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authorIra Rice <irarice@gmail.com>2008-10-25 21:10:35 +0000
committerIra Rice <irarice@gmail.com>2008-10-25 21:10:35 +0000
commitda6d1acf73e3de0558548cd73006aadda33994f5 (patch)
treeb1a61e702cacd04248027a58bfac8f5753cb8634 /src/npc.cpp
parentf6ddb12a5c6eb85830a1f2d8188addfd14b5e1f1 (diff)
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Changed NPC's to inherit from the player class. This should be helpful
later, since they essentially are a beefed up player.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 5efee873..2eebed7b 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -40,7 +40,7 @@ static const int NAME_X_OFFSET = 15;
static const int NAME_Y_OFFSET = 30;
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
- Being(id, job, map), mNetwork(network)
+ Player(id, job, map), mNetwork(network)
{
NPCInfo info = NPCDB::get(job);
@@ -94,6 +94,11 @@ void NPC::setName(const std::string &name)
Being::setName(displayName + " (NPC)");
}
+void NPC::setGender(int gender)
+{
+ Being::setGender(gender);
+}
+
Being::Type
NPC::getType() const
{