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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/npc.cpp | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/npc.cpp b/src/npc.cpp index b9cb6b41..b546d665 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -37,8 +37,6 @@ #include "resources/npcdb.h" -int current_npc = 0; - NPC::NPC(int id, int job, Map *map): Player(id, job, map, true) { @@ -80,9 +78,6 @@ void NPC::setName(const std::string &name) void NPC::talk() { - if (isTalking()) - return; - Net::getNpcHandler()->talk(mId); } @@ -93,7 +88,7 @@ void NPC::setSprite(unsigned int slot, int id, const std::string &color) const bool NPC::isTalking() { - return npcDialog->isVisible() || buyDialog->isVisible() || - sellDialog->isVisible() || buySellDialog->isVisible() || - npcPostDialog->isVisible(); + return NpcDialog::isActive() || BuyDialog::isActive() || + SellDialog::isActive() || BuySellDialog::isActive() || + NpcPostDialog::isActive(); } |