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author | Jared Adams <jaxad0127@gmail.com> | 2009-05-05 22:15:16 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-05 22:15:16 -0600 |
commit | 61f7c4269472c806e63b1061cd4e4b8c831c3b59 (patch) | |
tree | 052606a21908545b494b5c36e3edc93ce10eaef1 /src/npc.h | |
parent | 99dbfa9e84ea30993d44d2a39bd5d06ae553c849 (diff) | |
download | mana-61f7c4269472c806e63b1061cd4e4b8c831c3b59.tar.gz mana-61f7c4269472c806e63b1061cd4e4b8c831c3b59.tar.bz2 mana-61f7c4269472c806e63b1061cd4e4b8c831c3b59.tar.xz mana-61f7c4269472c806e63b1061cd4e4b8c831c3b59.zip |
Remove extra check on player target
~Being does this too, so let's leave it there.
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -48,6 +48,8 @@ class NPC : public Player virtual unsigned char getWalkMask() const { return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011) + void checkSprites(); + static bool isTalking; protected: |