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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/particle.h
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/particle.h b/src/particle.h
index 2e48211d..1d2b6526 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -96,6 +96,13 @@ class Particle : public Sprite
*/
void setMap(Map *map);
+
+ /**
+ * Creates a blank particle as a child of the current particle
+ * Useful for creating target particles
+ */
+ Particle *createChild();
+
/**
* Creates a child particle that hosts some emitters described in the
* particleEffectFile.