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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
commitabde0f51b3062c158fb52e9dfff23d21d3be03d1 (patch)
tree4af561ea9e8cd3f7f981cce9817cf57f3e353787 /src/npc.cpp
parent93e1a2a9e5f379945a6efb24598319b605be1dfa (diff)
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Made the different hard-coded paths and files be now taken from the
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index cdfe5193..a3c26618 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -36,6 +36,7 @@
#include "net/npchandler.h"
#include "resources/npcdb.h"
+#include "configuration.h"
NPC::NPC(int id, int subtype, Map *map):
Player(id, subtype, map, true)
@@ -68,7 +69,8 @@ void NPC::setSubtype(Uint16 subtype)
i != info.sprites.end();
i++)
{
- std::string file = "graphics/sprites/" + (*i)->sprite;
+ std::string file = paths.getValue("sprites",
+ "graphics/sprites/") + (*i)->sprite;
int variant = (*i)->variant;
mSprites.push_back(AnimatedSprite::load(file, variant));
mSpriteIDs.push_back(0);