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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-09 20:41:27 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-09 20:41:27 +0000
commit4e2ced304a2013808b2481cceb7622848b073e5b (patch)
tree2cc2c6cbc3f6e17842919530d583f91256dc86e1 /src/particle.h
parent15014d358424bf5f74a2d9b7afd08692b591a448 (diff)
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Implemented possibility to rotate particle emitters. Implemented interpretation of the attacktype parameter of attack messages and visualize monster attacks other than id 1 with a particle effect. Prepared to get attack particle effects and animation types from the monster database.
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particle.h b/src/particle.h
index 0dd34065..1859fe62 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -109,7 +109,7 @@ class Particle : public Sprite
*/
Particle*
addEffect(const std::string &particleEffectFile,
- int pixelX, int pixelY);
+ int pixelX, int pixelY, int rotation = 0);
/**
* Creates a standalone text particle.