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authorPhilipp Sehmisch <tmw@crushnet.org>2006-12-01 16:54:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-12-01 16:54:19 +0000
commitab431cdfab6e1842ff357c7f380cc74142601912 (patch)
treec10b04d93a14cfd1cfee98db562c5b6b00d9a2b9 /src/net
parent30aa32025d3406920330390b97001ade27e4343a (diff)
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Monster sound effect patch
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp51
-rw-r--r--src/net/charserverhandler.cpp6
2 files changed, 23 insertions, 34 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 67d04ee4..5a1ed1e5 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -107,7 +107,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeapon(msg->readInt16());
- dstBeing->setVisibleEquipment(3, msg->readInt16()); // head bottom
+ dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); // head bottom
if (msg->getId() == SMSG_BEING_MOVE)
{
@@ -115,8 +115,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
msg->readInt16(); // shield
- dstBeing->setVisibleEquipment(4, msg->readInt16()); // head top
- dstBeing->setVisibleEquipment(5, msg->readInt16()); // head mid
+ dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt16()); // head top
+ dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt16()); // head mid
dstBeing->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -158,19 +158,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
if (msg->readInt8() == 1)
{
- // Death
- switch (dstBeing->getType())
- {
- case Being::MONSTER:
- dstBeing->setAction(Being::MONSTER_DEAD);
- dstBeing->mFrame = 0;
- dstBeing->mWalkTime = tick_time;
- break;
-
- default:
- dstBeing->setAction(Being::DEAD);
- break;
- }
+ dstBeing->setAction(Being::DEAD);
}
else
{
@@ -204,15 +192,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
if (srcBeing != NULL &&
srcBeing != player_node)
{
- // buggy
- if (srcBeing->getType() == Being::MONSTER)
- {
- srcBeing->setAction(Being::MONSTER_ATTACK);
- }
- else
- {
- srcBeing->setAction(Being::ATTACK);
- }
+ srcBeing->setAction(Being::ATTACK);
srcBeing->mFrame = 0;
srcBeing->mWalkTime = tick_time;
}
@@ -272,9 +252,18 @@ void BeingHandler::handleMessage(MessageIn *msg)
case 4:
case 5:
// Equip/unequip head 3. Bottom 4. Top 5. Middle
- dstBeing->setVisibleEquipment(type, msg->readInt8());
- // First 3 slots of mVisibleEquipments are reserved for
- // later use, probably accessories.
+ switch (msg->readInt8())
+ {
+ case 3:
+ dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt8());
+ break;
+ case 4:
+ dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt8());
+ break;
+ case 5:
+ dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt8());
+ break;
+ }
break;
case 6:
dstBeing->setHairColor(msg->readInt8());
@@ -333,9 +322,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // manner
msg->readInt8(); // karma
dstBeing->setSex(1 - msg->readInt8()); // sex
- dstBeing->setVisibleEquipment(3, headBottom);
- dstBeing->setVisibleEquipment(4, headTop);
- dstBeing->setVisibleEquipment(5, headMid);
+ dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
+ dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
if (msg->getId() == SMSG_PLAYER_MOVE)
{
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 06ec78c1..64b7f8cd 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -191,10 +191,10 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
tempPlayer->setWeapon(weapon);
tempPlayer->mLevel = msg->readInt16();
msg->readInt16(); // skill point
- tempPlayer->setVisibleEquipment(3, msg->readInt16()); // head bottom
+ tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); // head bottom
msg->readInt16(); // shield
- tempPlayer->setVisibleEquipment(4, msg->readInt16()); // head option top
- tempPlayer->setVisibleEquipment(5, msg->readInt16()); // head option mid
+ tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt16()); // head option top
+ tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt16()); // head option mid
tempPlayer->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
tempPlayer->setName(msg->readString(24));