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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-06 10:38:07 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-06 10:38:07 +0100
commit7cbdab589491e007adacd7597c769cdb9308a32c (patch)
tree0269c37cccbed49a1cb15db9de816f39ef549189 /src/player.cpp
parent616afb27c23def5661b3466d6fc86fd1c65c0082 (diff)
parentaa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 (diff)
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Merge branch 'aethyra/master'
Conflicts: src/being.cpp src/being.h src/floor_item.cpp src/floor_item.h src/flooritemmanager.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/itemcontainer.cpp src/gui/popupmenu.cpp src/net/beinghandler.cpp src/npc.cpp
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp
index f620e637..e1928280 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -21,6 +21,7 @@
#include "animatedsprite.h"
#include "game.h"
+#include "particle.h"
#include "player.h"
#include "text.h"
@@ -90,7 +91,10 @@ void Player::logic()
break;
case ATTACK:
+ int rotation = 0;
+ std::string particleEffect = "";
int frames = 4;
+
if (mEquippedWeapon &&
mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
{
@@ -99,6 +103,26 @@ void Player::logic()
mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
+ //attack particle effect
+ if (mEquippedWeapon)
+ particleEffect = mEquippedWeapon->getParticleEffect();
+
+ if (!particleEffect.empty() && mParticleEffects && mFrame == 1)
+ {
+ switch (mDirection)
+ {
+ case DOWN: rotation = 0; break;
+ case LEFT: rotation = 90; break;
+ case UP: rotation = 180; break;
+ case RIGHT: rotation = 270; break;
+ default: break;
+ }
+ Particle *p;
+ p = particleEngine->addEffect("graphics/particles/" +
+ particleEffect, 0, 0, rotation);
+ controlParticle(p);
+ }
+
if (mFrame >= frames)
nextStep();