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author | Majin Sniper <majinsniper@gmx.de> | 2009-03-12 22:42:42 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-12 21:53:00 -0600 |
commit | f0d5e3da15a308fcc962590330e7d8e39e8874b9 (patch) | |
tree | a0e7f61b1f6a2f2aee20549c9ac55a123ba3ccba /src/npc.cpp | |
parent | 5207b4cbb462cfa962a6f566897a6affd92eef94 (diff) | |
download | mana-f0d5e3da15a308fcc962590330e7d8e39e8874b9.tar.gz mana-f0d5e3da15a308fcc962590330e7d8e39e8874b9.tar.bz2 mana-f0d5e3da15a308fcc962590330e7d8e39e8874b9.tar.xz mana-f0d5e3da15a308fcc962590330e7d8e39e8874b9.zip |
Make use of the new available colors
This patch lets all being derivatives use the palette to set their
name's colors. Text Particle Effects all respect the new settings. Some
widgets were updated to use the colors.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/npc.cpp b/src/npc.cpp index c9250415..a6d60dbb 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -27,6 +27,7 @@ #include "text.h" #include "gui/npc_text.h" +#include "gui/palette.h" #include "net/messageout.h" #include "net/protocol.h" @@ -72,7 +73,7 @@ NPC::NPC(int id, Uint16 job, Map *map, Network *network): } mName = 0; - mNameColor = 0x21bbbb; + mNameColor = &guiPalette->getColor(Palette::NPC); } NPC::~NPC() @@ -86,7 +87,8 @@ void NPC::setName(const std::string &name) delete mName; mName = new Text(displayName, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, - gcn::Graphics::CENTER, gcn::Color(200, 200, 255)); + gcn::Graphics::CENTER, + &guiPalette->getColor(Palette::NPC)); Being::setName(displayName + " (NPC)"); } |