diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-26 22:22:22 +0100 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-06 00:27:26 +0100 |
commit | c75511fffc77d517fbf854ec8bef791f055de44c (patch) | |
tree | c431846c7d7a6934f103d21129a20a0dc4fd1c8e /src/net | |
parent | 646cc317351d60e0fefcab789248310662fcbbc8 (diff) | |
download | mana-c75511fffc77d517fbf854ec8bef791f055de44c.tar.gz mana-c75511fffc77d517fbf854ec8bef791f055de44c.tar.bz2 mana-c75511fffc77d517fbf854ec8bef791f055de44c.tar.xz mana-c75511fffc77d517fbf854ec8bef791f055de44c.zip |
Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/beinghandler.cpp | 6 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/chathandler.cpp | 2 | ||||
-rw-r--r-- | src/net/equipmenthandler.cpp | 6 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/itemhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/npchandler.cpp | 2 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 22 | ||||
-rw-r--r-- | src/net/skillhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/tradehandler.cpp | 6 |
10 files changed, 34 insertions, 34 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index b706b088..356d9509 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -69,16 +69,16 @@ BeingHandler::BeingHandler(bool enableSync): void BeingHandler::handleMessage(MessageIn *msg) { - Uint32 id; + int id; Uint16 job, speed; Uint16 headTop, headMid, headBottom; Uint16 shoes, gloves; Uint16 weapon, shield; Uint16 gmstatus; - Sint16 param1; + int param1; int stunMode; Uint32 statusEffects; - Sint8 type; + int type; Uint16 status; Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 65f8498a..520a1fe6 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -77,10 +77,10 @@ void BuySellHandler::handleMessage(MessageIn *msg) for (int k = 0; k < n_items; k++) { - Sint32 value = msg->readInt32(); + int value = msg->readInt32(); msg->readInt32(); // DCvalue msg->readInt8(); // type - Sint16 itemId = msg->readInt16(); + int itemId = msg->readInt16(); buyDialog->addItem(itemId, value); } break; @@ -96,8 +96,8 @@ void BuySellHandler::handleMessage(MessageIn *msg) for (int k = 0; k < n_items; k++) { - Sint16 index = msg->readInt16(); - Sint32 value = msg->readInt32(); + int index = msg->readInt16(); + int value = msg->readInt32(); msg->readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp index a3ccc4fb..8e108142 100644 --- a/src/net/chathandler.cpp +++ b/src/net/chathandler.cpp @@ -60,7 +60,7 @@ void ChatHandler::handleMessage(MessageIn *msg) Being *being; std::string chatMsg; std::string nick; - Sint16 chatMsgLength; + int chatMsgLength; switch (msg->getId()) { diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp index 9a3c396a..a31da38e 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/equipmenthandler.cpp @@ -48,9 +48,9 @@ EquipmentHandler::EquipmentHandler() void EquipmentHandler::handleMessage(MessageIn *msg) { - Sint32 itemCount; - Sint16 index, equipPoint, itemId; - Sint8 type; + int itemCount; + int index, equipPoint, itemId; + int type; int mask, position; Item *item; Inventory *inventory = player_node->getInventory(); diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index a227701e..d78a7a45 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -61,9 +61,9 @@ InventoryHandler::InventoryHandler() void InventoryHandler::handleMessage(MessageIn *msg) { - Sint32 number; - Sint16 index, amount, itemId, equipType, arrow; - Sint16 identified, cards[4], itemType; + int number; + int index, amount, itemId, equipType, arrow; + int identified, cards[4], itemType; Inventory *inventory = player_node->getInventory(); Inventory *storage = player_node->getStorage(); diff --git a/src/net/itemhandler.cpp b/src/net/itemhandler.cpp index 8c4af4e4..b7ac23a8 100644 --- a/src/net/itemhandler.cpp +++ b/src/net/itemhandler.cpp @@ -41,7 +41,7 @@ void ItemHandler::handleMessage(MessageIn *msg) { Uint32 id; Uint16 x, y; - Sint16 itemId; + int itemId; switch (msg->getId()) { diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index 2ecd4726..487b358f 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -50,7 +50,7 @@ NPCHandler::NPCHandler() void NPCHandler::handleMessage(MessageIn *msg) { - Uint32 id; + int id; switch (msg->getId()) { diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index 7790cdd0..d99a97a5 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -164,8 +164,8 @@ void PlayerHandler::handleMessage(MessageIn *msg) player_node->mY = y; logger->log("Adjust scrolling by %d:%d", - (int)scrollOffsetX, - (int)scrollOffsetY); + (int) scrollOffsetX, + (int) scrollOffsetY); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } @@ -173,7 +173,7 @@ void PlayerHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STAT_UPDATE_1: { - Sint16 type = msg->readInt16(); + int type = msg->readInt16(); Uint32 value = msg->readInt32(); switch (type) @@ -301,10 +301,10 @@ void PlayerHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STAT_UPDATE_3: { - Sint32 type = msg->readInt32(); - Sint32 base = msg->readInt32(); - Sint32 bonus = msg->readInt32(); - Sint32 total = base + bonus; + int type = msg->readInt32(); + int base = msg->readInt32(); + int bonus = msg->readInt32(); + int total = base + bonus; switch (type) { case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; @@ -325,9 +325,9 @@ void PlayerHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STAT_UPDATE_4: { - Sint16 type = msg->readInt16(); - Sint8 fail = msg->readInt8(); - Sint8 value = msg->readInt8(); + int type = msg->readInt16(); + int fail = msg->readInt8(); + int value = msg->readInt8(); if (fail != 1) break; @@ -404,7 +404,7 @@ void PlayerHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_ARROW_MESSAGE: { - Sint16 type = msg->readInt16(); + int type = msg->readInt16(); switch (type) { case 0: diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp index e2185524..526698f4 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/skillhandler.cpp @@ -51,14 +51,14 @@ void SkillHandler::handleMessage(MessageIn *msg) for (int k = 0; k < skillCount; k++) { - Sint16 skillId = msg->readInt16(); + int skillId = msg->readInt16(); msg->readInt16(); // target type msg->readInt16(); // unknown - Sint16 level = msg->readInt16(); - Sint16 sp = msg->readInt16(); + int level = msg->readInt16(); + int sp = msg->readInt16(); msg->readInt16(); // range std::string skillName = msg->readString(24); - Sint8 up = msg->readInt8(); + int up = msg->readInt8(); if (level != 0 || up != 0) { diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp index c5465835..ab2eba31 100644 --- a/src/net/tradehandler.cpp +++ b/src/net/tradehandler.cpp @@ -140,8 +140,8 @@ void TradeHandler::handleMessage(MessageIn *msg) case SMSG_TRADE_ITEM_ADD: { - Sint32 amount = msg->readInt32(); - Sint16 type = msg->readInt16(); + int amount = msg->readInt32(); + int type = msg->readInt16(); msg->readInt8(); // identified flag msg->readInt8(); // attribute msg->readInt8(); // refine @@ -166,7 +166,7 @@ void TradeHandler::handleMessage(MessageIn *msg) tradeWindow->receivedOk(true); return; } - Sint16 quantity = msg->readInt16(); + int quantity = msg->readInt16(); switch (msg->readInt8()) { |