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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
commit3c214ff26a33555e3744608d7047286eb9eb5780 (patch)
tree46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/player.h
parent4408659ea0f7c25e1d73718576822b562a29d0b4 (diff)
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Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/player.h b/src/player.h
index d666a485..4a9bed08 100644
--- a/src/player.h
+++ b/src/player.h
@@ -26,12 +26,14 @@
#include "being.h"
-#include <string>
-
class Graphics;
class Map;
-class AnimatedSprite;
+/**
+ * A player being. Players have their name drawn beneath them. This class also
+ * implements player-specific loading of base sprite, hair sprite and equipment
+ * sprites.
+ */
class Player : public Being
{
public: