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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-13 20:13:04 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-13 21:12:15 +0100 |
commit | 6c5362fbd4c907af8cd873df1900cef028e156af (patch) | |
tree | 575a87ae18b6a66b6db1e794461016d234005e57 /src/particle.h | |
parent | 831833f5cf698a6432e2cc801372fad5a87f895a (diff) | |
download | mana-6c5362fbd4c907af8cd873df1900cef028e156af.tar.gz mana-6c5362fbd4c907af8cd873df1900cef028e156af.tar.bz2 mana-6c5362fbd4c907af8cd873df1900cef028e156af.tar.xz mana-6c5362fbd4c907af8cd873df1900cef028e156af.zip |
Fixed drawing order of particles
This getDrawOrder hack is no longer necessary. It basically moved to
the ActorSprite, in the other direction.
Reviewed-by: Erik Schilling
Diffstat (limited to 'src/particle.h')
-rw-r--r-- | src/particle.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/particle.h b/src/particle.h index c82cfbf1..18deb5c7 100644 --- a/src/particle.h +++ b/src/particle.h @@ -93,11 +93,6 @@ class Particle : public Actor virtual bool draw(Graphics *graphics, int offsetX, int offsetY) const; /** - * Necessary for sorting with the other sprites. - */ - virtual int getDrawOrder() const; - - /** * Do not draw particles when beind other objects */ virtual bool drawnWhenBehind() const |