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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 18:50:34 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 18:50:34 +0000
commitef82a7df8aafb569f6db5e77ff2dd67fde860148 (patch)
tree202a461e6d9d426ef1d080ec554334a195fa709a /src/player.cpp
parentc3a3b608b3f9a7b2edb3a7132af5dffde1a9e3c2 (diff)
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Applied patch by Bahamut81 which implements resetting of Animation, Action and
AnimatedSprite. This fixes the animation synchronization issues.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 3fe608c7..1658840a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -98,6 +98,7 @@ Player::setSex(Uint8 sex)
mSprites[BASE_SPRITE] = new AnimatedSprite(
"graphics/sprites/player_female_base.xml", 0);
}
+ resetAnimations();
}
Being::setSex(sex);
}
@@ -114,6 +115,7 @@ Player::setHairColor(Uint16 color)
newHairSprite->setDirection(getSpriteDirection());
mSprites[HAIR_SPRITE] = newHairSprite;
+ resetAnimations();
setAction(mAction);
}
@@ -133,6 +135,7 @@ Player::setHairStyle(Uint16 style)
newHairSprite->setDirection(getSpriteDirection());
mSprites[HAIR_SPRITE] = newHairSprite;
+ resetAnimations();
setAction(mAction);
}
@@ -170,6 +173,7 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id)
equipmentSprite->setDirection(getSpriteDirection());
mSprites[position] = equipmentSprite;
+ resetAnimations();
setAction(mAction);
}
@@ -177,4 +181,14 @@ Player::setVisibleEquipment(Uint8 slot, Uint8 id)
Being::setVisibleEquipment(slot, id);
}
-
+void
+Player::resetAnimations()
+{
+ for (int i = 0; i < VECTOREND_SPRITE; i++)
+ {
+ if (mSprites[i] != NULL)
+ {
+ mSprites[i]->reset();
+ }
+ }
+}