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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-25 20:06:09 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-25 20:12:42 +0200 |
commit | 517747b402b92558e98918db8d13b1ae6cf89cae (patch) | |
tree | 423b23afce9df8cc5367340046515caf9eee642c /src/openglgraphics.h | |
parent | dd5b4ccecd15be24fd7846e268fba3b400f73685 (diff) | |
download | mana-517747b402b92558e98918db8d13b1ae6cf89cae.tar.gz mana-517747b402b92558e98918db8d13b1ae6cf89cae.tar.bz2 mana-517747b402b92558e98918db8d13b1ae6cf89cae.tar.xz mana-517747b402b92558e98918db8d13b1ae6cf89cae.zip |
Added an option to reduce input lag
Always enabled at the moment.
Diffstat (limited to 'src/openglgraphics.h')
-rw-r--r-- | src/openglgraphics.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openglgraphics.h b/src/openglgraphics.h index a1d78e46..63c32261 100644 --- a/src/openglgraphics.h +++ b/src/openglgraphics.h @@ -43,6 +43,16 @@ class OpenGLGraphics : public Graphics void setSync(bool sync); bool getSync() const { return mSync; } + /** + * Sets whether input lag should be reduced. + * + * This means waiting until the graphics card has finished drawing and + * displaying the current frame until continuing towards the next, + * possibly at the cost of performance and CPU usage. + */ + void setReduceInputLag(bool reduceInputLag); + bool getReduceInputLag() const { return mReduceInputLag; } + bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); bool drawImage(Image *image, @@ -114,6 +124,7 @@ class OpenGLGraphics : public Graphics bool mAlpha, mTexture; bool mColorAlpha; bool mSync; + bool mReduceInputLag; }; #endif //USE_OPENGL |