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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/playerrelations.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/playerrelations.h')
-rw-r--r--src/playerrelations.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/playerrelations.h b/src/playerrelations.h
index 3ff1e5fd..d6ca31ad 100644
--- a/src/playerrelations.h
+++ b/src/playerrelations.h
@@ -28,7 +28,6 @@
#include <vector>
class Being;
-class Player;
struct PlayerRelation
{
@@ -73,7 +72,7 @@ public:
/**
* Handle the ignoring of the indicated action by the indicated player.
*/
- virtual void ignore(Player *player, unsigned int flags) = 0;
+ virtual void ignore(Being *being, unsigned int flags) = 0;
};
class PlayerRelationsListener