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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-23 02:16:53 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-23 02:16:53 +0000
commitd83e795dc3c8a07238939ee0b581cbfd1807cf1b (patch)
tree5ce6c06c867c61fffe934a67b2636c6c7a9e8b79 /src/particleemitter.h
parent8d3e43a7510dd7367c3bb62aae6841836f727493 (diff)
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Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
Diffstat (limited to 'src/particleemitter.h')
-rw-r--r--src/particleemitter.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/particleemitter.h b/src/particleemitter.h
index 37d067a6..c9524488 100644
--- a/src/particleemitter.h
+++ b/src/particleemitter.h
@@ -48,6 +48,16 @@ class ParticleEmitter
ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map);
/**
+ * Copy Constructor (necessary for reference counting of particle images)
+ */
+ ParticleEmitter(const ParticleEmitter &o);
+
+ /**
+ * Assignment operator that calls the copy constructor
+ */
+ ParticleEmitter & operator=(const ParticleEmitter &o);
+
+ /**
* Destructor.
*/
~ParticleEmitter();