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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 00:16:28 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 17:54:13 +0200 |
commit | 404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch) | |
tree | 27f6655b3345be1ab109433a55b0512dfe48cb34 /src/playerinfo.cpp | |
parent | 1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff) | |
download | mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.gz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.bz2 mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.xz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.zip |
Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
Diffstat (limited to 'src/playerinfo.cpp')
-rw-r--r-- | src/playerinfo.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp index 150a1ba1..4307ca56 100644 --- a/src/playerinfo.cpp +++ b/src/playerinfo.cpp @@ -57,17 +57,17 @@ int mLevelProgress = 0; void triggerAttr(int id, int old) { - Mana::Event event(Mana::Event::UpdateAttribute); + Event event(Event::UpdateAttribute); event.setInt("id", id); event.setInt("oldValue", old); event.setInt("newValue", mData.mAttributes.find(id)->second); - event.trigger(Mana::Event::AttributesChannel); + event.trigger(Event::AttributesChannel); } void triggerStat(int id, const std::string &changed, int old1, int old2 = 0) { StatMap::iterator it = mData.mStats.find(id); - Mana::Event event(Mana::Event::UpdateStat); + Event event(Event::UpdateStat); event.setInt("id", id); event.setInt("base", it->second.base); event.setInt("mod", it->second.mod); @@ -76,7 +76,7 @@ void triggerStat(int id, const std::string &changed, int old1, int old2 = 0) event.setString("changed", changed); event.setInt("oldValue1", old1); event.setInt("oldValue2", old2); - event.trigger(Mana::Event::AttributesChannel); + event.trigger(Event::AttributesChannel); } // --- Attributes ------------------------------------------------------------- @@ -215,10 +215,10 @@ void setStorageCount(int count) if (count != old) { - Mana::Event event(Mana::Event::StorageCount); + Event event(Event::StorageCount); event.setInt("oldCount", old); event.setInt("newCount", count); - event.trigger(Mana::Event::StorageChannel); + event.trigger(Event::StorageChannel); } } @@ -236,10 +236,10 @@ void setNPCInteractionCount(int count) if (count != old) { - Mana::Event event(Mana::Event::NpcCount); + Event event(Event::NpcCount); event.setInt("oldCount", old); event.setInt("newCount", count); - event.trigger(Mana::Event::NpcChannel); + event.trigger(Event::NpcChannel); } } @@ -255,10 +255,10 @@ void setNPCPostCount(int count) if (count != old) { - Mana::Event event(Mana::Event::PostCount); + Event event(Event::PostCount); event.setInt("oldCount", old); event.setInt("newCount", count); - event.trigger(Mana::Event::NpcChannel); + event.trigger(Event::NpcChannel); } } @@ -276,10 +276,10 @@ void setBuySellState(BuySellState buySellState) if (buySellState != old) { - Mana::Event event(Mana::Event::StateChange); + Event event(Event::StateChange); event.setInt("oldState", old); event.setInt("newState", buySellState); - event.trigger(Mana::Event::BuySellChannel); + event.trigger(Event::BuySellChannel); } } @@ -295,9 +295,9 @@ void setTrading(bool trading) if (notify) { - Mana::Event event(Mana::Event::Trading); + Event event(Event::Trading); event.setBool("trading", trading); - event.trigger(Mana::Event::StatusChannel); + event.trigger(Event::StatusChannel); } } @@ -348,20 +348,20 @@ void logic() mSpecialRechargeUpdateNeeded++; } -class PlayerLogic : Mana::Listener +class PlayerLogic : Listener { public: PlayerLogic() { - listen(Mana::Event::ClientChannel); - listen(Mana::Event::GameChannel); + listen(Event::ClientChannel); + listen(Event::GameChannel); } - void event(Mana::Event::Channel channel, const Mana::Event &event) + void event(Event::Channel channel, const Event &event) { - if (channel == Mana::Event::ClientChannel) + if (channel == Event::ClientChannel) { - if (event.getType() == Mana::Event::StateChange) + if (event.getType() == Event::StateChange) { int newState = event.getInt("newState"); @@ -375,9 +375,9 @@ public: } } } - else if (channel == Mana::Event::GameChannel) + else if (channel == Event::GameChannel) { - if (event.getType() == Mana::Event::Destructed) + if (event.getType() == Event::Destructed) { delete mInventory; delete mEquipment; |