manasource Mantis #148.
Reviewed-by: jaxad0127.
Diffstat (limited to 'src/resources/emotedb.cpp')
-rw-r--r-- | src/resources/emotedb.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp index fddab500..c24e760b 100644 --- a/src/resources/emotedb.cpp +++ b/src/resources/emotedb.cpp @@ -24,6 +24,7 @@ #include "log.h" #include "utils/xml.h" +#include "configuration.h" namespace { @@ -41,7 +42,8 @@ void EmoteDB::load() mLastEmote = 0; EmoteSprite *unknownSprite = new EmoteSprite; - unknownSprite->sprite = AnimatedSprite::load("error.xml"); + unknownSprite->sprite = AnimatedSprite::load( + paths.getValue("spriteErrorFile", "error.xml") ); unknownSprite->name = "unknown"; mUnknown.sprites.push_back(unknownSprite); @@ -76,8 +78,10 @@ void EmoteDB::load() if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite")) { EmoteSprite *currentSprite = new EmoteSprite; - std::string file = "graphics/sprites/" + (std::string) - (const char*) spriteNode->xmlChildrenNode->content; + std::string file = paths.getValue("sprites", + "graphics/sprites/") + + (std::string) (const char*) + spriteNode->xmlChildrenNode->content; currentSprite->sprite = AnimatedSprite::load(file, XML::getProperty(spriteNode, "variant", 0)); currentInfo->sprites.push_back(currentSprite); |