diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
commit | 3c214ff26a33555e3744608d7047286eb9eb5780 (patch) | |
tree | 46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/player.h | |
parent | 4408659ea0f7c25e1d73718576822b562a29d0b4 (diff) | |
download | mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.gz mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.bz2 mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.xz mana-3c214ff26a33555e3744608d7047286eb9eb5780.zip |
Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/player.h b/src/player.h index d666a485..4a9bed08 100644 --- a/src/player.h +++ b/src/player.h @@ -26,12 +26,14 @@ #include "being.h" -#include <string> - class Graphics; class Map; -class AnimatedSprite; +/** + * A player being. Players have their name drawn beneath them. This class also + * implements player-specific loading of base sprite, hair sprite and equipment + * sprites. + */ class Player : public Being { public: |