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author | Majin Sniper <majinsniper@gmx.de> | 2009-03-12 22:42:42 +0100 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-12 19:38:55 -0600 |
commit | 3b1fbbe072e4da86be4c8f8f22655d04565379d2 (patch) | |
tree | 9bae46138230c01fd2998395e146556f9a9db05b /src/player.cpp | |
parent | b9191530c81595b0ad3d2faa6c4d21d75a720c29 (diff) | |
download | mana-3b1fbbe072e4da86be4c8f8f22655d04565379d2.tar.gz mana-3b1fbbe072e4da86be4c8f8f22655d04565379d2.tar.bz2 mana-3b1fbbe072e4da86be4c8f8f22655d04565379d2.tar.xz mana-3b1fbbe072e4da86be4c8f8f22655d04565379d2.zip |
Make use of the new available colors
This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp index e1928280..8668ac58 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -21,10 +21,13 @@ #include "animatedsprite.h" #include "game.h" +#include "localplayer.h" #include "particle.h" #include "player.h" #include "text.h" +#include "gui/palette.h" + #include "resources/colordb.h" #include "resources/itemdb.h" @@ -50,17 +53,19 @@ void Player::setName(const std::string &name) { if (mIsGM) { - mNameColor = 0x009000; + mNameColor = &guiPalette->getColor(Palette::GM); mName = new FlashText("(GM) " + name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, gcn::Graphics::CENTER, - gcn::Color(0, 255, 0)); + &guiPalette->getColor(Palette::GM)); } else { - mNameColor = 0x202020; + mNameColor = &guiPalette->getColor(Palette::PLAYER); mName = new FlashText(name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, gcn::Graphics::CENTER, - gcn::Color(255, 255, 255)); + (this == player_node) ? + &guiPalette->getColor(Palette::SELF) : + &guiPalette->getColor(Palette::PC)); } Being::setName(name); } |