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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-07-11 22:22:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-07-11 22:22:45 +0000 |
commit | 399bb2709e773847707a948610fd74c7f4b94e9f (patch) | |
tree | dacf30fb97d2c101f4f53d02fd972262b2c7db4e /src/playerinfo.h | |
parent | 8f40ab49da011f6d57653afbd10d22c20309f2f6 (diff) | |
download | mana-399bb2709e773847707a948610fd74c7f4b94e9f.tar.gz mana-399bb2709e773847707a948610fd74c7f4b94e9f.tar.bz2 mana-399bb2709e773847707a948610fd74c7f4b94e9f.tar.xz mana-399bb2709e773847707a948610fd74c7f4b94e9f.zip |
Committed header dependencies reducing patch by Doener
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r-- | src/playerinfo.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h new file mode 100644 index 00000000..0a6e15e3 --- /dev/null +++ b/src/playerinfo.h @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_PLAYERINFO_H +#define _TMW_PLAYERINFO_H + +#include "gui/skill.h" + +typedef struct { + int id; + float lastAttackTime; // used to synchronize the charge dialog + char name[24]; + short hp, max_hp, sp, max_sp, lv; + short statsPointsToAttribute; + int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv; + short statp, skill_point, hair_color, hair_style; + char STR, AGI, VIT, INT, DEX, LUK; + char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp; + int totalWeight, maxWeight; + short weapon; + // skill list declaration + std::vector<SKILL> m_Skill; // array of N_SKILLS skills + // gets the requested skills level from char_info + int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp) +} PLAYER_INFO; + +extern PLAYER_INFO *char_info; + +#endif |