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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-06-04 21:48:47 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-06-04 21:48:47 +0000
commita353543dd4da3c489a84f6f17125fdd0e1be2349 (patch)
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Merged 0.0 changes from revision 3234 to 3317 to trunk.
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+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _PARTICLE_H
+#define _PARTICLE_H
+
+#include <list>
+#include <string>
+
+#include <guichan/color.hpp>
+
+#include "guichanfwd.h"
+#include "sprite.h"
+
+
+class Map;
+class Particle;
+class ParticleEmitter;
+
+typedef std::list<Particle *> Particles;
+typedef Particles::iterator ParticleIterator;
+typedef std::list<ParticleEmitter *> Emitters;
+typedef Emitters::iterator EmitterIterator;
+
+/**
+ * A particle spawned by a ParticleEmitter.
+ */
+class Particle : public Sprite
+{
+ public:
+ static const float PARTICLE_SKY; /**< Maximum Z position of particles */
+ static int fastPhysics; /**< Mode of squareroot calculation */
+ static int particleCount; /**< Current number of particles */
+ static int maxCount; /**< Maximum number of particles */
+ static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */
+
+ /**
+ * Constructor.
+ *
+ * @param map the map this particle will add itself to, may be NULL
+ */
+ Particle(Map *map);
+
+ /**
+ * Destructor.
+ */
+ ~Particle();
+
+ /**
+ * Deletes all child particles and emitters
+ */
+ void
+ clear();
+
+ /**
+ * Gives a particle the properties of an engine root particle and loads
+ * the particle-related config settings
+ */
+ void
+ setupEngine();
+
+ /**
+ * Updates particle position, returns false when the particle should
+ * be deleted
+ */
+ virtual bool
+ update();
+
+ /**
+ * Draws the particle image
+ */
+ virtual void
+ draw(Graphics *graphics, int offsetX, int offsetY) const;
+
+ /**
+ * Necessary for sorting with the other sprites
+ */
+ virtual int
+ getPixelY() const
+ {
+ return (int)(mPosY + mPosZ) - 64;
+ };
+
+ /*
+ Basic Particle properties:
+ */
+
+ /**
+ * Sets the map the particle is on.
+ */
+ void setMap(Map *map);
+
+ /**
+ * Creates a child particle that hosts some emitters described in the
+ * particleEffectFile.
+ */
+ Particle*
+ addEffect(std::string particleEffectFile, int pixelX, int pixelY);
+
+ /**
+ * Creates a standalone text particle.
+ */
+ Particle*
+ addTextSplashEffect(std::string text, int colorR, int colorG, int colorB,
+ gcn::Font *font, int x, int y);
+
+ /**
+ * Adds an emitter to the particle.
+ */
+ void
+ addEmitter (ParticleEmitter* emitter)
+ { mChildEmitters.push_back(emitter); }
+
+ /**
+ * Sets the position in 3 dimensional space in pixels relative to map
+ */
+ void
+ setPosition(float x, float y, float z)
+ { mPosX = x; mPosY = y; mPosZ = z; }
+
+ /**
+ * Sets the position in 2 dimensional space in pixels relative to map
+ */
+ void
+ setPosition(float x, float y)
+ { mPosX = x; mPosY = y; }
+
+ float getPosX() const
+ { return mPosX; }
+
+ float getPosY() const
+ { return mPosY; }
+
+ float getPosZ() const
+ { return mPosZ; }
+
+ /**
+ * Changes the particle position relative
+ */
+ void
+ moveBy(float x, float y, float z)
+ { mPosX += x; mPosY += y; mPosZ += z; }
+
+ /**
+ * Sets the time in game ticks until the particle is destroyed.
+ */
+ void
+ setLifetime(int lifetime)
+ { mLifetimeLeft = lifetime; mLifetimePast = 0; }
+
+ /**
+ * Sets the age of the pixel in game ticks where the particle has
+ * faded in completely
+ */
+ void
+ setFadeOut (int fadeOut)
+ { mFadeOut = fadeOut; }
+
+ /**
+ * Sets the remaining particle lifetime where the particle starts to
+ * fade out
+ */
+ void
+ setFadeIn (int fadeIn)
+ { mFadeIn = fadeIn; }
+
+ /**
+ * Sets the sprite iterator of the particle on the current map to make
+ * it easier to remove the particle from the map when it is destroyed
+ */
+ void
+ setSpriteIterator(std::list<Sprite*>::iterator spriteIterator)
+ { mSpriteIterator = spriteIterator; }
+
+ /**
+ * Gets the sprite iterator of the particle on the current map
+ */
+ std::list<Sprite*>::iterator
+ getSpriteIterator() const
+ { return mSpriteIterator; }
+
+ /**
+ * Sets the current velocity in 3 dimensional space
+ */
+ void
+ setVector(float x, float y, float z)
+ { mVectorX = x; mVectorY = y; mVectorZ = z; }
+
+ /**
+ * Sets the downward acceleration
+ */
+ void
+ setGravity(float g)
+ { mGravity = g; }
+
+ /**
+ * Sets the ammount of random vector changes
+ */
+ void
+ setRandomnes(int r)
+ { mRandomnes = r; }
+
+ /**
+ * Sets the ammount of velocity particles retain after
+ * hitting the ground.
+ */
+ void
+ setBounce(float bouncieness)
+ { mBounce = bouncieness; }
+
+ /**
+ * Makes the particle move toward another particle with a
+ * given acceleration and momentum
+ */
+ void setDestination(Particle *target, float accel, float moment)
+ { mTarget = target; mAcceleration = accel; mMomentum = moment; }
+
+ /**
+ * Sets the distance in pixel the particle can come near the target
+ * particle before it is destroyed. Does only make sense after a
+ * target particle has been set using setDestination.
+ */
+ void setDieDistance(float dist)
+ { mInvDieDistance = 1.0f / dist; }
+
+ /**
+ * Manually marks the particle for deletion
+ */
+ void kill()
+ { mAlive = false; mAutoDelete = true; }
+
+ /**
+ * After calling this function the particle will only request
+ * deletion when kill() is called
+ */
+ void disableAutoDelete()
+ { mAutoDelete = false; }
+
+ protected:
+ bool mAlive; /**< Is the particle supposed to be drawn and updated?*/
+ float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */
+ int mLifetimeLeft; /**< Lifetime left in game ticks*/
+ int mLifetimePast; /**< Age of the particle in game ticks*/
+ int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/
+ int mFadeIn; /**< Age in game ticks where fading in is finished*/
+
+ private:
+ // generic properties
+ bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/
+ Map *mMap; /**< Map the particle is on*/
+ std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */
+ Emitters mChildEmitters; /**< List of child emitters*/
+ Particles mChildParticles; /**< List of particles controlled by this particle*/
+ //dynamic particle
+ float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */
+ float mGravity; /**< Downward acceleration in pixels per game-tick²*/
+ int mRandomnes; /**< Ammount of random vector change*/
+ float mBounce; /**< How much the particle bounces off when hitting the ground*/
+ //follow-point particles
+ Particle *mTarget; /**< The particle that attracts this particle*/
+ float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
+ float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
+ float mMomentum; /**< How much speed the particle retains after each game tick*/
+};
+
+extern Particle *particleEngine;
+
+#endif