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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-21 21:44:27 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-21 21:44:27 +0000 |
commit | 0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd (patch) | |
tree | 6b2a208fac407cf5cf4ddcab2c5e1ebc2b9723dc /src/npc.cpp | |
parent | 0c869fc47a30616967cb8b69af9ec772566d7076 (diff) | |
download | mana-0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd.tar.gz mana-0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd.tar.bz2 mana-0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd.tar.xz mana-0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd.zip |
Merged revisions 4013,4027,4043,4174,4250,4254 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line
Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
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r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line
misspelled filename
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r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines
Added XML::Document class which simplifies parsing an XML document and
automatically cleans it up again.
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r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines
Fixed svn:keywords properties and added header to guild.h.
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r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line
Added the possibility to add particle effects to NPCs in npcs.xml.
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r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line
fixed some filename confusion messup in the last commit.
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NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/src/npc.cpp b/src/npc.cpp index e490b3cf..2177aedc 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -25,9 +25,11 @@ #include "animatedsprite.h" #include "graphics.h" +#include "particle.h" #include "net/messageout.h" #include "net/protocol.h" +#include "resources/npcdb.h" #include "gui/gui.h" @@ -36,8 +38,30 @@ NPC *current_npc = 0; NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): Being(id, job, map), mNetwork(network) { - mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/npc.xml", - job - 100); + NPCInfo info = NPCDB::get(job); + + //setup NPC sprites + int c = BASE_SPRITE; + for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin(); + i != info.sprites.end(); + i++) + { + if (c == VECTOREND_SPRITE) break; + + std::string file = "graphics/sprites/" + (*i)->sprite; + int variant = (*i)->variant; + mSprites[c] = AnimatedSprite::load(file, variant); + c++; + } + + //setup particle effects + for (std::list<std::string>::const_iterator i = info.particles.begin(); + i != info.particles.end(); + i++) + { + Particle *p = particleEngine->addEffect(*i, 0, 0); + this->controlParticle(p); + } } Being::Type |