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author | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:46:49 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:50:23 -0500 |
commit | 85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch) | |
tree | c8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/particle.cpp | |
parent | 3a761a242436e521c7fa8ef3746551ac7b746308 (diff) | |
download | mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.gz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.bz2 mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.xz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.zip |
Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/particle.cpp')
-rw-r--r-- | src/particle.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/particle.cpp b/src/particle.cpp index 3f75943e..69a68efe 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -254,6 +254,13 @@ void Particle::moveTo(float x, float y) moveTo(Vector(x, y, mPos.z)); } +Particle *Particle::createChild() +{ + Particle *newParticle = new Particle(mMap); + mChildParticles.push_back(newParticle); + return newParticle; +} + Particle *Particle::addEffect(const std::string &particleEffectFile, int pixelX, int pixelY, int rotation) { |