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authorPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
commitf7716b5c9946462b885223cd89d9aea97372de0c (patch)
tree8a16ad410029228a804e7e3d076f44bdd7b05e82 /src/player.h
parent205decb772ed62df6a16a06d7a75b71aaba46af1 (diff)
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added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/player.h b/src/player.h
index 21870fb0..e23110be 100644
--- a/src/player.h
+++ b/src/player.h
@@ -58,6 +58,9 @@ class Player : public Being
virtual void
setVisibleEquipment(Uint8 slot, Uint8 id);
+ virtual void
+ setWeapon(Uint16 weapon);
+
private:
/**
* Resets all animations associated with this player. This is used to