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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-22 19:45:03 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-22 19:45:56 +0100 |
commit | 0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch) | |
tree | 3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/net | |
parent | a7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff) | |
parent | 401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff) | |
download | mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.gz mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.bz2 mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.xz mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.zip |
Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
Diffstat (limited to 'src/net')
91 files changed, 7819 insertions, 2507 deletions
diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp new file mode 100644 index 00000000..f734c4eb --- /dev/null +++ b/src/net/accountserver/account.cpp @@ -0,0 +1,107 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "account.h" + +#include <string> + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../utils/sha256.h" + +void Net::AccountServer::Account::createCharacter( + const std::string &name, char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower) +{ + MessageOut msg(PAMSG_CHAR_CREATE); + + msg.writeString(name); + msg.writeInt8(hairStyle); + msg.writeInt8(hairColor); + msg.writeInt8(gender); + msg.writeInt16(strength); + msg.writeInt16(agility); + msg.writeInt16(vitality); + msg.writeInt16(intelligence); + msg.writeInt16(dexterity); + msg.writeInt16(willpower); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::deleteCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_DELETE); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::selectCharacter(char slot) +{ + MessageOut msg(PAMSG_CHAR_SELECT); + + msg.writeInt8(slot); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::unregister(const std::string &username, + const std::string &password) +{ + MessageOut msg(PAMSG_UNREGISTER); + + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changeEmail(const std::string &email) +{ + MessageOut msg(PAMSG_EMAIL_CHANGE); + + // Email is sent clearly so the server can validate the data. + // Encryption is assumed server-side. + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::Account::changePassword( + const std::string &username, + const std::string &oldPassword, + const std::string &newPassword) +{ + MessageOut msg(PAMSG_PASSWORD_CHANGE); + + // Change password using SHA2 encryption + msg.writeString(sha256(username + oldPassword)); + msg.writeString(sha256(username + newPassword)); + + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h new file mode 100644 index 00000000..581bcb42 --- /dev/null +++ b/src/net/accountserver/account.h @@ -0,0 +1,54 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_CHARACTER_H +#define _TMW_NET_ACCOUNTSERVER_CHARACTER_H + +#include <iosfwd> + +namespace Net +{ + namespace AccountServer + { + namespace Account + { + void createCharacter(const std::string &name, + char hairStyle, char hairColor, char gender, + short strength, short agility, short vitality, + short intelligence, short dexterity, short willpower); + + void deleteCharacter(char slot); + + void selectCharacter(char slot); + + void unregister(const std::string &username, + const std::string &password); + + void changeEmail(const std::string &email); + + void changePassword(const std::string &username, + const std::string &oldPassword, + const std::string &newPassword); + } + } +} + +#endif diff --git a/src/net/accountserver/accountserver.cpp b/src/net/accountserver/accountserver.cpp new file mode 100644 index 00000000..b1ce590c --- /dev/null +++ b/src/net/accountserver/accountserver.cpp @@ -0,0 +1,81 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "accountserver.h" + +#include <string> + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../utils/sha256.h" + +void Net::AccountServer::login(Net::Connection *connection, int version, + const std::string &username, const std::string &password) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_LOGIN); + + msg.writeInt32(version); + msg.writeString(username); + msg.writeString(sha256(username + password)); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::registerAccount(Net::Connection *connection, + int version, const std::string &username, const std::string &password, + const std::string &email) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_REGISTER); + + msg.writeInt32(version); // client version + msg.writeString(username); + // When registering, the password and email hash is assumed by server. + // Hence, data can be validated safely server-side. + // This is the only time we send a clear password. + msg.writeString(password); + msg.writeString(email); + + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::logout() +{ + MessageOut msg(PAMSG_LOGOUT); + Net::AccountServer::connection->send(msg); +} + +void Net::AccountServer::reconnectAccount(Net::Connection *connection, + const std::string &passToken) +{ + Net::AccountServer::connection = connection; + + MessageOut msg(PAMSG_RECONNECT); + msg.writeString(passToken, 32); + Net::AccountServer::connection->send(msg); +} diff --git a/src/net/accountserver/accountserver.h b/src/net/accountserver/accountserver.h new file mode 100644 index 00000000..8e0573fc --- /dev/null +++ b/src/net/accountserver/accountserver.h @@ -0,0 +1,47 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H +#define _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace AccountServer + { + void login(Net::Connection *connection, int version, + const std::string &username, const std::string &password); + + void registerAccount(Net::Connection *connection, int version, + const std::string &username, const std::string &password, + const std::string &email); + + void logout(); + + void reconnectAccount(Net::Connection *connection, + const std::string &passToken); + } +} + +#endif diff --git a/src/net/accountserver/internal.cpp b/src/net/accountserver/internal.cpp new file mode 100644 index 00000000..a3be76a1 --- /dev/null +++ b/src/net/accountserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace AccountServer + { + Connection *connection = 0; + } +} diff --git a/src/net/accountserver/internal.h b/src/net/accountserver/internal.h new file mode 100644 index 00000000..b3d64582 --- /dev/null +++ b/src/net/accountserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_ACCOUNTSERVER_INTERNAL_H +#define _TMW_NET_ACCOUNTSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace AccountServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 3e746eb5..8f1fb8fd 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -1,542 +1,359 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <iostream> +#include "beinghandler.h" + #include <SDL_types.h> -#include "beinghandler.h" #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" -#include "../effectmanager.h" #include "../game.h" #include "../localplayer.h" #include "../log.h" +#include "../main.h" #include "../npc.h" -#include "../player_relations.h" +#include "../particle.h" +#include "../sound.h" + +#include "../gui/ok_dialog.h" + +#include "../utils/gettext.h" + +#include "gameserver/player.h" const int EMOTION_TIME = 150; /**< Duration of emotion icon */ -BeingHandler::BeingHandler(bool enableSync): - mSync(enableSync) +BeingHandler::BeingHandler() { static const Uint16 _messages[] = { - SMSG_BEING_VISIBLE, - SMSG_BEING_MOVE, - SMSG_BEING_MOVE2, - SMSG_BEING_REMOVE, - SMSG_BEING_ACTION, - SMSG_BEING_SELFEFFECT, - SMSG_BEING_EMOTION, - SMSG_BEING_CHANGE_LOOKS, - SMSG_BEING_CHANGE_LOOKS2, - SMSG_BEING_NAME_RESPONSE, - SMSG_PLAYER_UPDATE_1, - SMSG_PLAYER_UPDATE_2, - SMSG_PLAYER_MOVE, - SMSG_PLAYER_STOP, - SMSG_PLAYER_MOVE_TO_ATTACK, - 0x0119, - 0x0196, + GPMSG_BEING_ATTACK, + GPMSG_BEING_ENTER, + GPMSG_BEING_LEAVE, + GPMSG_BEINGS_MOVE, + GPMSG_BEINGS_DAMAGE, + GPMSG_BEING_ACTION_CHANGE, + GPMSG_BEING_LOOKS_CHANGE, + GPMSG_BEING_DIR_CHANGE, 0 }; handledMessages = _messages; } -void BeingHandler::handleMessage(MessageIn *msg) +void BeingHandler::handleMessage(MessageIn &msg) { - Uint32 id; - Uint16 job, speed; - Uint16 headTop, headMid, headBottom; - Uint16 shoes, gloves; - Uint16 weapon, shield; - Uint16 gmstatus; - Sint16 param1; - int stunMode; - Uint32 statusEffects; - Sint8 type; - Uint16 status; - Being *srcBeing, *dstBeing; - int hairStyle, hairColor, flag; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_BEING_VISIBLE: - case SMSG_BEING_MOVE: - // Information about a being in range - id = msg->readInt32(); - speed = msg->readInt16(); - stunMode = msg->readInt16(); // opt1 - statusEffects = msg->readInt16(); // opt2 - statusEffects |= ((Uint32)msg->readInt16()) << 16; // option - job = msg->readInt16(); // class - - dstBeing = beingManager->findBeing(id); - - if (!dstBeing) - { - // Being with id >= 110000000 and job 0 are better - // known as ghosts, so don't create those. - if (job == 0 && id >= 110000000) - { - break; - } - - dstBeing = beingManager->createBeing(id, job); - } - else if (msg->getId() == 0x0078) - { - dstBeing->clearPath(); - dstBeing->mFrame = 0; - dstBeing->mWalkTime = tick_time; - dstBeing->setAction(Being::STAND); - } - - - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } - - dstBeing->setWalkSpeed(speed); - dstBeing->mJob = job; - hairStyle = msg->readInt16(); - dstBeing->setSprite(Being::WEAPON_SPRITE, msg->readInt16()); - headBottom = msg->readInt16(); - - if (msg->getId() == SMSG_BEING_MOVE) - { - msg->readInt32(); // server tick - } - - dstBeing->setSprite(Being::SHIELD_SPRITE, msg->readInt16()); - headTop = msg->readInt16(); - headMid = msg->readInt16(); - hairColor = msg->readInt16(); - shoes = msg->readInt16(); // clothes color - "abused" as shoes - gloves = msg->readInt16(); // head dir - "abused" as gloves - msg->readInt16(); // guild - msg->readInt16(); // unknown - msg->readInt16(); // unknown - msg->readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3 - msg->readInt8(); // karma - dstBeing->setGender( - (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); - - // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); - dstBeing->setSprite(Being::HAT_SPRITE, headTop); - dstBeing->setSprite(Being::SHOE_SPRITE, shoes); - dstBeing->setSprite(Being::GLOVES_SPRITE, gloves); - dstBeing->setHairStyle(hairStyle, hairColor); - - if (msg->getId() == SMSG_BEING_MOVE) - { - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setAction(Being::STAND); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - else - { - Uint8 dir; - msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); - dstBeing->setDirection(dir); - } - - msg->readInt8(); // unknown - msg->readInt8(); // unknown - msg->readInt8(); // unknown / sit - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + case GPMSG_BEING_ENTER: + handleBeingEnterMessage(msg); break; - - case SMSG_BEING_MOVE2: - /* - * A simplified movement packet, used by the - * later versions of eAthena for both mobs and - * players - */ - dstBeing = beingManager->findBeing(msg->readInt32()); - - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - msg->readInt32(); // Server tick - - /* - * This packet doesn't have enough info to actually - * create a new being, so if the being isn't found, - * we'll just pretend the packet didn't happen - */ - - if (dstBeing) { - dstBeing->setAction(Being::STAND); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - + case GPMSG_BEING_LEAVE: + handleBeingLeaveMessage(msg); break; - - case SMSG_BEING_REMOVE: - // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readInt32()); - - if (!dstBeing) - break; - - // If this is player's current target, clear it. - if (dstBeing == player_node->getTarget()) - player_node->stopAttack(); - - if (dstBeing == current_npc) - current_npc->handleDeath(); - - if (msg->readInt8() == 1) - dstBeing->setAction(Being::DEAD); - else - beingManager->destroyBeing(dstBeing); - + case GPMSG_BEINGS_MOVE: + handleBeingsMoveMessage(msg); break; - - case SMSG_BEING_ACTION: - srcBeing = beingManager->findBeing(msg->readInt32()); - dstBeing = beingManager->findBeing(msg->readInt32()); - msg->readInt32(); // server tick - msg->readInt32(); // src speed - msg->readInt32(); // dst speed - param1 = msg->readInt16(); - msg->readInt16(); // param 2 - type = msg->readInt8(); - msg->readInt16(); // param 3 - - switch (type) - { - case 0x0a: // Critical Damage - if (dstBeing) - dstBeing->showCrit(); - case 0x00: // Damage - if (dstBeing) - dstBeing->takeDamage(param1); - if (srcBeing) - srcBeing->handleAttack(dstBeing, param1); - break; - - case 0x02: // Sit - if (srcBeing) - { - srcBeing->mFrame = 0; - srcBeing->setAction(Being::SIT); - } - break; - - case 0x03: // Stand up - if (srcBeing) - { - srcBeing->mFrame = 0; - srcBeing->setAction(Being::STAND); - } - break; - } + case GPMSG_BEING_ATTACK: + handleBeingAttackMessage(msg); break; + case GPMSG_BEINGS_DAMAGE: + handleBeingsDamageMessage(msg); + break; + case GPMSG_BEING_ACTION_CHANGE: + handleBeingActionChangeMessage(msg); + break; + case GPMSG_BEING_LOOKS_CHANGE: + handleBeingLooksChangeMessage(msg); + break; + case GPMSG_BEING_DIR_CHANGE: + handleBeingDirChangeMessage(msg); + break; + } +} - case SMSG_BEING_SELFEFFECT: { - id = (Uint32)msg->readInt32(); - if (!beingManager->findBeing(id)) - break; - - int effectType = msg->readInt32(); - Being* being = beingManager->findBeing(id); +static void handleLooks(Player *being, MessageIn &msg) +{ + // Order of sent slots. Has to be in sync with the server code. + static int const nb_slots = 4; + static int const slots[nb_slots] = + { Being::WEAPON_SPRITE, Being::HAT_SPRITE, Being::TOPCLOTHES_SPRITE, + Being::BOTTOMCLOTHES_SPRITE }; - effectManager->trigger(effectType, being); + int mask = msg.readInt8(); - break; + if (mask & (1 << 7)) + { + // The equipment has to be cleared first. + for (int i = 0; i < nb_slots; ++i) + { + being->setSprite(slots[i], 0); } + } - case SMSG_BEING_EMOTION: - if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) - { - break; - } - - if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) - dstBeing->setEmote(msg->readInt8(), EMOTION_TIME); - - break; + // Fill slots enumerated by the bitmask. + for (int i = 0; i < nb_slots; ++i) + { + if (!(mask & (1 << i))) continue; + int id = msg.readInt16(); + being->setSprite(slots[i], id); + } +} - case SMSG_BEING_CHANGE_LOOKS: - case SMSG_BEING_CHANGE_LOOKS2: +void BeingHandler::handleBeingEnterMessage(MessageIn &msg) +{ + int type = msg.readInt8(); + int id = msg.readInt16(); + Being::Action action = (Being::Action)msg.readInt8(); + int px = msg.readInt16(); + int py = msg.readInt16(); + Being *being; + + switch (type) + { + case OBJECT_PLAYER: { - /* - * SMSG_BEING_CHANGE_LOOKS (0x00c3) and - * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same - * thing. The difference is that ...LOOKS carries a single - * 8 bit value, where ...LOOKS2 carries two 16 bit values. - * - * If type = 2, then the first 16 bit value is the weapon ID, - * and the second 16 bit value is the shield ID. If no - * shield is equipped, or type is not 2, then the second - * 16 bit value will be 0. - */ - - if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) + std::string name = msg.readString(); + if (player_node->getName() == name) { - break; + being = player_node; + being->setId(id); } - - int type = msg->readInt8(); - int id = 0; - int id2 = 0; - - if (msg->getId() == SMSG_BEING_CHANGE_LOOKS) { - id = msg->readInt8(); - } else { // SMSG_BEING_CHANGE_LOOKS2 - id = msg->readInt16(); - id2 = msg->readInt16(); - } - - switch (type) { - case 1: // eAthena LOOK_HAIR - dstBeing->setHairStyle(id, -1); - break; - case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(Being::WEAPON_SPRITE, id); - dstBeing->setSprite(Being::SHIELD_SPRITE, id2); - break; - case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id); - break; - case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(Being::HAT_SPRITE, id); - break; - case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id); - break; - case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setHairStyle(-1, id); - break; - case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(Being::SHIELD_SPRITE, id); - break; - case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(Being::SHOE_SPRITE, id); - break; - case 10: // LOOK_GLOVES - dstBeing->setSprite(Being::GLOVES_SPRITE, id); - break; - case 11: // LOOK_CAPE - dstBeing->setSprite(Being::CAPE_SPRITE, id); - break; - case 12: - dstBeing->setSprite(Being::MISC1_SPRITE, id); - break; - case 13: - dstBeing->setSprite(Being::MISC2_SPRITE, id); - break; - default: - logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " - "%d, id: %d", type, id); - break; - } - } - break; - - case SMSG_BEING_NAME_RESPONSE: - if ((dstBeing = beingManager->findBeing(msg->readInt32()))) + else { - dstBeing->setName(msg->readString(24)); + being = beingManager->createBeing(id, type, 0); + being->setName(name); } - break; + Player *p = static_cast< Player * >(being); + int hs = msg.readInt8(), hc = msg.readInt8(); + p->setHairStyle(hs, hc); + p->setGender(msg.readInt8() == GENDER_MALE ? + GENDER_MALE : GENDER_FEMALE); + handleLooks(p, msg); + } break; + + case OBJECT_MONSTER: + case OBJECT_NPC: + { + int subtype = msg.readInt16(); + being = beingManager->createBeing(id, type, subtype); + std::string name = msg.readString(); + if (name.length() > 0) being->setName(name); + } break; + + default: + return; + } - case SMSG_PLAYER_UPDATE_1: - case SMSG_PLAYER_UPDATE_2: - case SMSG_PLAYER_MOVE: - // An update about a player, potentially including movement. - id = msg->readInt32(); - speed = msg->readInt16(); - stunMode = msg->readInt16(); // opt1; Aethyra use this as cape - statusEffects = msg->readInt16(); // opt2; Aethyra use this as misc1 - statusEffects |= ((Uint32) msg->readInt16()) - << 16; // status.options; Aethyra uses this as misc2 - job = msg->readInt16(); - - dstBeing = beingManager->findBeing(id); - - if (!dstBeing) - { - dstBeing = beingManager->createBeing(id, job); - } + being->setPosition(px, py); + being->setDestination(px, py); + being->setAction(action); +} - dstBeing->setWalkSpeed(speed); - dstBeing->mJob = job; - hairStyle = msg->readInt16(); - weapon = msg->readInt16(); - shield = msg->readInt16(); - headBottom = msg->readInt16(); +void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) return; - if (msg->getId() == SMSG_PLAYER_MOVE) - { - msg->readInt32(); // server tick - } + beingManager->destroyBeing(being); +} - headTop = msg->readInt16(); - headMid = msg->readInt16(); - hairColor = msg->readInt16(); - msg->readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it - msg->readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it - msg->readInt32(); // guild - msg->readInt16(); // emblem - msg->readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg->readInt16()); // opt3 - msg->readInt8(); // karma - dstBeing->setGender( - (msg->readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); - - // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(Being::WEAPON_SPRITE, weapon); - dstBeing->setSprite(Being::SHIELD_SPRITE, shield); - dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); - dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); - dstBeing->setSprite(Being::HAT_SPRITE, headTop); - //dstBeing->setSprite(Being::CAPE_SPRITE, cape); - //dstBeing->setSprite(Being::MISC1_SPRITE, misc1); - //dstBeing->setSprite(Being::MISC2_SPRITE, misc2); - dstBeing->setHairStyle(hairStyle, hairColor); - - if (msg->getId() == SMSG_PLAYER_MOVE) - { - Uint16 srcX, srcY, dstX, dstY; - msg->readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->mX = srcX; - dstBeing->mY = srcY; - dstBeing->setDestination(dstX, dstY); - } - else +void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + int id = msg.readInt16(); + int flags = msg.readInt8(); + Being *being = beingManager->findBeing(id); + int sx = 0; + int sy = 0; + int dx = 0; + int dy = 0; + int speed = 0; + + printf("handleBeingsMoveMessage for %p (%s | %s)\n", + (void*) being, + (flags & MOVING_POSITION) ? "pos" : "", + (flags & MOVING_DESTINATION) ? "dest" : ""); + + if (flags & MOVING_POSITION) + { + Uint16 sx2, sy2; + msg.readCoordinates(sx2, sy2); + sx = sx2 * 32 + 16; + sy = sy2 * 32 + 16; + speed = msg.readInt8(); + } + if (flags & MOVING_DESTINATION) + { + dx = msg.readInt16(); + dy = msg.readInt16(); + if (!(flags & MOVING_POSITION)) { - Uint8 dir; - msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir); - dstBeing->setDirection(dir); + sx = dx; + sy = dy; } + } + if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) + { + continue; + } + if (speed) + { + /* The speed on the server is the cost of moving from one tile to + * the next. Beings get 1000 cost units per second. The speed is + * transferred as devided by 10, so that slower speeds fit in a + * byte. Here we convert the speed to pixels per second. + */ + const float tilesPerSecond = 100.0f / speed; + being->setWalkSpeed((int) (tilesPerSecond * 32)); + } - gmstatus = msg->readInt16(); - if (gmstatus & 0x80) - dstBeing->setGM(); + // Ignore messages from the server for the local player + if (being == player_node) + continue; - if (msg->getId() == SMSG_PLAYER_UPDATE_1) - { - switch (msg->readInt8()) - { - case 1: - if (dstBeing->getType() != Being::NPC) - dstBeing->setAction(Being::DEAD); - break; - - case 2: - dstBeing->setAction(Being::SIT); - break; - } - } - else if (msg->getId() == SMSG_PLAYER_MOVE) - { - msg->readInt8(); // unknown - } + // If being is a player, and he only moves a little, its ok to be a little out of sync + if (being->getType() == Being::PLAYER && abs(being->getPixelX() - dx) + + abs(being->getPixelY() - dy) < 2 * 32 && + (dx != being->getDestination().x && dy != being->getDestination().y)) + { + being->setDestination(being->getPixelX(),being->getPixelY()); + continue; + } + if (abs(being->getPixelX() - sx) + + abs(being->getPixelY() - sy) > 10 * 32) + { + // Too large a desynchronization. + being->setPosition(sx, sy); + being->setDestination(dx, dy); + } + else if (!(flags & MOVING_POSITION)) + { + being->setDestination(dx, dy); + } + else if (!(flags & MOVING_DESTINATION)) + { + being->adjustCourse(sx, sy); + } + else + { + being->adjustCourse(sx, sy, dx, dy); + } + } +} - msg->readInt8(); // Lv - msg->readInt8(); // unknown +void BeingHandler::handleBeingAttackMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + int direction = msg.readInt8(); + int attackType = msg.readInt8(); - dstBeing->mWalkTime = tick_time; - dstBeing->mFrame = 0; + if (!being) return; - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); - break; + switch (direction) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; + } - case SMSG_PLAYER_STOP: - /* - * Instruction from server to stop walking at x, y. - * - * Some people like having this enabled. Others absolutely - * despise it. So I'm setting to so that it only affects the - * local player if the person has set a key "EnableSync" to "1" - * in their config.xml file. - * - * This packet will be honored for all other beings, regardless - * of the config setting. - */ + being->setAction(Being::ATTACK, attackType); +} - id = msg->readInt32(); - if (mSync || id != player_node->getId()) { - dstBeing = beingManager->findBeing(id); - if (dstBeing) { - dstBeing->mX = msg->readInt16(); - dstBeing->mY = msg->readInt16(); - if (dstBeing->mAction == Being::WALK) { - dstBeing->mFrame = 0; - dstBeing->setAction(Being::STAND); - } - } - } - break; +void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) +{ + while (msg.getUnreadLength()) + { + Being *being = beingManager->findBeing(msg.readInt16()); + int damage = msg.readInt16(); + if (being) + { + being->takeDamage(damage); + } + } +} - case SMSG_PLAYER_MOVE_TO_ATTACK: - /* - * This is an *advisory* message, telling the client that - * it needs to move the character before attacking - * a target (out of range, obstruction in line of fire). - * We can safely ignore this... - */ - break; +void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) +{ + Being* being = beingManager->findBeing(msg.readInt16()); + Being::Action action = (Being::Action) msg.readInt8(); + if (!being) return; - case 0x0119: - // Change in players' flags - id = msg->readInt32(); - dstBeing = beingManager->findBeing(id); - stunMode = msg->readInt16(); - statusEffects = msg->readInt16(); - statusEffects |= ((Uint32) msg->readInt16()) << 16; - msg->readInt8(); - - if (dstBeing) { - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); - } - break; + being->setAction(action); + + if (action == Being::DEAD && being==player_node) + { + static char const *const deadMsg[] = + { + _("You are dead."), + _("We regret to inform you that your character was killed in battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for your soul."), + _("Game Over!"), + _("No, kids. Your character did not really die. It... err... went to a better place."), + _("Your plan of breaking your enemies weapon by bashing it with your throat failed."), + _("I guess this did not run too well."), + _("Do you want your possessions identified?"), // Nethack reference + _("Sadly, no trace of you was ever found..."), // Secret of Mana reference + _("Annihilated."), // Final Fantasy VI reference + _("Looks like you got your head handed to you."), //Earthbound reference + _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference + + }; + std::string message(deadMsg[rand()%13]); + message.append(_(" Press OK to respawn")); + OkDialog *dlg = new OkDialog(_("You died"), message); + dlg->addActionListener(&(Net::GameServer::Player::respawnListener)); + } +} - case 0x0196: - // Status change - status = msg->readInt16(); - id = msg->readInt32(); - flag = msg->readInt8(); // 0: stop, 1: start +void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::PLAYER) return; + Player * player = static_cast< Player * >(being); + handleLooks(player, msg); + if (msg.getUnreadLength()) + { + int style = msg.readInt16(); + int color = msg.readInt16(); + player->setHairStyle(style, color); + player->setGender((Gender)msg.readInt16()); + } +} - dstBeing = beingManager->findBeing(id); - if (dstBeing) - dstBeing->setStatusEffect(status, flag); - break; +void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) +{ + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being) return; + int data = msg.readInt8(); + switch (data) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; } } + diff --git a/src/net/beinghandler.h b/src/net/beinghandler.h index 54b82075..b02728b4 100644 --- a/src/net/beinghandler.h +++ b/src/net/beinghandler.h @@ -1,39 +1,45 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_BEINGHANDLER_H -#define NET_BEINGHANDLER_H +#ifndef _TMW_NET_BEINGHANDLER_H +#define _TMW_NET_BEINGHANDLER_H #include "messagehandler.h" class BeingHandler : public MessageHandler { public: - BeingHandler(bool enableSync); + BeingHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); private: - // Should we honor server "Stop Walking" packets - bool mSync; + void handleBeingAttackMessage(MessageIn &msg); + void handleBeingEnterMessage(MessageIn &msg); + void handleBeingLeaveMessage(MessageIn &msg); + void handleBeingsMoveMessage(MessageIn &msg); + void handleBeingsDamageMessage(MessageIn &msg); + void handleBeingActionChangeMessage(MessageIn &msg); + void handleBeingLooksChangeMessage(MessageIn &msg); + void handleBeingDirChangeMessage(MessageIn &msg); }; #endif diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index a2442d70..a551f213 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -1,32 +1,32 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "buysellhandler.h" + #include <SDL_types.h> -#include "buysellhandler.h" #include "messagein.h" #include "protocol.h" #include "../beingmanager.h" -#include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../npc.h" @@ -35,98 +35,57 @@ #include "../gui/chat.h" #include "../gui/sell.h" -#include "../utils/gettext.h" - extern BuyDialog *buyDialog; -extern Window *buySellDialog; extern SellDialog *sellDialog; +extern Window *buySellDialog; BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { - SMSG_NPC_BUY_SELL_CHOICE, - SMSG_NPC_BUY, - SMSG_NPC_SELL, - SMSG_NPC_BUY_RESPONSE, - SMSG_NPC_SELL_RESPONSE, + GPMSG_NPC_BUY, + GPMSG_NPC_SELL, 0 }; handledMessages = _messages; } -void BuySellHandler::handleMessage(MessageIn *msg) +void BuySellHandler::handleMessage(MessageIn &msg) { - int n_items; - switch (msg->getId()) + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) { - case SMSG_NPC_BUY_SELL_CHOICE: - buyDialog->setVisible(false); - buyDialog->reset(); - sellDialog->setVisible(false); - sellDialog->reset(); - buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); - break; + return; + } + + current_npc = static_cast< NPC * >(being); - case SMSG_NPC_BUY: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 11; + switch (msg.getId()) + { + case GPMSG_NPC_BUY: buyDialog->reset(); - buyDialog->setMoney(player_node->mGp); + buyDialog->setMoney(player_node->getMoney()); buyDialog->setVisible(true); - for (int k = 0; k < n_items; k++) + while (msg.getUnreadLength()) { - Sint32 value = msg->readInt32(); - msg->readInt32(); // DCvalue - msg->readInt8(); // type - Sint16 itemId = msg->readInt16(); - buyDialog->addItem(itemId, value); + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + buyDialog->addItem(itemId, amount, value); } break; - case SMSG_NPC_SELL: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { - sellDialog->setMoney(player_node->mGp); - sellDialog->reset(); - sellDialog->setVisible(true); - - for (int k = 0; k < n_items; k++) - { - Sint16 index = msg->readInt16(); - Sint32 value = msg->readInt32(); - msg->readInt32(); // OCvalue - - Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { - sellDialog->addItem(item, value); - } - } - } - else { - chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); - if (current_npc) current_npc->handleDeath(); - } - break; - - case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { - // Reset player money since buy dialog already assumed purchase - // would go fine - buyDialog->setMoney(player_node->mGp); - chatWindow->chatLog(_("Unable to buy"), BY_SERVER); - } - break; + case GPMSG_NPC_SELL: + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); - case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { - chatWindow->chatLog(_("Unable to sell"), BY_SERVER); + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + sellDialog->addItem(itemId, amount, value); } break; } diff --git a/src/net/buysellhandler.h b/src/net/buysellhandler.h index 0ede7b48..719b76d9 100644 --- a/src/net/buysellhandler.h +++ b/src/net/buysellhandler.h @@ -29,7 +29,7 @@ class BuySellHandler : public MessageHandler public: BuySellHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 8e743bf0..5905dba0 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -1,25 +1,27 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "charserverhandler.h" + +#include "connection.h" #include "messagein.h" #include "protocol.h" @@ -29,107 +31,73 @@ #include "../logindata.h" #include "../main.h" -#include "../gui/char_select.h" #include "../gui/ok_dialog.h" +#include "../gui/char_select.h" -#include "../utils/gettext.h" -#include "../utils/stringutils.h" +extern Net::Connection *gameServerConnection; +extern Net::Connection *chatServerConnection; CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { static const Uint16 _messages[] = { - SMSG_CONNECTION_PROBLEM, - 0x006b, - 0x006c, - 0x006d, - 0x006e, - 0x006f, - 0x0070, - 0x0071, + APMSG_CHAR_CREATE_RESPONSE, + APMSG_CHAR_DELETE_RESPONSE, + APMSG_CHAR_INFO, + APMSG_CHAR_SELECT_RESPONSE, 0 }; handledMessages = _messages; } -void CharServerHandler::handleMessage(MessageIn *msg) +void CharServerHandler::handleMessage(MessageIn &msg) { - int slot, flags, code; + int slot; LocalPlayer *tempPlayer; - logger->log("CharServerHandler: Packet ID: %x, Length: %d", - msg->getId(), msg->getLength()); - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); - logger->log("Connection problem: %i", code); - - switch (code) { - case 0: - errorMessage = _("Authentication failed"); - break; - case 1: - errorMessage = _("Map server(s) offline"); - break; - case 2: - errorMessage = _("This account is already logged in"); - break; - case 3: - errorMessage = _("Speed hack detected"); - break; - case 8: - errorMessage = _("Duplicated login"); - break; - default: - errorMessage = _("Unknown connection error"); - break; - } - state = ERROR_STATE; + case APMSG_CHAR_CREATE_RESPONSE: + handleCharCreateResponse(msg); break; - case 0x006b: - msg->skip(2); // Length word - flags = msg->readInt32(); // Aethyra extensions flags - logger->log("Server flags are: %x", flags); - msg->skip(16); // Unused - - // Derive number of characters from message length - n_character = (msg->getLength() - 24) / 106; - - for (int i = 0; i < n_character; i++) + case APMSG_CHAR_DELETE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Character deletion successful + if (errMsg == ERRMSG_OK) { - tempPlayer = readPlayerData(*msg, slot); - mCharInfo->select(slot); - mCharInfo->setEntry(tempPlayer); - logger->log("CharServer: Player: %s (%d)", - tempPlayer->getName().c_str(), slot); + delete mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + new OkDialog("Info", "Player deleted"); } - - state = CHAR_SELECT_STATE; - break; - - case 0x006c: - switch (msg->readInt8()) { - case 0: - errorMessage = _("Access denied"); - break; - case 1: - errorMessage = _("Cannot use this ID"); - break; - default: - errorMessage = _("Unknown failure to select character"); - break; + // Character deletion failed + else + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Selection out of range"; + break; + default: + message = "Unknown error"; + } + mCharInfo->unlock(); + new OkDialog("Error", message); } - mCharInfo->unlock(); + } break; - case 0x006d: - tempPlayer = readPlayerData(*msg, slot); + case APMSG_CHAR_INFO: + tempPlayer = readPlayerData(msg, slot); mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); - n_character++; // Close the character create dialog if (mCharCreateDialog) @@ -139,97 +107,121 @@ void CharServerHandler::handleMessage(MessageIn *msg) } break; - case 0x006e: - new OkDialog(_("Error"), _("Failed to create character. Most likely" - " the name is already taken.")); - - if (mCharCreateDialog) - mCharCreateDialog->unlock(); + case APMSG_CHAR_SELECT_RESPONSE: + handleCharSelectResponse(msg); break; + } +} - case 0x006f: - delete mCharInfo->getEntry(); - mCharInfo->setEntry(0); - mCharInfo->unlock(); - n_character--; - new OkDialog(_("Info"), _("Player deleted")); - break; +void CharServerHandler::handleCharCreateResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); - case 0x0070: - mCharInfo->unlock(); - new OkDialog(_("Error"), _("Failed to delete character.")); - break; + // Character creation failed + if (errMsg != ERRMSG_OK) + { + std::string message = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + message = "Not logged in"; + break; + case CREATE_TOO_MUCH_CHARACTERS: + message = "No empty slot"; + break; + case ERRMSG_INVALID_ARGUMENT: + message = "Invalid name"; + break; + case CREATE_EXISTS_NAME: + message = "Character's name already exists"; + break; + case CREATE_INVALID_HAIRSTYLE: + message = "Invalid hairstyle"; + break; + case CREATE_INVALID_HAIRCOLOR: + message = "Invalid hair color"; + break; + case CREATE_INVALID_GENDER: + message = "Invalid gender"; + break; + case CREATE_RAW_STATS_TOO_HIGH: + message = "Character's stats are too high"; + break; + case CREATE_RAW_STATS_TOO_LOW: + message = "Character's stats are too low"; + break; + case CREATE_RAW_STATS_EQUAL_TO_ZERO: + message = "One stat is zero"; + break; + default: + message = "Unknown error"; + break; + } + new OkDialog("Error", message); + } - case 0x0071: - player_node = mCharInfo->getEntry(); - slot = mCharInfo->getPos(); - msg->skip(4); // CharID, must be the same as player_node->charID - map_path = msg->readString(16); - mLoginData->hostname = ipToString(msg->readInt32()); - mLoginData->port = msg->readInt16(); - mCharInfo->unlock(); - mCharInfo->select(0); - // Clear unselected players infos - do + if (mCharCreateDialog) + mCharCreateDialog->unlock(); +} + +void CharServerHandler::handleCharSelectResponse(MessageIn &msg) +{ + int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + token = msg.readString(32); + std::string gameServer = msg.readString(); + unsigned short gameServerPort = msg.readInt16(); + std::string chatServer = msg.readString(); + unsigned short chatServerPort = msg.readInt16(); + + logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort); + logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort); + + gameServerConnection->connect(gameServer, gameServerPort); + chatServerConnection->connect(chatServer, chatServerPort); + + // Keep the selected character and delete the others + player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); + mCharInfo->unlock(); + mCharInfo->select(0); + + do { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) { - LocalPlayer *tmp = mCharInfo->getEntry(); - if (tmp != player_node) - { - delete tmp; - mCharInfo->setEntry(0); - } - mCharInfo->next(); - } while (mCharInfo->getPos()); + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + mCharInfo->select(slot); - mCharInfo->select(slot); - state = CONNECTING_STATE; - break; + mCharInfo->clear(); //player_node will be deleted by ~Game + + state = STATE_CONNECT_GAME; } } -LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) +LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { - LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); - tempPlayer->setGender( - (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE); - - tempPlayer->mCharId = msg.readInt32(); - tempPlayer->setXp(msg.readInt32()); - tempPlayer->mGp = msg.readInt32(); - tempPlayer->mJobXp = msg.readInt32(); - tempPlayer->mJobLevel = msg.readInt32(); - tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16()); - msg.readInt32(); // option - msg.readInt32(); // karma - msg.readInt32(); // manner - msg.skip(2); // unknown - tempPlayer->mHp = msg.readInt16(); - tempPlayer->mMaxHp = msg.readInt16(); - tempPlayer->mMp = msg.readInt16(); - tempPlayer->mMaxMp = msg.readInt16(); - msg.readInt16(); // speed - msg.readInt16(); // class - int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); - tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); - tempPlayer->mLevel = msg.readInt16(); - msg.readInt16(); // skill point - tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom - tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); - tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top - tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid - int hairColor = msg.readInt16(); - tempPlayer->setHairStyle(hairStyle, hairColor); - tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16()); - tempPlayer->setName(msg.readString(24)); - for (int i = 0; i < 6; i++) { - tempPlayer->mAttr[i] = msg.readInt8(); - } + LocalPlayer *tempPlayer = new LocalPlayer; slot = msg.readInt8(); // character slot - msg.readInt8(); // unknown + tempPlayer->setName(msg.readString()); + tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE); + int hs = msg.readInt8(), hc = msg.readInt8(); + tempPlayer->setHairStyle(hs, hc); + tempPlayer->setLevel(msg.readInt16()); + tempPlayer->setCharacterPoints(msg.readInt16()); + tempPlayer->setCorrectionPoints(msg.readInt16()); + tempPlayer->setMoney(msg.readInt32()); + + for (int i = 0; i < 7; i++) + { + tempPlayer->setAttributeBase(i, msg.readInt8()); + } return tempPlayer; } diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h index 37b378f2..08ba5102 100644 --- a/src/net/charserverhandler.h +++ b/src/net/charserverhandler.h @@ -1,26 +1,26 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_CHARSERVERHANDLER_H -#define NET_CHARSERVERHANDLER_H +#ifndef _TMW_NET_CHARSERVERHANDLER_H +#define _TMW_NET_CHARSERVERHANDLER_H #include "messagehandler.h" @@ -31,20 +31,21 @@ class LocalPlayer; class LoginData; /** - * Deals with incoming messages from the character server. + * Deals with incoming messages related to character selection. */ class CharServerHandler : public MessageHandler { public: CharServerHandler(); - void handleMessage(MessageIn *msg); + void + handleMessage(MessageIn &msg); - void setCharInfo(LockedArray<LocalPlayer*> *charInfo) - { mCharInfo = charInfo; } - - void setLoginData(LoginData *loginData) - { mLoginData = loginData; } + void + setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { + mCharInfo = charInfo; + } /** * Sets the character create dialog. The handler will clean up this @@ -55,11 +56,17 @@ class CharServerHandler : public MessageHandler { mCharCreateDialog = window; } protected: - LoginData *mLoginData; + void + handleCharCreateResponse(MessageIn &msg); + + void + handleCharSelectResponse(MessageIn &msg); + LockedArray<LocalPlayer*> *mCharInfo; CharCreateDialog *mCharCreateDialog; - LocalPlayer* readPlayerData(MessageIn &msg, int &slot); + LocalPlayer* + readPlayerData(MessageIn &msg, int &slot); }; #endif diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp index a3ccc4fb..90af899a 100644 --- a/src/net/chathandler.cpp +++ b/src/net/chathandler.cpp @@ -1,175 +1,285 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "chathandler.h" + #include <SDL_types.h> #include <string> +#include <iostream> -#include "chathandler.h" #include "messagein.h" #include "protocol.h" #include "../being.h" #include "../beingmanager.h" #include "../game.h" -#include "../player_relations.h" +#include "../channel.h" +#include "../channelmanager.h" #include "../gui/chat.h" - -#include "../utils/gettext.h" -#include "../utils/stringutils.h" +#include "../gui/guildwindow.h" extern Being *player_node; -#define SERVER_NAME "Server" - ChatHandler::ChatHandler() { static const Uint16 _messages[] = { - SMSG_BEING_CHAT, - SMSG_PLAYER_CHAT, - SMSG_WHISPER, - SMSG_WHISPER_RESPONSE, - SMSG_GM_CHAT, - SMSG_WHO_ANSWER, - 0x10c, // MVP + GPMSG_SAY, + CPMSG_ENTER_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELS_RESPONSE, + CPMSG_PUBMSG, + CPMSG_ANNOUNCEMENT, + CPMSG_PRIVMSG, + CPMSG_QUIT_CHANNEL_RESPONSE, + CPMSG_LIST_CHANNELUSERS_RESPONSE, + CPMSG_CHANNEL_EVENT, 0 }; handledMessages = _messages; } -void ChatHandler::handleMessage(MessageIn *msg) +void ChatHandler::handleMessage(MessageIn &msg) { - Being *being; - std::string chatMsg; - std::string nick; - Sint16 chatMsgLength; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_WHISPER_RESPONSE: - switch (msg->readInt8()) - { - case 0x00: - // comment out since we'll local echo in chat.cpp instead, then only report failures - //chatWindow->chatLog("Whisper sent", BY_SERVER); - break; - case 0x01: - chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER); - break; - case 0x02: - chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER); - break; - } + case GPMSG_SAY: + handleGameChatMessage(msg); break; - // Received whisper - case SMSG_WHISPER: - chatMsgLength = msg->readInt16() - 28; - nick = msg->readString(24); + case CPMSG_ENTER_CHANNEL_RESPONSE: + handleEnterChannelResponse(msg); + break; - if (chatMsgLength <= 0) - break; + case CPMSG_LIST_CHANNELS_RESPONSE: + handleListChannelsResponse(msg); + break; - chatMsg = msg->readString(chatMsgLength); - if (nick != SERVER_NAME) - chatMsg = nick + " : " + chatMsg; + case CPMSG_PRIVMSG: + handlePrivateMessage(msg); + break; - if (nick == SERVER_NAME) - chatWindow->chatLog(chatMsg, BY_SERVER); - else { - if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) - chatWindow->chatLog(chatMsg, ACT_WHISPER); - } + case CPMSG_ANNOUNCEMENT: + handleAnnouncement(msg); + break; + + case CPMSG_PUBMSG: + handleChatMessage(msg); + break; + case CPMSG_QUIT_CHANNEL_RESPONSE: + handleQuitChannelResponse(msg); break; - // Received speech from being - case SMSG_BEING_CHAT: { - chatMsgLength = msg->readInt16() - 8; - being = beingManager->findBeing(msg->readInt32()); + case CPMSG_LIST_CHANNELUSERS_RESPONSE: + handleListChannelUsersResponse(msg); + break; + + case CPMSG_CHANNEL_EVENT: + handleChannelEvent(msg); + } +} + +void ChatHandler::handleGameChatMessage(MessageIn &msg) +{ + short id = msg.readInt16(); + std::string chatMsg = msg.readString(); + + if (id == 0) + { + chatWindow->chatLog(chatMsg, BY_SERVER); + return; + } + + Being *being = beingManager->findBeing(id); + + if (being) + { + chatWindow->chatLog(being->getName() + " : " + chatMsg, + being == player_node ? BY_PLAYER : BY_OTHER, "General"); + being->setSpeech(chatMsg, SPEECH_TIME); + } + else + { + chatWindow->chatLog("Unknown : " + chatMsg, BY_OTHER, "General"); + } +} - if (!being || chatMsgLength <= 0) +void ChatHandler::handleEnterChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + std::string channelName = msg.readString(); + std::string announcement = msg.readString(); + Channel *channel = new Channel(channelId, channelName, announcement); + channelManager->addChannel(channel); + chatWindow->createNewChannelTab(channelName); + chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, channelName); + + std::string user; + std::string userModes; + chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channelName); + while(msg.getUnreadLength()) + { + user = msg.readString(); + if (user == "") + return; + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) { - break; + user = "@" + user; } + chatWindow->chatLog(user, BY_CHANNEL, channelName); + } + + } + else + { + chatWindow->chatLog("Error joining channel", BY_SERVER); + } +} - chatMsg = msg->readString(chatMsgLength); +void ChatHandler::handleListChannelsResponse(MessageIn &msg) +{ + chatWindow->chatLog("Listing Channels", BY_SERVER); + while(msg.getUnreadLength()) + { + std::string channelName = msg.readString(); + if (channelName == "") + return; + std::ostringstream numUsers; + numUsers << msg.readInt16(); + channelName += " - "; + channelName += numUsers.str(); + chatWindow->chatLog(channelName, BY_SERVER); + } + chatWindow->chatLog("End of channel list", BY_SERVER); +} - std::string::size_type pos = chatMsg.find(" : ", 0); - std::string sender_name = ((pos == std::string::npos) - ? "" - : chatMsg.substr(0, pos)); +void ChatHandler::handlePrivateMessage(MessageIn &msg) +{ + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); - // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side - // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. - if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) - chatWindow->chatLog(chatMsg, BY_OTHER); + if (!chatWindow->tabExists(userNick)) + { + chatWindow->createNewChannelTab(userNick); - chatMsg.erase(0, pos + 3); - trim(chatMsg); + } + chatWindow->chatLog(userNick + ": " + chatMsg, BY_OTHER, userNick); +} + +void ChatHandler::handleAnnouncement(MessageIn &msg) +{ + std::string chatMsg = msg.readString(); + chatWindow->chatLog(chatMsg, BY_GM); +} - if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) - being->setSpeech(chatMsg, SPEECH_TIME); +void ChatHandler::handleChatMessage(MessageIn &msg) +{ + short channelId = msg.readInt16(); + std::string userNick = msg.readString(); + std::string chatMsg = msg.readString(); + + chatWindow->sendToChannel(channelId, userNick, chatMsg); +} + +void ChatHandler::handleQuitChannelResponse(MessageIn &msg) +{ + if(msg.readInt8() == ERRMSG_OK) + { + short channelId = msg.readInt16(); + // remove the chat tab + chatWindow->removeChannel(channelId); + } +} + +void ChatHandler::handleListChannelUsersResponse(MessageIn &msg) +{ + std::string channel = msg.readString(); + std::string userNick; + std::string userModes; + chatWindow->chatLog("Players in this channel:", BY_CHANNEL, channel); + while(msg.getUnreadLength()) + { + userNick = msg.readString(); + if (userNick == "") + { break; } + userModes = msg.readString(); + if (userModes.find('o') != std::string::npos) + { + userNick = "@" + userNick; + } + chatWindow->chatLog(userNick, BY_CHANNEL, channel); + } +} - case SMSG_PLAYER_CHAT: - case SMSG_GM_CHAT: { - chatMsgLength = msg->readInt16() - 4; +void ChatHandler::handleChannelEvent(MessageIn &msg) +{ + short channelId = msg.readInt16(); + char eventId = msg.readInt8(); + std::string line = msg.readString(); + Channel *channel = channelManager->findById(channelId); - if (chatMsgLength <= 0) - { + if(channel) + { + switch(eventId) + { + case CHAT_EVENT_NEW_PLAYER: + line += " entered the channel."; break; - } - - chatMsg = msg->readString(chatMsgLength); - std::string::size_type pos = chatMsg.find(" : ", 0); - if (msg->getId() == SMSG_PLAYER_CHAT) - { - chatWindow->chatLog(chatMsg, BY_PLAYER); + case CHAT_EVENT_LEAVING_PLAYER: + line += " left the channel."; + break; - if (pos != std::string::npos) - chatMsg.erase(0, pos + 3); + case CHAT_EVENT_TOPIC_CHANGE: + line = "Topic: " + line; + break; - trim(chatMsg); + case CHAT_EVENT_MODE_CHANGE: + { + int first = line.find(":"); + int second = line.find(":", first+1); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, second); + std::string mode = line.substr(second+1, line.length()); + line = user1 + " has set mode " + mode + " on user " + user2; + } break; - player_node->setSpeech(chatMsg, SPEECH_TIME); - } - else + case CHAT_EVENT_KICKED_PLAYER: { - chatWindow->chatLog(chatMsg, BY_GM); - } - break; - } + int first = line.find(":"); + std::string user1 = line.substr(0, first); + std::string user2 = line.substr(first+1, line.length()); + line = user1 + " has kicked " + user2; + } break; - case SMSG_WHO_ANSWER: - chatWindow->chatLog("Online users: " + toString(msg->readInt32()), - BY_SERVER); - break; + default: + line = "Unknown channel event."; + } - case 0x010c: - // Display MVP player - msg->readInt32(); // id - chatWindow->chatLog("MVP player", BY_SERVER); - break; + chatWindow->chatLog(line, BY_CHANNEL, channel->getName()); } } + diff --git a/src/net/chathandler.h b/src/net/chathandler.h index ff649205..a9e9bd99 100644 --- a/src/net/chathandler.h +++ b/src/net/chathandler.h @@ -28,8 +28,57 @@ class ChatHandler : public MessageHandler { public: ChatHandler(); - - void handleMessage(MessageIn *msg); + + /** + * Handle the given message appropriately. + */ + void handleMessage(MessageIn &msg); + + private: + /** + * Handle chat messages sent from the game server. + */ + void handleGameChatMessage(MessageIn &msg); + + /** + * Handle channel entry responses. + */ + void handleEnterChannelResponse(MessageIn &msg); + + /** + * Handle list channels responses. + */ + void handleListChannelsResponse(MessageIn &msg); + + /** + * Handle private messages. + */ + void handlePrivateMessage(MessageIn &msg); + + /** + * Handle announcements. + */ + void handleAnnouncement(MessageIn &msg); + + /** + * Handle chat messages. + */ + void handleChatMessage(MessageIn &msg); + + /** + * Handle quit channel responses. + */ + void handleQuitChannelResponse(MessageIn &msg); + + /** + * Handle list channel users responses. + */ + void handleListChannelUsersResponse(MessageIn &msg); + + /** + * Handle channel events. + */ + void handleChannelEvent(MessageIn &msg); }; #endif diff --git a/src/net/chatserver/chatserver.cpp b/src/net/chatserver/chatserver.cpp new file mode 100644 index 00000000..94e36b94 --- /dev/null +++ b/src/net/chatserver/chatserver.cpp @@ -0,0 +1,146 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "chatserver.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +using Net::ChatServer::connection; + +void Net::ChatServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::ChatServer::connection = connection; + + MessageOut msg(PCMSG_CONNECT); + + msg.writeString(token, 32); + + connection->send(msg); +} + +void Net::ChatServer::logout() +{ + MessageOut msg(PCMSG_DISCONNECT); + + connection->send(msg); +} + +void Net::ChatServer::chat(short channel, const std::string &text) +{ + MessageOut msg(PCMSG_CHAT); + + msg.writeString(text); + msg.writeInt16(channel); + + connection->send(msg); +} + +void Net::ChatServer::announce(const std::string &text) +{ + MessageOut msg(PCMSG_ANNOUNCE); + + msg.writeString(text); + + connection->send(msg); +} + +void Net::ChatServer::privMsg(const std::string &recipient, + const std::string &text) +{ + MessageOut msg(PCMSG_PRIVMSG); + + msg.writeString(recipient); + msg.writeString(text); + + connection->send(msg); +} + +void Net::ChatServer::enterChannel(const std::string &channel, const std::string &password) +{ + MessageOut msg(PCMSG_ENTER_CHANNEL); + + msg.writeString(channel); + msg.writeString(password); + + connection->send(msg); +} + +void Net::ChatServer::quitChannel(short channel) +{ + MessageOut msg(PCMSG_QUIT_CHANNEL); + + msg.writeInt16(channel); + + connection->send(msg); +} + +void Net::ChatServer::getChannelList() +{ + MessageOut msg(PCMSG_LIST_CHANNELS); + + connection->send(msg); +} + +void Net::ChatServer::getUserList(const std::string &channel) +{ + MessageOut msg(PCMSG_LIST_CHANNELUSERS); + + msg.writeString(channel); + + connection->send(msg); +} + +void Net::ChatServer::setChannelTopic(short channel, const std::string &topic) +{ + MessageOut msg(PCMSG_TOPIC_CHANGE); + + msg.writeInt16(channel); + msg.writeString(topic); + + connection->send(msg); +} + +void Net::ChatServer::setUserMode(short channel, const std::string &user, + unsigned char mode) +{ + MessageOut msg(PCMSG_USER_MODE); + + msg.writeInt16(channel); + msg.writeString(user); + msg.writeInt8(mode); + + connection->send(msg); +} + +void Net::ChatServer::kickUser(short channel, const std::string &user) +{ + MessageOut msg(PCMSG_KICK_USER); + + msg.writeInt16(channel); + msg.writeString(user); + + connection->send(msg); +} diff --git a/src/net/chatserver/chatserver.h b/src/net/chatserver/chatserver.h new file mode 100644 index 00000000..1129239a --- /dev/null +++ b/src/net/chatserver/chatserver.h @@ -0,0 +1,60 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CHATSERVER_CHATSERVER_H +#define _TMW_NET_CHATSERVER_CHATSERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace ChatServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(); + + void chat(short channel, const std::string &text); + + void announce(const std::string &text); + + void privMsg(const std::string &recipient, const std::string &text); + + void enterChannel(const std::string &channel, const std::string &password); + + void quitChannel(short channel); + + void getChannelList(); + + void getUserList(const std::string &channel); + + void setChannelTopic(short channel, const std::string &topic); + + void setUserMode(short channel, const std::string &user, unsigned char mode); + + void kickUser(short channel, const std::string &user); + + } +} + +#endif diff --git a/src/net/chatserver/guild.cpp b/src/net/chatserver/guild.cpp new file mode 100644 index 00000000..042ff013 --- /dev/null +++ b/src/net/chatserver/guild.cpp @@ -0,0 +1,95 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "guild.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../log.h" + +void Net::ChatServer::Guild::createGuild(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_CREATE"); + MessageOut msg(PCMSG_GUILD_CREATE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::invitePlayer(const std::string &name, short guildId) +{ + logger->log("Sending PCMSG_GUILD_INVITE"); + MessageOut msg(PCMSG_GUILD_INVITE); + + msg.writeInt16(guildId); + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_GUILD_ACCEPT"); + MessageOut msg(PCMSG_GUILD_ACCEPT); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::getGuildMembers(short guildId) +{ + logger->log("Sending PCMSG_GUILD_GET_MEMBERS"); + MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::promoteMember(const std::string &name, + short guildId, short level) +{ + logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER"); + MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); + + msg.writeInt16(guildId); + msg.writeString(name); + msg.writeInt8(level); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Guild::quitGuild(short guildId) +{ + logger->log("Sending PCMSG_GUILD_QUIT"); + MessageOut msg(PCMSG_GUILD_QUIT); + + msg.writeInt16(guildId); + + Net::ChatServer::connection->send(msg); +} diff --git a/src/net/chatserver/guild.h b/src/net/chatserver/guild.h new file mode 100644 index 00000000..6c35be9f --- /dev/null +++ b/src/net/chatserver/guild.h @@ -0,0 +1,69 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#ifndef _TMW_NET_CHATSERVER_GUILD_H +#define _TMW_NET_CHATSERVER_GUILD_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Guild + { + /** + * Create guild. + */ + void createGuild(const std::string &name); + + /** + * Invite a player to your guild. + */ + void invitePlayer(const std::string &name, short guildId); + + /** + * Accept an invite another player has sent to join their guild. + */ + void acceptInvite(const std::string &name); + + /** + * Get a list of members in a guild. + */ + void getGuildMembers(short guildId); + + /** + * Promote guild member + */ + void promoteMember(const std::string &name, short guildId, + short level); + + /** + * Quit guild. + */ + void quitGuild(short guildId); + } + } +} + +#endif + diff --git a/src/net/chatserver/internal.cpp b/src/net/chatserver/internal.cpp new file mode 100644 index 00000000..0822d93d --- /dev/null +++ b/src/net/chatserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace ChatServer + { + Connection *connection = 0; + } +} diff --git a/src/net/chatserver/internal.h b/src/net/chatserver/internal.h new file mode 100644 index 00000000..b0f137c5 --- /dev/null +++ b/src/net/chatserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CHATSERVER_INTERNAL_H +#define _TMW_NET_CHATSERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace ChatServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/chatserver/party.cpp b/src/net/chatserver/party.cpp new file mode 100644 index 00000000..56eb57d2 --- /dev/null +++ b/src/net/chatserver/party.cpp @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#include "party.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +#include "../../log.h" + +void Net::ChatServer::Party::invitePlayer(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_INVITE"); + MessageOut msg(PCMSG_PARTY_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::acceptInvite(const std::string &name) +{ + logger->log("Sending PCMSG_PARTY_ACCEPT_INVITE"); + MessageOut msg(PCMSG_PARTY_ACCEPT_INVITE); + + msg.writeString(name); + + Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::getPartyMembers() +{ + logger->log("Sending PCMSG_PARTY_GET_MEMBERS"); +// MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + +// msg.writeInt16(guildId); + +// Net::ChatServer::connection->send(msg); +} + +void Net::ChatServer::Party::quitParty() +{ + logger->log("Sending PCMSG_PARTY_QUIT"); + MessageOut msg(PCMSG_PARTY_QUIT); + + Net::ChatServer::connection->send(msg); +} + diff --git a/src/net/chatserver/party.h b/src/net/chatserver/party.h new file mode 100644 index 00000000..c1febd66 --- /dev/null +++ b/src/net/chatserver/party.h @@ -0,0 +1,57 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +#ifndef _TMW_NET_CHATSERVER_PARTY_H +#define _TMW_NET_CHATSERVER_PARTY_H + +#include <iosfwd> + +namespace Net +{ + namespace ChatServer + { + namespace Party + { + /** + * Invite a player to the party. + */ + void invitePlayer(const std::string &name); + + /** + * Accept an invite another player has sent to join their party + */ + void acceptInvite(const std::string &name); + + /** + * Get a list of party members + */ + void getPartyMembers(); + + /** + * Leave party + */ + void quitParty(); + } + } +} + +#endif diff --git a/src/net/connection.cpp b/src/net/connection.cpp new file mode 100644 index 00000000..7d3c2328 --- /dev/null +++ b/src/net/connection.cpp @@ -0,0 +1,103 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "connection.h" + +#include <string> + +#include "internal.h" +#include "messageout.h" + +#include "../log.h" + +Net::Connection::Connection(ENetHost *client): + mConnection(0), mClient(client) +{ + Net::connections++; +} + +Net::Connection::~Connection() +{ + Net::connections--; +} + +bool Net::Connection::connect(const std::string &address, short port) +{ + logger->log("Net::Connection::connect(%s, %i)", address.c_str(), port); + + if (address.empty()) + { + logger->log("Net::Connection::connect() got empty address!"); + mState = NET_ERROR; + return false; + } + + ENetAddress enetAddress; + + enet_address_set_host(&enetAddress, address.c_str()); + enetAddress.port = port; + + // Initiate the connection, allocating channel 0. + mConnection = enet_host_connect(mClient, &enetAddress, 1); + + if (!mConnection) + { + logger->log("Unable to initiate connection to the server."); + mState = NET_ERROR; + return false; + } + + return true; +} + +void Net::Connection::disconnect() +{ + if (!mConnection) + return; + + enet_peer_disconnect(mConnection, 0); + enet_host_flush(mClient); + enet_peer_reset(mConnection); + + mConnection = 0; +} + +bool Net::Connection::isConnected() +{ + return bool (mConnection) ? + (mConnection->state == ENET_PEER_STATE_CONNECTED) : false; +} + +void Net::Connection::send(const MessageOut &msg) +{ + if (!isConnected()) + { + logger->log("Warning: cannot send message to not connected server!"); + return; + } + + //logger->log("Sending message of size %d...", msg.getDataSize()); + + ENetPacket *packet = enet_packet_create(msg.getData(), + msg.getDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(mConnection, 0, packet); +} diff --git a/src/net/connection.h b/src/net/connection.h new file mode 100644 index 00000000..4ab3d24d --- /dev/null +++ b/src/net/connection.h @@ -0,0 +1,80 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CONNECTION_H +#define _TMW_NET_CONNECTION_H + +#include <iosfwd> + +#include <enet/enet.h> + +class MessageOut; + +namespace Net +{ + /** + * \ingroup Network + */ + class Connection + { + public: + enum State { + OK, + NET_ERROR + }; + + ~Connection(); + + /** + * Connects to the given server with the specified address and port. + * This method is non-blocking, use isConnected to check whether the + * server is connected. + */ + bool connect(const std::string &address, short port); + + /** + * Disconnects from the given server. + */ + void disconnect(); + + State getState() { return mState; } + + /** + * Returns whether the server is connected. + */ + bool isConnected(); + + /** + * Sends a message. + */ + void send(const MessageOut &msg); + + private: + friend Connection *Net::getConnection(); + Connection(ENetHost *client); + + ENetPeer *mConnection; + ENetHost *mClient; + State mState; + }; +} + +#endif diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp new file mode 100644 index 00000000..1edc6079 --- /dev/null +++ b/src/net/ea/beinghandler.cpp @@ -0,0 +1,542 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include <SDL_types.h> + +#include "beinghandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../being.h" +#include "../../beingmanager.h" +#include "../../effectmanager.h" +#include "../../game.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../npc.h" +#include "../../player_relations.h" + +const int EMOTION_TIME = 150; /**< Duration of emotion icon */ + +BeingHandler::BeingHandler(bool enableSync): + mSync(enableSync) +{ + static const Uint16 _messages[] = { + SMSG_BEING_VISIBLE, + SMSG_BEING_MOVE, + SMSG_BEING_MOVE2, + SMSG_BEING_REMOVE, + SMSG_BEING_ACTION, + SMSG_BEING_SELFEFFECT, + SMSG_BEING_EMOTION, + SMSG_BEING_CHANGE_LOOKS, + SMSG_BEING_CHANGE_LOOKS2, + SMSG_BEING_NAME_RESPONSE, + SMSG_PLAYER_UPDATE_1, + SMSG_PLAYER_UPDATE_2, + SMSG_PLAYER_MOVE, + SMSG_PLAYER_STOP, + SMSG_PLAYER_MOVE_TO_ATTACK, + 0x0119, + 0x0196, + 0 + }; + handledMessages = _messages; +} + +void BeingHandler::handleMessage(MessageIn &msg) +{ + Uint32 id; + Uint16 job, speed; + Uint16 headTop, headMid, headBottom; + Uint16 shoes, gloves; + Uint16 weapon, shield; + Uint16 gmstatus; + Sint16 param1; + int stunMode; + Uint32 statusEffects; + Sint8 type; + Uint16 status; + Being *srcBeing, *dstBeing; + int hairStyle, hairColor, flag; + + switch (msg.getId()) + { + case SMSG_BEING_VISIBLE: + case SMSG_BEING_MOVE: + // Information about a being in range + id = msg.readInt32(); + speed = msg.readInt16(); + stunMode = msg.readInt16(); // opt1 + statusEffects = msg.readInt16(); // opt2 + statusEffects |= ((Uint32)msg.readInt16()) << 16; // option + job = msg.readInt16(); // class + + dstBeing = beingManager->findBeing(id); + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + { + break; + } + + dstBeing = beingManager->createBeing(id, job); + } + else if (msg.getId() == 0x0078) + { + dstBeing->clearPath(); + dstBeing->mFrame = 0; + dstBeing->mWalkTime = tick_time; + dstBeing->setAction(Being::STAND); + } + + + // Prevent division by 0 when calculating frame + if (speed == 0) { speed = 150; } + + dstBeing->setWalkSpeed(speed); + dstBeing->mJob = job; + hairStyle = msg.readInt16(); + dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16()); + headBottom = msg.readInt16(); + + if (msg.getId() == SMSG_BEING_MOVE) + { + msg.readInt32(); // server tick + } + + dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + shoes = msg.readInt16(); // clothes color - "abused" as shoes + gloves = msg.readInt16(); // head dir - "abused" as gloves + msg.readInt16(); // guild + msg.readInt16(); // unknown + msg.readInt16(); // unknown + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt8(); // karma + dstBeing->setGender( + (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); + + // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + dstBeing->setSprite(Being::SHOE_SPRITE, shoes); + dstBeing->setSprite(Being::GLOVES_SPRITE, gloves); + dstBeing->setHairStyle(hairStyle, hairColor); + + if (msg.getId() == SMSG_BEING_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->setAction(Being::STAND); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + Uint8 dir; + msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir); + dstBeing->setDirection(dir); + } + + msg.readInt8(); // unknown + msg.readInt8(); // unknown + msg.readInt8(); // unknown / sit + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + break; + + case SMSG_BEING_MOVE2: + /* + * A simplified movement packet, used by the + * later versions of eAthena for both mobs and + * players + */ + dstBeing = beingManager->findBeing(msg.readInt32()); + + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readInt32(); // Server tick + + /* + * This packet doesn't have enough info to actually + * create a new being, so if the being isn't found, + * we'll just pretend the packet didn't happen + */ + + if (dstBeing) { + dstBeing->setAction(Being::STAND); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + + break; + + case SMSG_BEING_REMOVE: + // A being should be removed or has died + dstBeing = beingManager->findBeing(msg.readInt32()); + + if (!dstBeing) + break; + + // If this is player's current target, clear it. + if (dstBeing == player_node->getTarget()) + player_node->stopAttack(); + + if (dstBeing == current_npc) + current_npc->handleDeath(); + + if (msg.readInt8() == 1) + dstBeing->setAction(Being::DEAD); + else + beingManager->destroyBeing(dstBeing); + + break; + + case SMSG_BEING_ACTION: + srcBeing = beingManager->findBeing(msg.readInt32()); + dstBeing = beingManager->findBeing(msg.readInt32()); + msg.readInt32(); // server tick + msg.readInt32(); // src speed + msg.readInt32(); // dst speed + param1 = msg.readInt16(); + msg.readInt16(); // param 2 + type = msg.readInt8(); + msg.readInt16(); // param 3 + + switch (type) + { + case 0x0a: // Critical Damage + if (dstBeing) + dstBeing->showCrit(); + case 0x00: // Damage + if (dstBeing) + dstBeing->takeDamage(param1); + if (srcBeing) + srcBeing->handleAttack(dstBeing, param1); + break; + + case 0x02: // Sit + if (srcBeing) + { + srcBeing->mFrame = 0; + srcBeing->setAction(Being::SIT); + } + break; + + case 0x03: // Stand up + if (srcBeing) + { + srcBeing->mFrame = 0; + srcBeing->setAction(Being::STAND); + } + break; + } + break; + + case SMSG_BEING_SELFEFFECT: { + id = (Uint32)msg.readInt32(); + if (!beingManager->findBeing(id)) + break; + + int effectType = msg.readInt32(); + Being* being = beingManager->findBeing(id); + + effectManager->trigger(effectType, being); + + break; + } + + case SMSG_BEING_EMOTION: + if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + { + break; + } + + if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) + dstBeing->setEmote(msg.readInt8(), EMOTION_TIME); + + break; + + case SMSG_BEING_CHANGE_LOOKS: + case SMSG_BEING_CHANGE_LOOKS2: + { + /* + * SMSG_BEING_CHANGE_LOOKS (0x00c3) and + * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same + * thing. The difference is that ...LOOKS carries a single + * 8 bit value, where ...LOOKS2 carries two 16 bit values. + * + * If type = 2, then the first 16 bit value is the weapon ID, + * and the second 16 bit value is the shield ID. If no + * shield is equipped, or type is not 2, then the second + * 16 bit value will be 0. + */ + + if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + { + break; + } + + int type = msg.readInt8(); + int id = 0; + int id2 = 0; + + if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) { + id = msg.readInt8(); + } else { // SMSG_BEING_CHANGE_LOOKS2 + id = msg.readInt16(); + id2 = msg.readInt16(); + } + + switch (type) { + case 1: // eAthena LOOK_HAIR + dstBeing->setHairStyle(id, -1); + break; + case 2: // Weapon ID in id, Shield ID in id2 + dstBeing->setSprite(Being::WEAPON_SPRITE, id); + dstBeing->setSprite(Being::SHIELD_SPRITE, id2); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setSprite(Being::HAT_SPRITE, id); + break; + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id); + break; + case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setHairStyle(-1, id); + break; + case 8: // eAthena LOOK_SHIELD + dstBeing->setSprite(Being::SHIELD_SPRITE, id); + break; + case 9: // eAthena LOOK_SHOES + dstBeing->setSprite(Being::SHOE_SPRITE, id); + break; + case 10: // LOOK_GLOVES + dstBeing->setSprite(Being::GLOVES_SPRITE, id); + break; + case 11: // LOOK_CAPE + dstBeing->setSprite(Being::CAPE_SPRITE, id); + break; + case 12: + dstBeing->setSprite(Being::MISC1_SPRITE, id); + break; + case 13: + dstBeing->setSprite(Being::MISC2_SPRITE, id); + break; + default: + logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " + "%d, id: %d", type, id); + break; + } + } + break; + + case SMSG_BEING_NAME_RESPONSE: + if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + { + dstBeing->setName(msg.readString(24)); + } + break; + + case SMSG_PLAYER_UPDATE_1: + case SMSG_PLAYER_UPDATE_2: + case SMSG_PLAYER_MOVE: + // An update about a player, potentially including movement. + id = msg.readInt32(); + speed = msg.readInt16(); + stunMode = msg.readInt16(); // opt1; Aethyra use this as cape + statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1 + statusEffects |= ((Uint32) msg.readInt16()) + << 16; // status.options; Aethyra uses this as misc2 + job = msg.readInt16(); + + dstBeing = beingManager->findBeing(id); + + if (!dstBeing) + { + dstBeing = beingManager->createBeing(id, job); + } + + dstBeing->setWalkSpeed(speed); + dstBeing->mJob = job; + hairStyle = msg.readInt16(); + weapon = msg.readInt16(); + shield = msg.readInt16(); + headBottom = msg.readInt16(); + + if (msg.getId() == SMSG_PLAYER_MOVE) + { + msg.readInt32(); // server tick + } + + headTop = msg.readInt16(); + headMid = msg.readInt16(); + hairColor = msg.readInt16(); + msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it + msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it + msg.readInt32(); // guild + msg.readInt16(); // emblem + msg.readInt16(); // manner + dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 + msg.readInt8(); // karma + dstBeing->setGender( + (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); + + // Set these after the gender, as the sprites may be gender-specific + dstBeing->setSprite(Being::WEAPON_SPRITE, weapon); + dstBeing->setSprite(Being::SHIELD_SPRITE, shield); + dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setSprite(Being::HAT_SPRITE, headTop); + //dstBeing->setSprite(Being::CAPE_SPRITE, cape); + //dstBeing->setSprite(Being::MISC1_SPRITE, misc1); + //dstBeing->setSprite(Being::MISC2_SPRITE, misc2); + dstBeing->setHairStyle(hairStyle, hairColor); + + if (msg.getId() == SMSG_PLAYER_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + Uint8 dir; + msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir); + dstBeing->setDirection(dir); + } + + gmstatus = msg.readInt16(); + if (gmstatus & 0x80) + dstBeing->setGM(); + + if (msg.getId() == SMSG_PLAYER_UPDATE_1) + { + switch (msg.readInt8()) + { + case 1: + if (dstBeing->getType() != Being::NPC) + dstBeing->setAction(Being::DEAD); + break; + + case 2: + dstBeing->setAction(Being::SIT); + break; + } + } + else if (msg.getId() == SMSG_PLAYER_MOVE) + { + msg.readInt8(); // unknown + } + + msg.readInt8(); // Lv + msg.readInt8(); // unknown + + dstBeing->mWalkTime = tick_time; + dstBeing->mFrame = 0; + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + break; + + case SMSG_PLAYER_STOP: + /* + * Instruction from server to stop walking at x, y. + * + * Some people like having this enabled. Others absolutely + * despise it. So I'm setting to so that it only affects the + * local player if the person has set a key "EnableSync" to "1" + * in their config.xml file. + * + * This packet will be honored for all other beings, regardless + * of the config setting. + */ + + id = msg.readInt32(); + if (mSync || id != player_node->getId()) { + dstBeing = beingManager->findBeing(id); + if (dstBeing) { + dstBeing->mX = msg.readInt16(); + dstBeing->mY = msg.readInt16(); + if (dstBeing->mAction == Being::WALK) { + dstBeing->mFrame = 0; + dstBeing->setAction(Being::STAND); + } + } + } + break; + + case SMSG_PLAYER_MOVE_TO_ATTACK: + /* + * This is an *advisory* message, telling the client that + * it needs to move the character before attacking + * a target (out of range, obstruction in line of fire). + * We can safely ignore this... + */ + break; + + case 0x0119: + // Change in players' flags + id = msg.readInt32(); + dstBeing = beingManager->findBeing(id); + stunMode = msg.readInt16(); + statusEffects = msg.readInt16(); + statusEffects |= ((Uint32) msg.readInt16()) << 16; + msg.readInt8(); + + if (dstBeing) { + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); + } + break; + + case 0x0196: + // Status change + status = msg.readInt16(); + id = msg.readInt32(); + flag = msg.readInt8(); // 0: stop, 1: start + + dstBeing = beingManager->findBeing(id); + if (dstBeing) + dstBeing->setStatusEffect(status, flag); + break; + } +} diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h new file mode 100644 index 00000000..16a7c8d6 --- /dev/null +++ b/src/net/ea/beinghandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_BEINGHANDLER_H +#define NET_BEINGHANDLER_H + +#include "../messagehandler.h" + +class BeingHandler : public MessageHandler +{ + public: + BeingHandler(bool enableSync); + + void handleMessage(MessageIn &msg); + + private: + // Should we honor server "Stop Walking" packets + bool mSync; +}; + +#endif diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp new file mode 100644 index 00000000..480c71b8 --- /dev/null +++ b/src/net/ea/buysellhandler.cpp @@ -0,0 +1,133 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> + +#include "buysellhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../beingmanager.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../npc.h" + +#include "../../gui/buy.h" +#include "../../gui/chat.h" +#include "../../gui/sell.h" + +#include "../../utils/gettext.h" + +extern BuyDialog *buyDialog; +extern Window *buySellDialog; +extern SellDialog *sellDialog; + +BuySellHandler::BuySellHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_BUY_SELL_CHOICE, + SMSG_NPC_BUY, + SMSG_NPC_SELL, + SMSG_NPC_BUY_RESPONSE, + SMSG_NPC_SELL_RESPONSE, + 0 + }; + handledMessages = _messages; +} + +void BuySellHandler::handleMessage(MessageIn &msg) +{ + int n_items; + switch (msg.getId()) + { + case SMSG_NPC_BUY_SELL_CHOICE: + buyDialog->setVisible(false); + buyDialog->reset(); + sellDialog->setVisible(false); + sellDialog->reset(); + buySellDialog->setVisible(true); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32())); + break; + + case SMSG_NPC_BUY: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 11; + buyDialog->reset(); + buyDialog->setMoney(player_node->getMoney()); + buyDialog->setVisible(true); + + for (int k = 0; k < n_items; k++) + { + Sint32 value = msg.readInt32(); + msg.readInt32(); // DCvalue + msg.readInt8(); // type + Sint16 itemId = msg.readInt16(); + buyDialog->addItem(itemId, 0, value); + } + break; + + case SMSG_NPC_SELL: + msg.readInt16(); // length + n_items = (msg.getLength() - 4) / 10; + if (n_items > 0) { + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); + + for (int k = 0; k < n_items; k++) + { + Sint16 index = msg.readInt16(); + Sint32 value = msg.readInt32(); + msg.readInt32(); // OCvalue + + Item *item = player_node->getInventory()->getItem(index); + if (item && !(item->isEquipped())) { + sellDialog->addItem(item, value); + } + } + } + else { + chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); + if (current_npc) current_npc->handleDeath(); + } + break; + + case SMSG_NPC_BUY_RESPONSE: + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); + } else { + // Reset player money since buy dialog already assumed purchase + // would go fine + buyDialog->setMoney(player_node->getMoney()); + chatWindow->chatLog(_("Unable to buy"), BY_SERVER); + } + break; + + case SMSG_NPC_SELL_RESPONSE: + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); + } else { + chatWindow->chatLog(_("Unable to sell"), BY_SERVER); + } + break; + } +} diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h new file mode 100644 index 00000000..5bf58d8e --- /dev/null +++ b/src/net/ea/buysellhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_BUYSELLHANDLER_H +#define NET_BUYSELLHANDLER_H + +#include "../messagehandler.h" + +class BuySellHandler : public MessageHandler +{ + public: + BuySellHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp new file mode 100644 index 00000000..0fef3de7 --- /dev/null +++ b/src/net/ea/charserverhandler.cpp @@ -0,0 +1,235 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "charserverhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../game.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../logindata.h" +#include "../../main.h" + +#include "../../gui/char_select.h" +#include "../../gui/ok_dialog.h" + +#include "../../utils/gettext.h" +#include "../../utils/stringutils.h" + +CharServerHandler::CharServerHandler(): + mCharCreateDialog(0) +{ + static const Uint16 _messages[] = { + SMSG_CONNECTION_PROBLEM, + 0x006b, + 0x006c, + 0x006d, + 0x006e, + 0x006f, + 0x0070, + 0x0071, + 0 + }; + handledMessages = _messages; +} + +void CharServerHandler::handleMessage(MessageIn &msg) +{ + int slot, flags, code; + LocalPlayer *tempPlayer; + + logger->log("CharServerHandler: Packet ID: %x, Length: %d", + msg.getId(), msg.getLength()); + switch (msg.getId()) + { + case SMSG_CONNECTION_PROBLEM: + code = msg.readInt8(); + logger->log("Connection problem: %i", code); + + switch (code) { + case 0: + errorMessage = _("Authentication failed"); + break; + case 1: + errorMessage = _("Map server(s) offline"); + break; + case 2: + errorMessage = _("This account is already logged in"); + break; + case 3: + errorMessage = _("Speed hack detected"); + break; + case 8: + errorMessage = _("Duplicated login"); + break; + default: + errorMessage = _("Unknown connection error"); + break; + } + state = STATE_ERROR; + break; + + case 0x006b: + msg.skip(2); // Length word + flags = msg.readInt32(); // Aethyra extensions flags + logger->log("Server flags are: %x", flags); + msg.skip(16); // Unused + + // Derive number of characters from message length + n_character = (msg.getLength() - 24) / 106; + + for (int i = 0; i < n_character; i++) + { + tempPlayer = readPlayerData(msg, slot); + mCharInfo->select(slot); + mCharInfo->setEntry(tempPlayer); + logger->log("CharServer: Player: %s (%d)", + tempPlayer->getName().c_str(), slot); + } + + state = STATE_CHAR_SELECT; + break; + + case 0x006c: + switch (msg.readInt8()) { + case 0: + errorMessage = _("Access denied"); + break; + case 1: + errorMessage = _("Cannot use this ID"); + break; + default: + errorMessage = _("Unknown failure to select character"); + break; + } + mCharInfo->unlock(); + break; + + case 0x006d: + tempPlayer = readPlayerData(msg, slot); + mCharInfo->unlock(); + mCharInfo->select(slot); + mCharInfo->setEntry(tempPlayer); + n_character++; + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + break; + + case 0x006e: + new OkDialog(_("Error"), _("Failed to create character. Most likely" + " the name is already taken.")); + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + break; + + case 0x006f: + delete mCharInfo->getEntry(); + mCharInfo->setEntry(0); + mCharInfo->unlock(); + n_character--; + new OkDialog(_("Info"), _("Player deleted")); + break; + + case 0x0070: + mCharInfo->unlock(); + new OkDialog(_("Error"), _("Failed to delete character.")); + break; + + case 0x0071: + player_node = mCharInfo->getEntry(); + slot = mCharInfo->getPos(); + msg.skip(4); // CharID, must be the same as player_node->charID + map_path = msg.readString(16); + mLoginData->hostname = ipToString(msg.readInt32()); + mLoginData->port = msg.readInt16(); + mCharInfo->unlock(); + mCharInfo->select(0); + // Clear unselected players infos + do + { + LocalPlayer *tmp = mCharInfo->getEntry(); + if (tmp != player_node) + { + delete tmp; + mCharInfo->setEntry(0); + } + mCharInfo->next(); + } while (mCharInfo->getPos()); + + mCharInfo->select(slot); + state = STATE_CONNECTING; + break; + } +} + +LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) +{ + LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); + tempPlayer->setGender( + (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE); + + tempPlayer->mCharId = msg.readInt32(); + tempPlayer->setXp(msg.readInt32()); + tempPlayer->setMoney(msg.readInt32()); + tempPlayer->mJobXp = msg.readInt32(); + tempPlayer->mJobLevel = msg.readInt32(); + tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16()); + msg.readInt32(); // option + msg.readInt32(); // karma + msg.readInt32(); // manner + msg.skip(2); // unknown + tempPlayer->setHp(msg.readInt16()); + tempPlayer->setMaxHp(msg.readInt16()); + tempPlayer->mMp = msg.readInt16(); + tempPlayer->mMaxMp = msg.readInt16(); + msg.readInt16(); // speed + msg.readInt16(); // class + int hairStyle = msg.readInt16(); + Uint16 weapon = msg.readInt16(); + tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); + tempPlayer->setLevel(msg.readInt16()); + msg.readInt16(); // skill point + tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom + tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); + tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top + tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid + int hairColor = msg.readInt16(); + tempPlayer->setHairStyle(hairStyle, hairColor); + tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16()); + tempPlayer->setName(msg.readString(24)); + for (int i = 0; i < 6; i++) { + tempPlayer->mAttr[i] = msg.readInt8(); + } + slot = msg.readInt8(); // character slot + msg.readInt8(); // unknown + + return tempPlayer; +} diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h new file mode 100644 index 00000000..237f5e49 --- /dev/null +++ b/src/net/ea/charserverhandler.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHARSERVERHANDLER_H +#define NET_CHARSERVERHANDLER_H + +#include "../messagehandler.h" + +#include "../../lockedarray.h" + +class CharCreateDialog; +class LocalPlayer; +class LoginData; + +/** + * Deals with incoming messages from the character server. + */ +class CharServerHandler : public MessageHandler +{ + public: + CharServerHandler(); + + void handleMessage(MessageIn &msg); + + void setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { mCharInfo = charInfo; } + + void setLoginData(LoginData *loginData) + { mLoginData = loginData; } + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + + protected: + LoginData *mLoginData; + LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; + + LocalPlayer* readPlayerData(MessageIn &msg, int &slot); +}; + +#endif diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp new file mode 100644 index 00000000..0293f987 --- /dev/null +++ b/src/net/ea/chathandler.cpp @@ -0,0 +1,175 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> +#include <string> + +#include "chathandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../being.h" +#include "../../beingmanager.h" +#include "../../game.h" +#include "../../player_relations.h" + +#include "../../gui/chat.h" + +#include "../../utils/gettext.h" +#include "../../utils/stringutils.h" + +extern Being *player_node; + +#define SERVER_NAME "Server" + +ChatHandler::ChatHandler() +{ + static const Uint16 _messages[] = { + SMSG_BEING_CHAT, + SMSG_PLAYER_CHAT, + SMSG_WHISPER, + SMSG_WHISPER_RESPONSE, + SMSG_GM_CHAT, + SMSG_WHO_ANSWER, + 0x10c, // MVP + 0 + }; + handledMessages = _messages; +} + +void ChatHandler::handleMessage(MessageIn &msg) +{ + Being *being; + std::string chatMsg; + std::string nick; + Sint16 chatMsgLength; + + switch (msg.getId()) + { + case SMSG_WHISPER_RESPONSE: + switch (msg.readInt8()) + { + case 0x00: + // comment out since we'll local echo in chat.cpp instead, then only report failures + //chatWindow->chatLog("Whisper sent", BY_SERVER); + break; + case 0x01: + chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER); + break; + case 0x02: + chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER); + break; + } + break; + + // Received whisper + case SMSG_WHISPER: + chatMsgLength = msg.readInt16() - 28; + nick = msg.readString(24); + + if (chatMsgLength <= 0) + break; + + chatMsg = msg.readString(chatMsgLength); + if (nick != SERVER_NAME) + chatMsg = nick + " : " + chatMsg; + + if (nick == SERVER_NAME) + chatWindow->chatLog(chatMsg, BY_SERVER); + else { + if (player_relations.hasPermission(nick, PlayerRelation::WHISPER)) + chatWindow->chatLog(chatMsg, ACT_WHISPER); + } + + break; + + // Received speech from being + case SMSG_BEING_CHAT: { + chatMsgLength = msg.readInt16() - 8; + being = beingManager->findBeing(msg.readInt32()); + + if (!being || chatMsgLength <= 0) + { + break; + } + + chatMsg = msg.readString(chatMsgLength); + + std::string::size_type pos = chatMsg.find(" : ", 0); + std::string sender_name = ((pos == std::string::npos) + ? "" + : chatMsg.substr(0, pos)); + + // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side + // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT. + if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG)) + chatWindow->chatLog(chatMsg, BY_OTHER); + + chatMsg.erase(0, pos + 3); + trim(chatMsg); + + if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT)) + being->setSpeech(chatMsg, SPEECH_TIME); + break; + } + + case SMSG_PLAYER_CHAT: + case SMSG_GM_CHAT: { + chatMsgLength = msg.readInt16() - 4; + + if (chatMsgLength <= 0) + { + break; + } + + chatMsg = msg.readString(chatMsgLength); + std::string::size_type pos = chatMsg.find(" : ", 0); + + if (msg.getId() == SMSG_PLAYER_CHAT) + { + chatWindow->chatLog(chatMsg, BY_PLAYER); + + if (pos != std::string::npos) + chatMsg.erase(0, pos + 3); + + trim(chatMsg); + + player_node->setSpeech(chatMsg, SPEECH_TIME); + } + else + { + chatWindow->chatLog(chatMsg, BY_GM); + } + break; + } + + case SMSG_WHO_ANSWER: + chatWindow->chatLog("Online users: " + toString(msg.readInt32()), + BY_SERVER); + break; + + case 0x010c: + // Display MVP player + msg.readInt32(); // id + chatWindow->chatLog("MVP player", BY_SERVER); + break; + } +} diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h new file mode 100644 index 00000000..8207b1d5 --- /dev/null +++ b/src/net/ea/chathandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHATHANDLER_H +#define NET_CHATHANDLER_H + +#include "../messagehandler.h" + +class ChatHandler : public MessageHandler +{ + public: + ChatHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp index 9a3c396a..19063daf 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/ea/equipmenthandler.cpp @@ -20,18 +20,18 @@ */ #include "equipmenthandler.h" -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" -#include "../equipment.h" -#include "../inventory.h" -#include "../item.h" -#include "../localplayer.h" -#include "../log.h" +#include "../../equipment.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../log.h" -#include "../gui/chat.h" +#include "../../gui/chat.h" -#include "../utils/gettext.h" +#include "../../utils/gettext.h" EquipmentHandler::EquipmentHandler() { @@ -46,7 +46,7 @@ EquipmentHandler::EquipmentHandler() handledMessages = _messages; } -void EquipmentHandler::handleMessage(MessageIn *msg) +void EquipmentHandler::handleMessage(MessageIn &msg) { Sint32 itemCount; Sint16 index, equipPoint, itemId; @@ -55,23 +55,23 @@ void EquipmentHandler::handleMessage(MessageIn *msg) Item *item; Inventory *inventory = player_node->getInventory(); - switch (msg->getId()) + switch (msg.getId()) { case SMSG_PLAYER_EQUIPMENT: - msg->readInt16(); // length - itemCount = (msg->getLength() - 4) / 20; + msg.readInt16(); // length + itemCount = (msg.getLength() - 4) / 20; for (int loop = 0; loop < itemCount; loop++) { - index = msg->readInt16(); - itemId = msg->readInt16(); - msg->readInt8(); // type - msg->readInt8(); // identify flag - msg->readInt16(); // equip type - equipPoint = msg->readInt16(); - msg->readInt8(); // attribute - msg->readInt8(); // refine - msg->skip(8); // card + index = msg.readInt16(); + itemId = msg.readInt16(); + msg.readInt8(); // type + msg.readInt8(); // identify flag + msg.readInt16(); // equip type + equipPoint = msg.readInt16(); + msg.readInt8(); // attribute + msg.readInt8(); // refine + msg.skip(8); // card inventory->setItem(index, itemId, 1, true); @@ -91,9 +91,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_EQUIP: - index = msg->readInt16(); - equipPoint = msg->readInt16(); - type = msg->readInt8(); + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); logger->log("Equipping: %i %i %i", index, equipPoint, type); @@ -131,9 +131,9 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_UNEQUIP: - index = msg->readInt16(); - equipPoint = msg->readInt16(); - type = msg->readInt8(); + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); if (!type) { chatWindow->chatLog(_("Unable to unequip."), BY_SERVER); @@ -169,11 +169,11 @@ void EquipmentHandler::handleMessage(MessageIn *msg) break; case SMSG_PLAYER_ATTACK_RANGE: - player_node->setAttackRange(msg->readInt16()); + player_node->setAttackRange(msg.readInt16()); break; case SMSG_PLAYER_ARROW_EQUIP: - index = msg->readInt16(); + index = msg.readInt16(); if (index <= 1) break; diff --git a/src/net/equipmenthandler.h b/src/net/ea/equipmenthandler.h index c66d7932..fe4a7ecc 100644 --- a/src/net/equipmenthandler.h +++ b/src/net/ea/equipmenthandler.h @@ -22,14 +22,14 @@ #ifndef NET_EQUIPMENTHANDLER_H #define NET_EQUIPMENTHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class EquipmentHandler : public MessageHandler { public: EquipmentHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp new file mode 100644 index 00000000..71eee291 --- /dev/null +++ b/src/net/ea/inventoryhandler.cpp @@ -0,0 +1,227 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> + +#include "inventoryhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../inventory.h" +#include "../../item.h" +#include "../../itemshortcut.h" +#include "../../localplayer.h" +#include "../../log.h" + +#include "../../gui/chat.h" + +#include "../../resources/iteminfo.h" + +#include "../../utils/gettext.h" +#include "../../utils/strprintf.h" +#include "../../utils/stringutils.h" + +InventoryHandler::InventoryHandler() +{ + static const Uint16 _messages[] = { + SMSG_PLAYER_INVENTORY, + SMSG_PLAYER_INVENTORY_ADD, + SMSG_PLAYER_INVENTORY_REMOVE, + SMSG_PLAYER_INVENTORY_USE, + SMSG_ITEM_USE_RESPONSE, + SMSG_PLAYER_STORAGE_ITEMS, + SMSG_PLAYER_STORAGE_EQUIP, + SMSG_PLAYER_STORAGE_STATUS, + SMSG_PLAYER_STORAGE_ADD, + SMSG_PLAYER_STORAGE_REMOVE, + SMSG_PLAYER_STORAGE_CLOSE, + 0 + }; + handledMessages = _messages; +} + +void InventoryHandler::handleMessage(MessageIn &msg) +{ + Sint32 number; + Sint16 index, amount, itemId, equipType, arrow; + Sint16 identified, cards[4], itemType; + Inventory *inventory = player_node->getInventory(); + Inventory *storage = player_node->getStorage(); + + switch (msg.getId()) + { + case SMSG_PLAYER_INVENTORY: + case SMSG_PLAYER_STORAGE_ITEMS: + case SMSG_PLAYER_STORAGE_EQUIP: + switch (msg.getId()) { + case SMSG_PLAYER_INVENTORY: + // Clear inventory - this will be a complete refresh + inventory->clear(); + break; + case SMSG_PLAYER_STORAGE_ITEMS: + /* + * This packet will always be followed by a + * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets + * together comprise a complete refresh of storage, so + * clear storage here + */ + storage->clear(); + logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); + break; + default: + logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); + break; + } + msg.readInt16(); // length + number = (msg.getLength() - 4) / 18; + + for (int loop = 0; loop < number; loop++) { + index = msg.readInt16(); + itemId = msg.readInt16(); + itemType = msg.readInt8(); + identified = msg.readInt8(); + if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) { + amount = 1; + msg.readInt16(); // Equip Point? + } else { + amount = msg.readInt16(); + } + arrow = msg.readInt16(); + if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) { + msg.readInt8(); // Attribute (broken) + msg.readInt8(); // Refine level + } + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + + if (msg.getId() == SMSG_PLAYER_INVENTORY) { + inventory->setItem(index, itemId, amount, false); + + // Trick because arrows are not considered equipment + if (arrow & 0x8000) { + if (Item *item = inventory->getItem(index)) + item->setEquipment(true); + } + } else { + logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", + index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + storage->setItem(index, itemId, amount, false); + } + } + break; + + case SMSG_PLAYER_INVENTORY_ADD: + index = msg.readInt16(); + amount = msg.readInt16(); + itemId = msg.readInt16(); + identified = msg.readInt8(); + msg.readInt8(); // attribute + msg.readInt8(); // refine + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + equipType = msg.readInt16(); + itemType = msg.readInt8(); + + if (msg.readInt8() > 0) { + chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + } else { + const ItemInfo &itemInfo = ItemDB::get(itemId); + const std::string amountStr = + (amount > 1) ? toString(amount) : "a"; + chatWindow->chatLog(strprintf(_("You picked up %s %s"), + amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); + + if (Item *item = inventory->getItem(index)) { + item->setId(itemId); + item->increaseQuantity(amount); + } else { + inventory->setItem(index, itemId, amount, equipType != 0); + } + } + break; + + case SMSG_PLAYER_INVENTORY_REMOVE: + index = msg.readInt16(); + amount = msg.readInt16(); + if (Item *item = inventory->getItem(index)) { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + inventory->removeItemAt(index); + } + break; + + case SMSG_PLAYER_INVENTORY_USE: + index = msg.readInt16(); + msg.readInt16(); // item id + msg.readInt32(); // id + amount = msg.readInt16(); + msg.readInt8(); // type + + if (Item *item = inventory->getItem(index)) + item->setQuantity(amount); + break; + + case SMSG_ITEM_USE_RESPONSE: + index = msg.readInt16(); + amount = msg.readInt16(); + + if (msg.readInt8() == 0) { + chatWindow->chatLog(_("Failed to use item"), BY_SERVER); + } else { + if (Item *item = inventory->getItem(index)) + item->setQuantity(amount); + } + break; + + case SMSG_PLAYER_STORAGE_STATUS: + /* + * Basic slots used vs total slots info + * We don't really need this information, but this is + * the closest we get to an "Open Storage" packet + * from the server. It always comes after the two + * SMSG_PLAYER_STORAGE_... packets that update + * storage contents. + */ + logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); + player_node->setInStorage(true); + break; + + case SMSG_PLAYER_STORAGE_ADD: + /* + * Move an item into storage + */ + break; + + case SMSG_PLAYER_STORAGE_REMOVE: + /* + * Move an item out of storage + */ + break; + + case SMSG_PLAYER_STORAGE_CLOSE: + /* + * Storage access has been closed + */ + player_node->setInStorage(false); + logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); + break; + } +} diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h new file mode 100644 index 00000000..b2e469fa --- /dev/null +++ b/src/net/ea/inventoryhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_INVENTORYHANDLER_H +#define NET_INVENTORYHANDLER_H + +#include "../messagehandler.h" + +class InventoryHandler : public MessageHandler +{ + public: + InventoryHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp new file mode 100644 index 00000000..3f58f2c0 --- /dev/null +++ b/src/net/ea/loginhandler.cpp @@ -0,0 +1,158 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "loginhandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../log.h" +#include "../../logindata.h" +#include "../../main.h" +#include "../../serverinfo.h" + +#include "../../utils/gettext.h" +#include "../../utils/strprintf.h" +#include "../../utils/stringutils.h" + +extern SERVER_INFO **server_info; + +LoginHandler::LoginHandler() +{ + static const Uint16 _messages[] = { + SMSG_CONNECTION_PROBLEM, + SMSG_UPDATE_HOST, + 0x0069, + 0x006a, + 0 + }; + handledMessages = _messages; +} + +void LoginHandler::handleMessage(MessageIn &msg) +{ + int code; + + switch (msg.getId()) + { + case SMSG_CONNECTION_PROBLEM: + code = msg.readInt8(); + logger->log("Connection problem: %i", code); + + switch (code) { + case 0: + errorMessage = _("Authentication failed"); + break; + case 1: + errorMessage = _("No servers available"); + break; + case 2: + errorMessage = _("This account is already logged in"); + break; + default: + errorMessage = _("Unknown connection error"); + break; + } + state = STATE_ERROR; + break; + + case SMSG_UPDATE_HOST: + int len; + + len = msg.readInt16() - 4; + mUpdateHost = msg.readString(len); + + logger->log("Received update host \"%s\" from login server", + mUpdateHost.c_str()); + break; + + case 0x0069: + // Skip the length word + msg.skip(2); + + n_server = (msg.getLength() - 47) / 32; + server_info = + (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server); + + mLoginData->session_ID1 = msg.readInt32(); + mLoginData->account_ID = msg.readInt32(); + mLoginData->session_ID2 = msg.readInt32(); + msg.skip(30); // unknown + mLoginData->sex = msg.readInt8(); + + for (int i = 0; i < n_server; i++) + { + server_info[i] = new SERVER_INFO; + + server_info[i]->address = msg.readInt32(); + server_info[i]->port = msg.readInt16(); + server_info[i]->name = msg.readString(20); + server_info[i]->online_users = msg.readInt32(); + server_info[i]->updateHost = mUpdateHost; + msg.skip(2); // unknown + + logger->log("Network: Server: %s (%s:%d)", + server_info[i]->name.c_str(), + ipToString(server_info[i]->address), + server_info[i]->port); + } + state = STATE_CHAR_SERVER; + break; + + case 0x006a: + code = msg.readInt8(); + logger->log("Login::error code: %i", code); + + switch (code) { + case 0: + errorMessage = _("Unregistered ID"); + break; + case 1: + errorMessage = _("Wrong password"); + break; + case 2: + errorMessage = _("Account expired"); + break; + case 3: + errorMessage = _("Rejected from server"); + break; + case 4: + + errorMessage = _("You have been permanently banned from " + "the game. Please contact the GM Team."); + break; + case 6: + errorMessage = strprintf(_("You have been temporarily " + "banned from the game until " + "%s.\n Please contact the GM " + "team via the forums."), + msg.readString(20).c_str()); + break; + case 9: + errorMessage = _("This user name is already taken"); + break; + default: + errorMessage = _("Unknown error"); + break; + } + state = STATE_ERROR; + break; + } +} diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h new file mode 100644 index 00000000..c2ba5083 --- /dev/null +++ b/src/net/ea/loginhandler.h @@ -0,0 +1,45 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_LOGINHANDLER_H +#define NET_LOGINHANDLER_H + +#include <string> + +#include "../messagehandler.h" + +struct LoginData; + +class LoginHandler : public MessageHandler +{ + public: + LoginHandler(); + + void handleMessage(MessageIn &msg); + + void setLoginData(LoginData *loginData) { mLoginData = loginData; }; + + private: + LoginData *mLoginData; + std::string mUpdateHost; +}; + +#endif diff --git a/src/net/maploginhandler.cpp b/src/net/ea/maploginhandler.cpp index b5192bd7..6931024e 100644 --- a/src/net/maploginhandler.cpp +++ b/src/net/ea/maploginhandler.cpp @@ -20,14 +20,14 @@ */ #include "maploginhandler.h" -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" -#include "../localplayer.h" -#include "../log.h" -#include "../main.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../main.h" -#include "../utils/gettext.h" +#include "../../utils/gettext.h" MapLoginHandler::MapLoginHandler() { @@ -39,15 +39,15 @@ MapLoginHandler::MapLoginHandler() handledMessages = _messages; } -void MapLoginHandler::handleMessage(MessageIn *msg) +void MapLoginHandler::handleMessage(MessageIn &msg) { int code; unsigned char direction; - switch (msg->getId()) + switch (msg.getId()) { case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); + code = msg.readInt8(); logger->log("Connection problem: %i", code); switch (code) { @@ -61,16 +61,16 @@ void MapLoginHandler::handleMessage(MessageIn *msg) errorMessage = _("Unknown connection error"); break; } - state = ERROR_STATE; + state = STATE_ERROR; break; case SMSG_LOGIN_SUCCESS: - msg->readInt32(); // server tick - msg->readCoordinates(player_node->mX, player_node->mY, direction); - msg->skip(2); // unknown + msg.readInt32(); // server tick + msg.readCoordinates(player_node->mX, player_node->mY, direction); + msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", player_node->mX, player_node->mY, direction); - state = GAME_STATE; + state = STATE_GAME; break; } } diff --git a/src/net/maploginhandler.h b/src/net/ea/maploginhandler.h index c7fee70c..1ce5ee79 100644 --- a/src/net/maploginhandler.h +++ b/src/net/ea/maploginhandler.h @@ -22,14 +22,14 @@ #ifndef NET_MAPLOGINHANDLER_H #define NET_MAPLOGINHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class MapLoginHandler : public MessageHandler { public: MapLoginHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp new file mode 100644 index 00000000..199e94da --- /dev/null +++ b/src/net/ea/network.cpp @@ -0,0 +1,436 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <sstream> + +#include "../messagehandler.h" +#include "../messagein.h" +#include "network.h" + +#include "../../log.h" +#include "../../utils/stringutils.h" + +/** Warning: buffers and other variables are shared, + so there can be only one connection active at a time */ + +short packet_lengths[] = { + 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0040 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, + 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, +// #0x0080 + 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, + 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, + 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, + 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, +// #0x00C0 + 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, + 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, + 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, + 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, +// #0x0100 + 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, + 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, + 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, + 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, +// #0x0140 + 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, + 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, + -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, + 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, +// #0x0180 + 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, + 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6, + 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, + 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, +// #0x01C0 + 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28, + 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, + 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, + -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, +// #0x200 + 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +const unsigned int BUFFER_SIZE = 65536; + +int networkThread(void *data) +{ + Network *network = static_cast<Network*>(data); + + if (!network->realConnect()) + return -1; + + network->receive(); + + return 0; +} + +Network::Network(): + mSocket(0), + mAddress(), mPort(0), + mInBuffer(new char[BUFFER_SIZE]), + mOutBuffer(new char[BUFFER_SIZE]), + mInSize(0), mOutSize(0), + mToSkip(0), + mState(IDLE), + mWorkerThread(0) +{ + mMutex = SDL_CreateMutex(); +} + +Network::~Network() +{ + clearHandlers(); + + if (mState != IDLE && mState != NET_ERROR) + disconnect(); + + SDL_DestroyMutex(mMutex); + + delete[] mInBuffer; + delete[] mOutBuffer; +} + +bool Network::connect(const std::string &address, short port) +{ + if (mState != IDLE && mState != NET_ERROR) + { + logger->log("Tried to connect an already connected socket!"); + return false; + } + + if (address.empty()) + { + setError("Empty address given to Network::connect()!"); + return false; + } + + logger->log("Network::Connecting to %s:%i", address.c_str(), port); + + mAddress = address; + mPort = port; + + // Reset to sane values + mOutSize = 0; + mInSize = 0; + mToSkip = 0; + + mState = CONNECTING; + mWorkerThread = SDL_CreateThread(networkThread, this); + if (!mWorkerThread) + { + setError("Unable to create network worker thread"); + return false; + } + + return true; +} + +void Network::disconnect() +{ + mState = IDLE; + + if (mWorkerThread) + { + SDL_WaitThread(mWorkerThread, NULL); + mWorkerThread = NULL; + } + + if (mSocket) + { + SDLNet_TCP_Close(mSocket); + mSocket = 0; + } +} + +void Network::registerHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers[*i] = handler; + } + + handler->setNetwork(this); +} + +void Network::unregisterHandler(MessageHandler *handler) +{ + for (const Uint16 *i = handler->handledMessages; *i; i++) + { + mMessageHandlers.erase(*i); + } + + handler->setNetwork(0); +} + +void Network::clearHandlers() +{ + MessageHandlerIterator i; + for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++) + { + i->second->setNetwork(0); + } + mMessageHandlers.clear(); +} + +void Network::dispatchMessages() +{ + while (messageReady()) + { + MessageIn msg = getNextMessage(); + + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); + + if (iter != mMessageHandlers.end()) + iter->second->handleMessage(msg); + else + logger->log("Unhandled packet: %x", msg.getId()); + + skip(msg.getLength()); + } +} + +void Network::flush() +{ + if (!mOutSize || mState != CONNECTED) + return; + + int ret; + + + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); + if (ret < (int)mOutSize) + { + setError("Error in SDLNet_TCP_Send(): " + + std::string(SDLNet_GetError())); + } + mOutSize = 0; + SDL_mutexV(mMutex); +} + +void Network::skip(int len) +{ + SDL_mutexP(mMutex); + mToSkip += len; + if (!mInSize) + { + SDL_mutexV(mMutex); + return; + } + + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + SDL_mutexV(mMutex); +} + +bool Network::messageReady() +{ + int len = -1; + + SDL_mutexP(mMutex); + if (mInSize >= 2) + { + len = packet_lengths[readWord(0)]; + + if (len == -1 && mInSize > 4) + len = readWord(2); + + } + + bool ret = (mInSize >= static_cast<unsigned int>(len)); + SDL_mutexV(mMutex); + + return ret; +} + +MessageIn Network::getNextMessage() +{ + while (!messageReady()) + { + if (mState == NET_ERROR) + break; + } + + SDL_mutexP(mMutex); + int msgId = readWord(0); + int len = packet_lengths[msgId]; + + if (len == -1) + len = readWord(2); + +#ifdef DEBUG + logger->log("Received packet 0x%x of length %d", msgId, len); +#endif + + MessageIn msg(mInBuffer, len); + SDL_mutexV(mMutex); + + return msg; +} + +bool Network::realConnect() +{ + IPaddress ipAddress; + + if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1) + { + std::string error = "Unable to resolve host \"" + mAddress + "\""; + setError(error); + logger->log("SDLNet_ResolveHost: %s", error.c_str()); + return false; + } + + mState = CONNECTING; + + mSocket = SDLNet_TCP_Open(&ipAddress); + if (!mSocket) + { + logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); + setError(SDLNet_GetError()); + return false; + } + + logger->log("Network::Started session with %s:%i", + ipToString(ipAddress.host), ipAddress.port); + + mState = CONNECTED; + + return true; +} + +void Network::receive() +{ + SDLNet_SocketSet set; + + if (!(set = SDLNet_AllocSocketSet(1))) + { + setError("Error in SDLNet_AllocSocketSet(): " + + std::string(SDLNet_GetError())); + return; + } + + if (SDLNet_TCP_AddSocket(set, mSocket) == -1) + { + setError("Error in SDLNet_AddSocket(): " + + std::string(SDLNet_GetError())); + } + + while (mState == CONNECTED) + { + // TODO Try to get this to block all the time while still being able + // to escape the loop + int numReady = SDLNet_CheckSockets(set, ((Uint32)500)); + int ret; + switch (numReady) + { + case -1: + logger->log("Error: SDLNet_CheckSockets"); + // FALLTHROUGH + case 0: + break; + + case 1: + // Receive data from the socket + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize); + + if (!ret) + { + // We got disconnected + mState = IDLE; + logger->log("Disconnected."); + } + else if (ret < 0) + { + setError("Error in SDLNet_TCP_Recv(): " + + std::string(SDLNet_GetError())); + } + else { + mInSize += ret; + if (mToSkip) + { + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + } + } + SDL_mutexV(mMutex); + break; + + default: + // more than one socket is ready.. + // this should not happen since we only listen once socket. + std::stringstream errorStream; + errorStream << "Error in SDLNet_TCP_Recv(), " << numReady + << " sockets are ready: " << SDLNet_GetError(); + setError(errorStream.str()); + break; + } + } + + if (SDLNet_TCP_DelSocket(set, mSocket) == -1) + { + logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); + } + + SDLNet_FreeSocketSet(set); +} + +void Network::setError(const std::string& error) +{ + logger->log("Network error: %s", error.c_str()); + mError = error; + mState = NET_ERROR; +} + +Uint16 Network::readWord(int pos) +{ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_Swap16((*(Uint16*)(mInBuffer+(pos)))); +#else + return (*(Uint16*)(mInBuffer+(pos))); +#endif +} diff --git a/src/net/ea/network.h b/src/net/ea/network.h new file mode 100644 index 00000000..02fe7538 --- /dev/null +++ b/src/net/ea/network.h @@ -0,0 +1,118 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NETWORK_ +#define NETWORK_ + +#include <map> +#include <SDL_net.h> +#include <SDL_thread.h> +#include <string> + +/** + * Protocol version, reported to the eAthena char and mapserver who can adjust + * the protocol accordingly. + */ +#define CLIENT_PROTOCOL_VERSION 1 + +class MessageHandler; +class MessageIn; + +class Network; + +class Network +{ + public: + friend int networkThread(void *data); + friend class MessageOut; + + Network(); + + ~Network(); + + bool connect(const std::string &address, short port); + + void disconnect(); + + void registerHandler(MessageHandler *handler); + + void unregisterHandler(MessageHandler *handler); + + void clearHandlers(); + + int getState() const { return mState; } + + const std::string& getError() const { return mError; } + + bool isConnected() const { return mState == CONNECTED; } + + int getInSize() const { return mInSize; } + + void skip(int len); + + bool messageReady(); + + MessageIn getNextMessage(); + + void dispatchMessages(); + + void flush(); + + // ERROR replaced by NET_ERROR because already defined in Windows + enum { + IDLE, + CONNECTED, + CONNECTING, + DATA, + NET_ERROR + }; + + protected: + void setError(const std::string& error); + + Uint16 readWord(int pos); + + bool realConnect(); + + void receive(); + + TCPsocket mSocket; + + std::string mAddress; + short mPort; + + char *mInBuffer, *mOutBuffer; + unsigned int mInSize, mOutSize; + + unsigned int mToSkip; + + int mState; + std::string mError; + + SDL_Thread *mWorkerThread; + SDL_mutex *mMutex; + + typedef std::map<Uint16, MessageHandler*> MessageHandlers; + typedef MessageHandlers::iterator MessageHandlerIterator; + MessageHandlers mMessageHandlers; +}; + +#endif diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp new file mode 100644 index 00000000..068a3be6 --- /dev/null +++ b/src/net/ea/npchandler.cpp @@ -0,0 +1,111 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "npchandler.h" +#include "protocol.h" + +#include "../../beingmanager.h" +#include "../../localplayer.h" +#include "../../npc.h" + +#include "../../gui/npc_text.h" +#include "../../gui/npcintegerdialog.h" +#include "../../gui/npclistdialog.h" +#include "../../gui/npcstringdialog.h" + +extern NpcIntegerDialog *npcIntegerDialog; +extern NpcListDialog *npcListDialog; +extern NpcTextDialog *npcTextDialog; +extern NpcStringDialog *npcStringDialog; + +NPCHandler::NPCHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_CHOICE, + SMSG_NPC_MESSAGE, + SMSG_NPC_NEXT, + SMSG_NPC_CLOSE, + SMSG_NPC_INT_INPUT, + SMSG_NPC_STR_INPUT, + 0 + }; + handledMessages = _messages; +} + +void NPCHandler::handleMessage(MessageIn &msg) +{ + int id; + + switch (msg.getId()) + { + case SMSG_NPC_CHOICE: + msg.readInt16(); // length + id = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); + npcListDialog->setVisible(true); + break; + + case SMSG_NPC_MESSAGE: + msg.readInt16(); // length + id = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->addText(msg.readString(msg.getLength() - 8)); + npcListDialog->setVisible(false); + npcTextDialog->setVisible(true); + break; + + case SMSG_NPC_CLOSE: + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->showCloseButton(); + break; + + case SMSG_NPC_NEXT: + // Next button in NPC dialog, currently unused + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcTextDialog->showNextButton(); + break; + + case SMSG_NPC_INT_INPUT: + // Request for an integer + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcIntegerDialog->setRange(0, 2147483647); + npcIntegerDialog->setDefaultValue(0); + npcIntegerDialog->setVisible(true); + npcIntegerDialog->requestFocus(); + break; + + case SMSG_NPC_STR_INPUT: + // Request for a string + id = msg.readInt32(); + current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + npcStringDialog->setValue(""); + npcStringDialog->setVisible(true); + npcStringDialog->requestFocus(); + break; + } +} diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h new file mode 100644 index 00000000..49df20c3 --- /dev/null +++ b/src/net/ea/npchandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_NPCHANDLER_H +#define NET_NPCHANDLER_H + +#include "../messagehandler.h" + +class NPCHandler : public MessageHandler +{ + public: + NPCHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp new file mode 100644 index 00000000..d1d3b55e --- /dev/null +++ b/src/net/ea/partyhandler.cpp @@ -0,0 +1,122 @@ +/* + * The Mana World + * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <guichan/actionlistener.hpp> + +#include "partyhandler.h" +#include "protocol.h" +#include "../messagein.h" + +#include "../../gui/chat.h" +#include "../../gui/confirm_dialog.h" + +#include "../../beingmanager.h" +#include "../../party.h" + +PartyHandler::PartyHandler(Party *party) : mParty(party) +{ + static const Uint16 _messages[] = { + SMSG_PARTY_CREATE, + SMSG_PARTY_INFO, + SMSG_PARTY_INVITE, + SMSG_PARTY_INVITED, + SMSG_PARTY_SETTINGS, + SMSG_PARTY_MEMBER_INFO, + SMSG_PARTY_LEAVE, + SMSG_PARTY_UPDATE_HP, + SMSG_PARTY_UPDATE_COORDS, + SMSG_PARTY_MESSAGE, + 0 + }; + handledMessages = _messages; +} + +void PartyHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_PARTY_CREATE: + mParty->createResponse(msg.readInt8()); + break; + case SMSG_PARTY_INFO: + break; + case SMSG_PARTY_INVITE: + { + std::string nick = msg.readString(24); + int status = msg.readInt8(); + mParty->inviteResponse(nick, status); + break; + } + case SMSG_PARTY_INVITED: + { + int id = msg.readInt32(); + Being *being = beingManager->findBeing(id); + if (!being) + { + break; + } + std::string nick; + int gender = 0; + std::string partyName = ""; + if (being->getType() != Being::PLAYER) + { + nick = ""; + } + else + { + nick = being->getName(); + gender = being->getGender(); + partyName = msg.readString(24); + } + mParty->invitedAsk(nick, gender, partyName); + break; + } + case SMSG_PARTY_SETTINGS: + break; + case SMSG_PARTY_MEMBER_INFO: + break; + case SMSG_PARTY_LEAVE: + { + /*int id = */msg.readInt32(); + std::string nick = msg.readString(24); + /*int fail = */msg.readInt8(); + mParty->leftResponse(nick); + break; + } + case SMSG_PARTY_UPDATE_HP: + break; + case SMSG_PARTY_UPDATE_COORDS: + break; + case SMSG_PARTY_MESSAGE: + { // new block to enable local variables + int msgLength = msg.readInt16() - 8; + if (msgLength <= 0) + { + return; + } + int id = msg.readInt32(); + Being *being = beingManager->findBeing(id); + std::string chatMsg = msg.readString(msgLength); + mParty->receiveChat(being, chatMsg); + } + break; + } +} diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h new file mode 100644 index 00000000..5c10eb21 --- /dev/null +++ b/src/net/ea/partyhandler.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PARTYHANDLER_H +#define PARTYHANDLER_H + +#include "../messagehandler.h" + +class Party; + +class PartyHandler : public MessageHandler +{ + public: + PartyHandler(Party *party); + + void handleMessage(MessageIn &msg); + private: + Party *mParty; +}; + +#endif diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp new file mode 100644 index 00000000..9f0acbb3 --- /dev/null +++ b/src/net/ea/playerhandler.cpp @@ -0,0 +1,417 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "playerhandler.h" +#include "protocol.h" + +#include "../../engine.h" +#include "../../localplayer.h" +#include "../../log.h" +#include "../../npc.h" +#include "../../units.h" + +#include "../../gui/buy.h" +#include "../../gui/chat.h" +#include "../../gui/gui.h" +#include "../../gui/npclistdialog.h" +#include "../../gui/npc_text.h" +#include "../../gui/ok_dialog.h" +#include "../../gui/sell.h" +#include "../../gui/skill.h" +#include "../../gui/viewport.h" + +#include "../../utils/stringutils.h" +#include "../../utils/gettext.h" + +// TODO Move somewhere else +OkDialog *weightNotice = NULL; +OkDialog *deathNotice = NULL; + +extern NpcListDialog *npcListDialog; +extern NpcTextDialog *npcTextDialog; +extern BuyDialog *buyDialog; +extern SellDialog *sellDialog; +extern Window *buySellDialog; + +// Max. distance we are willing to scroll after a teleport; +// everything beyond will reset the port hard. +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; + +/** + * Listener used for handling the overweigth message. + */ +// TODO Move somewhere else +namespace { + struct WeightListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + weightNotice = NULL; + } + } weightListener; +} + +/** + * Listener used for handling death message. + */ +// TODO Move somewhere else +namespace { + struct DeathListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + player_node->revive(); + deathNotice = NULL; + npcListDialog->setVisible(false); + npcTextDialog->setVisible(false); + buyDialog->setVisible(false); + sellDialog->setVisible(false); + buySellDialog->setVisible(false); + if (current_npc) current_npc->handleDeath(); + } + } deathListener; +} + +PlayerHandler::PlayerHandler() +{ + static const Uint16 _messages[] = { + SMSG_WALK_RESPONSE, + SMSG_PLAYER_WARP, + SMSG_PLAYER_STAT_UPDATE_1, + SMSG_PLAYER_STAT_UPDATE_2, + SMSG_PLAYER_STAT_UPDATE_3, + SMSG_PLAYER_STAT_UPDATE_4, + SMSG_PLAYER_STAT_UPDATE_5, + SMSG_PLAYER_STAT_UPDATE_6, + SMSG_PLAYER_ARROW_MESSAGE, + 0 + }; + handledMessages = _messages; +} + +void PlayerHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_WALK_RESPONSE: + /* + * This client assumes that all walk messages succeed, + * and that the server will send a correction notice + * otherwise. + */ + break; + + case SMSG_PLAYER_WARP: + { + std::string mapPath = msg.readString(16); + bool nearby; + Uint16 x = msg.readInt16(); + Uint16 y = msg.readInt16(); + + logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); + + /* + * We must clear the local player's target *before* the call + * to changeMap, as it deletes all beings. + */ + player_node->stopAttack(); + + nearby = (engine->getCurrentMapName() == mapPath); + + // Switch the actual map, deleting the previous one if necessary + engine->changeMap(mapPath); + + if (current_npc) current_npc->handleDeath(); + + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + { + scrollOffsetX = (x - player_node->mX) * 32; + scrollOffsetY = (y - player_node->mY) * 32; + } + + player_node->setAction(Being::STAND); + player_node->mFrame = 0; + player_node->mX = x; + player_node->mY = y; + + logger->log("Adjust scrolling by %d:%d", + (int)scrollOffsetX, + (int)scrollOffsetY); + + viewport->scrollBy(scrollOffsetX, scrollOffsetY); + } + break; + + case SMSG_PLAYER_STAT_UPDATE_1: + { + Sint16 type = msg.readInt16(); + Uint32 value = msg.readInt32(); + + switch (type) + { + //case 0x0000: + // player_node->setWalkSpeed(msg.readInt32()); + // break; + case 0x0005: player_node->setHp(value); break; + case 0x0006: player_node->setMaxHp(value); break; + case 0x0007: player_node->mMp = value; break; + case 0x0008: player_node->mMaxMp = value; break; + case 0x0009: + player_node->mStatsPointsToAttribute = value; + break; + case 0x000b: player_node->setLevel(value); break; + case 0x000c: + player_node->mSkillPoint = value; + skillDialog->update(); + break; + case 0x0018: + if ((int) value >= player_node->getMaxWeight() / 2 && + player_node->getTotalWeight() < + player_node->getMaxWeight() / 2) + { + weightNotice = new OkDialog(_("Message"), + _("You are carrying more than " + "half your weight. You are " + "unable to regain health.")); + weightNotice->addActionListener( + &weightListener); + } + player_node->setTotalWeight(value); + break; + case 0x0019: player_node->setMaxWeight(value); break; + case 0x0029: player_node->ATK = value; break; + case 0x002b: player_node->MATK = value; break; + case 0x002d: player_node->DEF = value; break; + case 0x002e: player_node->DEF_BONUS = value; break; + case 0x002f: player_node->MDEF = value; break; + case 0x0031: player_node->HIT = value; break; + case 0x0032: player_node->FLEE = value; break; + case 0x0035: player_node->mAttackSpeed = value; break; + case 0x0037: player_node->mJobLevel = value; break; + } + + if (player_node->getHp() == 0 && !deathNotice) + { + static char const *const deadMsg[] = + { + _("You are dead."), + _("We regret to inform you that your character was " + "killed in battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for " + "your soul."), + _("Game Over!"), + _("Insert coin to continue"), + _("No, kids. Your character did not really die. It... " + "err... went to a better place."), + _("Your plan of breaking your enemies weapon by " + "bashing it with your throat failed."), + _("I guess this did not run too well."), + // NetHack reference: + _("Do you want your possessions identified?"), + // Secret of Mana reference: + _("Sadly, no trace of you was ever found..."), + // Final Fantasy VI reference: + _("Annihilated."), + // Earthbound reference: + _("Looks like you got your head handed to you."), + // Leisure Suit Larry 1 reference: + _("You screwed up again, dump your body down the tubes " + "and get you another one."), + // Monty Python references (Dead Parrot sketch mostly): + _("You're not dead yet. You're just resting."), + _("You are no more."), + _("You have ceased to be."), + _("You've expired and gone to meet your maker."), + _("You're a stiff."), + _("Bereft of life, you rest in peace."), + _("If you weren't so animated, you'd be pushing up the " + "daisies."), + _("Your metabolic processes are now history."), + _("You're off the twig."), + _("You've kicked the bucket."), + _("You've shuffled off your mortal coil, run down the " + "curtain and joined the bleedin' choir invisibile."), + _("You are an ex-player."), + _("You're pining for the fjords.") + }; + std::string message(deadMsg[rand()%27]); + + deathNotice = new OkDialog(_("Message"), message); + deathNotice->addActionListener(&deathListener); + player_node->setAction(Being::DEAD); + } + } + break; + + case SMSG_PLAYER_STAT_UPDATE_2: + switch (msg.readInt16()) { + case 0x0001: + player_node->setXp(msg.readInt32()); + break; + case 0x0002: + player_node->mJobXp = msg.readInt32(); + break; + case 0x0014: { + int curGp = player_node->getMoney(); + player_node->setMoney(msg.readInt32()); + if (player_node->getMoney() > curGp) + chatWindow->chatLog(_("You picked up ") + + Units::formatCurrency(player_node->getMoney() + - curGp), BY_SERVER); + } + break; + case 0x0016: + player_node->mXpForNextLevel = msg.readInt32(); + break; + case 0x0017: + player_node->mJobXpForNextLevel = msg.readInt32(); + break; + } + break; + + case SMSG_PLAYER_STAT_UPDATE_3: + { + Sint32 type = msg.readInt32(); + Sint32 base = msg.readInt32(); + Sint32 bonus = msg.readInt32(); + Sint32 total = base + bonus; + + switch (type) { + case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; + break; + case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; + break; + case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; + break; + case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; + break; + case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; + break; + case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; + break; + } + } + break; + + case SMSG_PLAYER_STAT_UPDATE_4: + { + Sint16 type = msg.readInt16(); + Sint8 fail = msg.readInt8(); + Sint8 value = msg.readInt8(); + + if (fail != 1) + break; + + switch (type) { + case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; + break; + case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; + break; + case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; + break; + case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; + break; + case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; + break; + case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; + break; + } + } + break; + + // Updates stats and status points + case SMSG_PLAYER_STAT_UPDATE_5: + player_node->mStatsPointsToAttribute = msg.readInt16(); + player_node->mAttr[LocalPlayer::STR] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); + player_node->mAttr[LocalPlayer::AGI] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); + player_node->mAttr[LocalPlayer::VIT] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); + player_node->mAttr[LocalPlayer::INT] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); + player_node->mAttr[LocalPlayer::DEX] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); + player_node->mAttr[LocalPlayer::LUK] = msg.readInt8(); + player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); + player_node->ATK = msg.readInt16(); // ATK + player_node->ATK_BONUS = msg.readInt16(); // ATK bonus + player_node->MATK = msg.readInt16(); // MATK max + player_node->MATK_BONUS = msg.readInt16(); // MATK min + player_node->DEF = msg.readInt16(); // DEF + player_node->DEF_BONUS = msg.readInt16(); // DEF bonus + player_node->MDEF = msg.readInt16(); // MDEF + player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus + player_node->HIT = msg.readInt16(); // HIT + player_node->FLEE = msg.readInt16(); // FLEE + player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus + msg.readInt16(); // critical + msg.readInt16(); // unknown + break; + + case SMSG_PLAYER_STAT_UPDATE_6: + switch (msg.readInt16()) { + case 0x0020: + player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8(); + break; + case 0x0021: + player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8(); + break; + case 0x0022: + player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8(); + break; + case 0x0023: + player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8(); + break; + case 0x0024: + player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8(); + break; + case 0x0025: + player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8(); + break; + } + break; + + case SMSG_PLAYER_ARROW_MESSAGE: + { + Sint16 type = msg.readInt16(); + + switch (type) { + case 0: + chatWindow->chatLog(_("Equip arrows first"), + BY_SERVER); + break; + default: + logger->log("0x013b: Unhandled message %i", type); + break; + } + } + break; + } +} diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h new file mode 100644 index 00000000..f3352289 --- /dev/null +++ b/src/net/ea/playerhandler.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_PLAYERHANDLER_H +#define NET_PLAYERHANDLER_H + +#include "../messagehandler.h" + +class PlayerHandler : public MessageHandler +{ + public: + PlayerHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/protocol.cpp b/src/net/ea/protocol.cpp index 69d69901..69d69901 100644 --- a/src/net/protocol.cpp +++ b/src/net/ea/protocol.cpp diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h new file mode 100644 index 00000000..55c0d8b6 --- /dev/null +++ b/src/net/ea/protocol.h @@ -0,0 +1,162 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PROTOCOL_H +#define PROTOCOL_H + +/********************************* + * Packets from server to client * + *********************************/ +#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ +#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ +#define SMSG_CONNECTION_PROBLEM 0x0081 +#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ +#define SMSG_PLAYER_UPDATE_1 0x01d8 +#define SMSG_PLAYER_UPDATE_2 0x01d9 +#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ +#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */ +#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */ +#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 +#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 +#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 +#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc +#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd +#define SMSG_PLAYER_STAT_UPDATE_6 0x00be +#define SMSG_WHO_ANSWER 0x00c2 +#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ +#define SMSG_PLAYER_INVENTORY 0x01ee +#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 +#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af +#define SMSG_PLAYER_INVENTORY_USE 0x01c8 +#define SMSG_PLAYER_EQUIPMENT 0x00a4 +#define SMSG_PLAYER_EQUIP 0x00aa +#define SMSG_PLAYER_UNEQUIP 0x00ac +#define SMSG_PLAYER_ATTACK_RANGE 0x013a +#define SMSG_PLAYER_ARROW_EQUIP 0x013c +#define SMSG_PLAYER_ARROW_MESSAGE 0x013b +#define SMSG_PLAYER_SKILLS 0x010f +#define SMSG_SKILL_FAILED 0x0110 +#define SMSG_ITEM_USE_RESPONSE 0x00a8 +#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ +#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ +#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ +#define SMSG_BEING_VISIBLE 0x0078 +#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ +#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */ +#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */ +#define SMSG_BEING_REMOVE 0x0080 +#define SMSG_BEING_CHANGE_LOOKS 0x00c3 +#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */ +#define SMSG_BEING_SELFEFFECT 0x019b +#define SMSG_BEING_EMOTION 0x00c0 +#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ +#define SMSG_BEING_CHAT 0x008d /**< A being talks */ +#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ + +#define SMSG_NPC_MESSAGE 0x00b4 +#define SMSG_NPC_NEXT 0x00b5 +#define SMSG_NPC_CLOSE 0x00b6 +#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ +#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 +#define SMSG_NPC_BUY 0x00c6 +#define SMSG_NPC_SELL 0x00c7 +#define SMSG_NPC_BUY_RESPONSE 0x00ca +#define SMSG_NPC_SELL_RESPONSE 0x00cb +#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */ +#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */ +#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ +#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */ +#define SMSG_WHISPER_RESPONSE 0x0098 +#define SMSG_GM_CHAT 0x009a /**< GM announce */ +#define SMSG_WALK_RESPONSE 0x0087 + +#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ +#define SMSG_TRADE_RESPONSE 0x00e7 +#define SMSG_TRADE_ITEM_ADD 0x00e9 +#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ +#define SMSG_TRADE_OK 0x00ec +#define SMSG_TRADE_CANCEL 0x00ee +#define SMSG_TRADE_COMPLETE 0x00f0 + +#define SMSG_PARTY_CREATE 0x00fa +#define SMSG_PARTY_INFO 0x00fb +#define SMSG_PARTY_INVITE 0x00fd +#define SMSG_PARTY_INVITED 0x00fe +#define SMSG_PARTY_SETTINGS 0x0102 +#define SMSG_PARTY_MEMBER_INFO 0x0104 +#define SMSG_PARTY_LEAVE 0x0105 +#define SMSG_PARTY_UPDATE_HP 0x0106 +#define SMSG_PARTY_UPDATE_COORDS 0x0107 +#define SMSG_PARTY_MESSAGE 0x0109 + +#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */ +#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */ +#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */ +#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */ +#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */ +#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */ + +/********************************** + * Packets from client to server * + **********************************/ +#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ +#define CMSG_TRADE_RESPONSE 0x00e6 +#define CMSG_ITEM_PICKUP 0x009f +#define CMSG_MAP_LOADED 0x007d +#define CMSG_NPC_BUY_REQUEST 0x00c8 +#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 +#define CMSG_CHAT_MESSAGE 0x008c +#define CMSG_CHAT_WHISPER 0x0096 +#define CMSG_CHAT_ANNOUNCE 0x0099 +#define CMSG_CHAT_WHO 0x00c1 +#define CMSG_NPC_LIST_CHOICE 0x00b8 +#define CMSG_NPC_NEXT_REQUEST 0x00b9 +#define CMSG_NPC_SELL_REQUEST 0x00c9 +#define CMSG_NPC_INT_RESPONSE 0x0143 +#define CMSG_NPC_STR_RESPONSE 0x01d5 +#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 +#define CMSG_STAT_UPDATE_REQUEST 0x00bb +#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 +#define CMSG_TRADE_CANCEL_REQUEST 0x00ed +#define CMSG_TRADE_ADD_COMPLETE 0x00eb +#define CMSG_TRADE_OK 0x00ef +#define CMSG_NPC_TALK 0x0090 +#define CMSG_TRADE_REQUEST 0x00e4 +#define CMSG_PLAYER_INVENTORY_USE 0x00a7 +#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 +#define CMSG_PLAYER_EQUIP 0x00a9 +#define CMSG_PLAYER_UNEQUIP 0x00ab + +#define CMSG_PARTY_CREATE 0x00f9 +#define CMSG_PARTY_INVITE 0x00fc +#define CMSG_PARTY_INVITED 0x00ff +#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */ +#define CMSG_PARTY_SETTINGS 0x0101 +#define CMSG_PARTY_MESSAGE 0x0108 + +#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */ +#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */ +#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */ + +/** Encodes coords and direction in 3 bytes data */ +void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction); + +#endif diff --git a/src/net/skillhandler.cpp b/src/net/ea/skillhandler.cpp index e2185524..6e766008 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -19,14 +19,14 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" +#include "../messagein.h" #include "protocol.h" #include "skillhandler.h" -#include "../log.h" +#include "../../log.h" -#include "../gui/chat.h" -#include "../gui/skill.h" +#include "../../gui/chat.h" +#include "../../gui/skill.h" SkillHandler::SkillHandler() { @@ -38,27 +38,27 @@ SkillHandler::SkillHandler() handledMessages = _messages; } -void SkillHandler::handleMessage(MessageIn *msg) +void SkillHandler::handleMessage(MessageIn &msg) { int skillCount; - switch (msg->getId()) + switch (msg.getId()) { case SMSG_PLAYER_SKILLS: - msg->readInt16(); // length - skillCount = (msg->getLength() - 4) / 37; + msg.readInt16(); // length + skillCount = (msg.getLength() - 4) / 37; skillDialog->cleanList(); for (int k = 0; k < skillCount; k++) { - Sint16 skillId = msg->readInt16(); - msg->readInt16(); // target type - msg->readInt16(); // unknown - Sint16 level = msg->readInt16(); - Sint16 sp = msg->readInt16(); - msg->readInt16(); // range - std::string skillName = msg->readString(24); - Sint8 up = msg->readInt8(); + Sint16 skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.readInt16(); // unknown + Sint16 level = msg.readInt16(); + Sint16 sp = msg.readInt16(); + msg.readInt16(); // range + std::string skillName = msg.readString(24); + Sint8 up = msg.readInt8(); if (level != 0 || up != 0) { @@ -77,11 +77,11 @@ void SkillHandler::handleMessage(MessageIn *msg) // Action failed (ex. sit because you have not reached the // right level) CHATSKILL action; - action.skill = msg->readInt16(); - action.bskill = msg->readInt16(); - action.unused = msg->readInt16(); // unknown - action.success = msg->readInt8(); - action.reason = msg->readInt8(); + action.skill = msg.readInt16(); + action.bskill = msg.readInt16(); + action.unused = msg.readInt16(); // unknown + action.success = msg.readInt8(); + action.reason = msg.readInt8(); if (action.success != SKILL_FAILED && action.bskill == BSKILL_EMOTE) { diff --git a/src/net/skillhandler.h b/src/net/ea/skillhandler.h index 2b55605d..57d68f47 100644 --- a/src/net/skillhandler.h +++ b/src/net/ea/skillhandler.h @@ -22,14 +22,14 @@ #ifndef NET_SKILLHANDLER_H #define NET_SKILLHANDLER_H -#include "messagehandler.h" +#include "../messagehandler.h" class SkillHandler : public MessageHandler { public: SkillHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp new file mode 100644 index 00000000..6c953a11 --- /dev/null +++ b/src/net/ea/tradehandler.cpp @@ -0,0 +1,220 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "protocol.h" +#include "tradehandler.h" + +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../player_relations.h" + +#include "../../gui/chat.h" +#include "../../gui/confirm_dialog.h" +#include "../../gui/trade.h" + +#include "../../utils/gettext.h" + +std::string tradePartnerName; + +/** + * Listener for request trade dialogs + */ +namespace { + struct RequestTradeListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event) + { + player_node->tradeReply(event.getId() == "yes"); + }; + } listener; +} + +TradeHandler::TradeHandler() +{ + static const Uint16 _messages[] = { + SMSG_TRADE_REQUEST, + SMSG_TRADE_RESPONSE, + SMSG_TRADE_ITEM_ADD, + SMSG_TRADE_ITEM_ADD_RESPONSE, + SMSG_TRADE_OK, + SMSG_TRADE_CANCEL, + SMSG_TRADE_COMPLETE, + 0 + }; + handledMessages = _messages; +} + + +void TradeHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_TRADE_REQUEST: + // If a trade window or request window is already open, send a + // trade cancel to any other trade request. + // + // Note that it would be nice if the server would prevent this + // situation, and that the requesting player would get a + // special message about the player being occupied. + tradePartnerName = msg.readString(24); + + if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) + { + if (!player_node->tradeRequestOk()) + { + player_node->tradeReply(false); + break; + } + + player_node->setTrading(true); + ConfirmDialog *dlg; + dlg = new ConfirmDialog(_("Request for trade"), + tradePartnerName + + _(" wants to trade with you, do you accept?")); + dlg->addActionListener(&listener); + } + else + { + player_node->tradeReply(false); + break; + } + break; + + case SMSG_TRADE_RESPONSE: + switch (msg.readInt8()) + { + case 0: // Too far away + chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."), + BY_SERVER); + break; + case 1: // Character doesn't exist + chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."), + BY_SERVER); + break; + case 2: // Invite request check failed... + chatWindow->chatLog(_("Trade cancelled due to an unknown reason."), + BY_SERVER); + break; + case 3: // Trade accepted + tradeWindow->reset(); + tradeWindow->setCaption( + _("Trade: You and ") + tradePartnerName); + tradeWindow->setVisible(true); + break; + case 4: // Trade cancelled + if (player_relations.hasPermission(tradePartnerName, + PlayerRelation::SPEECH_LOG)) + chatWindow->chatLog(_("Trade with ") + tradePartnerName + + _(" cancelled"), BY_SERVER); + // otherwise ignore silently + + tradeWindow->setVisible(false); + player_node->setTrading(false); + break; + default: // Shouldn't happen as well, but to be sure + chatWindow->chatLog(_("Unhandled trade cancel packet"), + BY_SERVER); + break; + } + break; + + case SMSG_TRADE_ITEM_ADD: + { + Sint32 amount = msg.readInt32(); + Sint16 type = msg.readInt16(); + msg.readInt8(); // identified flag + msg.readInt8(); // attribute + msg.readInt8(); // refine + msg.skip(8); // card (4 shorts) + + // TODO: handle also identified, etc + if (type == 0) { + tradeWindow->setMoney(amount); + } else { + tradeWindow->addItem(type, false, amount, false); + } + } + break; + + case SMSG_TRADE_ITEM_ADD_RESPONSE: + // Trade: New Item add response (was 0x00ea, now 01b1) + { + const int index = msg.readInt16(); + Item *item = player_node->getInventory()->getItem(index); + if (!item) + { + tradeWindow->receivedOk(true); + return; + } + Sint16 quantity = msg.readInt16(); + + switch (msg.readInt8()) + { + case 0: + // Successfully added item + if (item->isEquipment() && item->isEquipped()) + { + player_node->unequipItem(item); + } + tradeWindow->addItem(item->getId(), true, quantity, + item->isEquipment()); + item->increaseQuantity(-quantity); + break; + case 1: + // Add item failed - player overweighted + chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."), + BY_SERVER); + break; + case 2: + // Add item failed - player has no free slot + chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."), + BY_SERVER); + break; + default: + chatWindow->chatLog(_("Failed adding item for unknown reason."), + BY_SERVER); + break; + } + } + break; + + case SMSG_TRADE_OK: + // 0 means ok from myself, 1 means ok from other; + tradeWindow->receivedOk(msg.readInt8() == 0); + break; + + case SMSG_TRADE_CANCEL: + chatWindow->chatLog(_("Trade canceled."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + + case SMSG_TRADE_COMPLETE: + chatWindow->chatLog(_("Trade completed."), BY_SERVER); + tradeWindow->setVisible(false); + tradeWindow->reset(); + player_node->setTrading(false); + break; + } +} diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h new file mode 100644 index 00000000..04335069 --- /dev/null +++ b/src/net/ea/tradehandler.h @@ -0,0 +1,37 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_TRADEHANDLER_H +#define NET_TRADEHANDLER_H + +#include "../messagehandler.h" + +class Network; + +class TradeHandler : public MessageHandler +{ + public: + TradeHandler(); + + void handleMessage(MessageIn &msg); +}; + +#endif diff --git a/src/net/effecthandler.cpp b/src/net/effecthandler.cpp new file mode 100644 index 00000000..8411b9e7 --- /dev/null +++ b/src/net/effecthandler.cpp @@ -0,0 +1,58 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "effecthandler.h" + +#include "messagein.h" +#include "protocol.h" + +#include "../effectmanager.h" + + +EffectHandler::EffectHandler() +{ + static const Uint16 _messages[] = { + GPMSG_CREATE_EFFECT, + 0 + }; + handledMessages = _messages; +} + +void EffectHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_CREATE_EFFECT: + handleCreateEffects(msg); + break; + default: + break; + } +} + +void EffectHandler::handleCreateEffects(MessageIn &msg) +{ + int id = msg.readInt16(); + Uint16 x = msg.readInt16(); + Uint16 y = msg.readInt16(); + effectManager->trigger(id, x, y); +} + diff --git a/src/net/effecthandler.h b/src/net/effecthandler.h new file mode 100644 index 00000000..283c7c10 --- /dev/null +++ b/src/net/effecthandler.h @@ -0,0 +1,38 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_EFFECTSHANDLER_H +#define _TMW_NET_EFFECTSHANDLER_H + +#include "messagehandler.h" + +class EffectHandler : public MessageHandler +{ + public: + EffectHandler(); + + void handleMessage(MessageIn &msg); + + private: + void handleCreateEffects(MessageIn &msg); +}; + +#endif diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp new file mode 100644 index 00000000..1bdaef26 --- /dev/null +++ b/src/net/gameserver/gameserver.cpp @@ -0,0 +1,49 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gameserver.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void Net::GameServer::connect(Net::Connection *connection, + const std::string &token) +{ + Net::GameServer::connection = connection; + + MessageOut msg(PGMSG_CONNECT); + + msg.writeString(token, 32); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::logout(bool reconnectAccount) +{ + MessageOut msg(PGMSG_DISCONNECT); + + msg.writeInt8((unsigned char) reconnectAccount); + + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/gameserver.h b/src/net/gameserver/gameserver.h new file mode 100644 index 00000000..5ea2c718 --- /dev/null +++ b/src/net/gameserver/gameserver.h @@ -0,0 +1,39 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_GAMESERVER_H +#define _TMW_NET_GAMESERVER_GAMESERVER_H + +#include <iosfwd> + +namespace Net +{ + class Connection; + + namespace GameServer + { + void connect(Net::Connection *connection, const std::string &token); + + void logout(bool reconnectAccount); + } +} + +#endif diff --git a/src/net/gameserver/internal.cpp b/src/net/gameserver/internal.cpp new file mode 100644 index 00000000..6b6ba081 --- /dev/null +++ b/src/net/gameserver/internal.cpp @@ -0,0 +1,32 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + class Connection; + + namespace GameServer + { + Connection *connection = 0; + } +} diff --git a/src/net/gameserver/internal.h b/src/net/gameserver/internal.h new file mode 100644 index 00000000..df9787fe --- /dev/null +++ b/src/net/gameserver/internal.h @@ -0,0 +1,35 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_INTERNAL_H +#define _TMW_NET_GAMESERVER_INTERNAL_H + +namespace Net +{ + class Connection; + + namespace GameServer + { + extern Connection *connection; + } +} + +#endif diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp new file mode 100644 index 00000000..95c13ec2 --- /dev/null +++ b/src/net/gameserver/player.cpp @@ -0,0 +1,202 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "player.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + +void Net::GameServer::Player::say(const std::string &text) +{ + MessageOut msg(PGMSG_SAY); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::walk(int x, int y) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::pickUp(int x, int y) +{ + MessageOut msg(PGMSG_PICKUP); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +{ + MessageOut msg(PGMSG_MOVE_ITEM); + msg.writeInt8(oldSlot); + msg.writeInt8(newSlot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::drop(int slot, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::equip(int slot) +{ + MessageOut msg(PGMSG_EQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::unequip(int slot) +{ + MessageOut msg(PGMSG_UNEQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useItem(int slot) +{ + MessageOut msg(PGMSG_USE_ITEM); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::attack(int direction) +{ + MessageOut msg(PGMSG_ATTACK); + msg.writeInt8(direction); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useSpecial(int special) +{ + MessageOut msg(PGMSG_USE_SPECIAL); + msg.writeInt8(special); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeAction(Being::Action action) +{ + MessageOut msg(PGMSG_ACTION_CHANGE); + msg.writeInt8(action); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::talkToNPC(int id, bool restart) +{ + MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::selectFromNPC(int id, int choice) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(id); + msg.writeInt8(choice); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::requestTrade(int id) +{ + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::acceptTrade(bool accept) +{ + MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeItem(int slot, int amount) +{ + MessageOut msg(PGMSG_TRADE_ADD_ITEM); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeMoney(int amount) +{ + MessageOut msg(PGMSG_TRADE_SET_MONEY); + msg.writeInt32(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeWithNPC(int item, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(item); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::sendLetter(const std::string &player, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(player); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::raiseAttribute(int attribute) +{ + MessageOut msg(PGMSG_RAISE_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::lowerAttribute(int attribute) +{ + MessageOut msg(PGMSG_LOWER_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeDir(unsigned char dir) +{ + MessageOut msg(PGMSG_DIRECTION_CHANGE); + msg.writeInt8(dir); + Net::GameServer::connection->send(msg); +} diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h new file mode 100644 index 00000000..9e68ced9 --- /dev/null +++ b/src/net/gameserver/player.h @@ -0,0 +1,71 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GAMESERVER_PLAYER_H +#define _TMW_NET_GAMESERVER_PLAYER_H + +#include "../../being.h" + +#include <guichan/actionlistener.hpp> + +#include <iosfwd> + + +struct RespawnRequestListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event); +}; + +namespace Net +{ + namespace GameServer + { + namespace Player + { + void say(const std::string &text); + void walk(int x, int y); + void pickUp(int x, int y); + void moveItem(int oldSlot, int newSlot, int amount); + void drop(int slot, int amount); + void equip(int slot); + void unequip(int slot); + void useItem(int slot); + void attack(int direction); + void useSpecial(int special); + void changeAction(Being::Action action); + void talkToNPC(int id, bool restart); + void selectFromNPC(int id, int choice); + void requestTrade(int id); + void acceptTrade(bool accept); + void tradeItem(int slot, int amount); + void tradeMoney(int amount); + void tradeWithNPC(int item, int amount); + void sendLetter(const std::string &player, const std::string &text); + void raiseAttribute(int attribute); + void lowerAttribute(int attribute); + void respawn(); + static RespawnRequestListener respawnListener; + void changeDir(unsigned char dir); + } + } +} + +#endif diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp new file mode 100644 index 00000000..cf886ab3 --- /dev/null +++ b/src/net/guildhandler.cpp @@ -0,0 +1,240 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <iostream> +#include "guildhandler.h" + +#include "protocol.h" +#include "messagein.h" + +#include "chatserver/chatserver.h" +#include "chatserver/guild.h" + +#include "../gui/guildwindow.h" +#include "../gui/chat.h" +#include "../guild.h" +#include "../log.h" +#include "../localplayer.h" +#include "../channel.h" +#include "../channelmanager.h" + +GuildHandler::GuildHandler() +{ + static const Uint16 _messages[] = { + CPMSG_GUILD_CREATE_RESPONSE, + CPMSG_GUILD_INVITE_RESPONSE, + CPMSG_GUILD_ACCEPT_RESPONSE, + CPMSG_GUILD_GET_MEMBERS_RESPONSE, + CPMSG_GUILD_UPDATE_LIST, + CPMSG_GUILD_INVITED, + CPMSG_GUILD_REJOIN, + CPMSG_GUILD_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + +} + +void GuildHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_GUILD_CREATE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge guild was created + chatWindow->chatLog("Guild created."); + joinedGuild(msg); + } + else + { + chatWindow->chatLog("Error creating guild."); + } + } break; + + case CPMSG_GUILD_INVITE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge invite was sent + chatWindow->chatLog("Invite sent."); + } + } break; + + case CPMSG_GUILD_ACCEPT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge accepted into guild + joinedGuild(msg); + } + } break; + + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: + { + logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + std::string guildMember; + bool online; + std::string guildName; + Guild *guild; + + short guildId = msg.readInt16(); + guild = player_node->getGuild(guildId); + + if (!guild) + return; + + guildName = guild->getName(); + + while(msg.getUnreadLength()) + { + guildMember = msg.readString(); + online = msg.readInt8(); + if(guildMember != "") + { + guild->addMember(guildMember); + guildWindow->setOnline(guildName, guildMember, online); + } + } + + guildWindow->updateTab(); + } + } break; + + case CPMSG_GUILD_UPDATE_LIST: + { + logger->log("Received CPMSG_GUILD_UPDATE_LIST"); + short guildId = msg.readInt16(); + std::string guildMember = msg.readString(); + char eventId = msg.readInt8(); + + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + switch(eventId) + { + case GUILD_EVENT_NEW_PLAYER: + guild->addMember(guildMember); + guildWindow->setOnline(guild->getName(), guildMember, true); + break; + + case GUILD_EVENT_LEAVING_PLAYER: + guild->removeMember(guildMember); + break; + + case GUILD_EVENT_ONLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, true); + break; + + case GUILD_EVENT_OFFLINE_PLAYER: + guildWindow->setOnline(guild->getName(), guildMember, false); + break; + + default: + logger->log("Invalid guild event"); + } + } + guildWindow->updateTab(); + + + } break; + + case CPMSG_GUILD_INVITED: + { + logger->log("Received CPMSG_GUILD_INVITED"); + std::string inviterName = msg.readString(); + std::string guildName = msg.readString(); + + // Open a dialog asking if the player accepts joining the guild. + guildWindow->openAcceptDialog(inviterName, guildName); + } break; + + case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE: + { + logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // promotion succeeded + chatWindow->chatLog("Member was promoted successfully"); + } + else + { + // promotion failed + chatWindow->chatLog("Failed to promote member"); + } + } + + case CPMSG_GUILD_REJOIN: + { + logger->log("Received CPMSG_GUILD_REJOIN"); + + joinedGuild(msg); + } break; + + case CPMSG_GUILD_QUIT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_QUIT_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // Must remove tab first, as it wont find the guild + // name after its removed from the player + int guildId = msg.readInt16(); + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + chatWindow->removeChannel(guild->getName()); + guildWindow->removeTab(guildId); + player_node->removeGuild(guildId); + } + } + } break; + } +} + +void GuildHandler::joinedGuild(MessageIn &msg) +{ + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + short permissions = msg.readInt16(); + short channelId = msg.readInt16(); + std::string announcement = msg.readString(); + + // Add guild to player and create new guild tab + Guild *guild = player_node->addGuild(guildId, permissions); + guild->setName(guildName); + guildWindow->newGuildTab(guildName); + guildWindow->requestMemberList(guildId); + + // Automatically create the guild channel + // COMMENT: Should this go here?? + Channel *channel = new Channel(channelId, guildName, announcement); + channelManager->addChannel(channel); + chatWindow->createNewChannelTab(guildName); + chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, guildName); +} diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h new file mode 100644 index 00000000..4eb2da0b --- /dev/null +++ b/src/net/guildhandler.h @@ -0,0 +1,40 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_GUILDHANDLER_H +#define _TMW_NET_GUILDHANDLER_H + +#include "messagehandler.h" + +#include <string> + +class GuildHandler : public MessageHandler +{ +public: + GuildHandler(); + + void handleMessage(MessageIn &msg); + +protected: + void joinedGuild(MessageIn &msg); +}; + +#endif diff --git a/src/net/internal.cpp b/src/net/internal.cpp new file mode 100644 index 00000000..4cb88a4e --- /dev/null +++ b/src/net/internal.cpp @@ -0,0 +1,27 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +namespace Net +{ + int connections = 0; +} diff --git a/src/net/internal.h b/src/net/internal.h new file mode 100644 index 00000000..1e411605 --- /dev/null +++ b/src/net/internal.h @@ -0,0 +1,30 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_INTERNAL_H +#define _TMW_NET_INTERNAL_H + +namespace Net +{ + extern int connections; +} + +#endif diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d5ac0c29..41032f13 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -1,227 +1,79 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "inventoryhandler.h" + #include <SDL_types.h> -#include "inventoryhandler.h" #include "messagein.h" #include "protocol.h" +#include "../equipment.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" -#include "../log.h" #include "../gui/chat.h" - #include "../resources/iteminfo.h" -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" - InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { - SMSG_PLAYER_INVENTORY, - SMSG_PLAYER_INVENTORY_ADD, - SMSG_PLAYER_INVENTORY_REMOVE, - SMSG_PLAYER_INVENTORY_USE, - SMSG_ITEM_USE_RESPONSE, - SMSG_PLAYER_STORAGE_ITEMS, - SMSG_PLAYER_STORAGE_EQUIP, - SMSG_PLAYER_STORAGE_STATUS, - SMSG_PLAYER_STORAGE_ADD, - SMSG_PLAYER_STORAGE_REMOVE, - SMSG_PLAYER_STORAGE_CLOSE, + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, 0 }; handledMessages = _messages; } -void InventoryHandler::handleMessage(MessageIn *msg) +void InventoryHandler::handleMessage(MessageIn &msg) { - Sint32 number; - Sint16 index, amount, itemId, equipType, arrow; - Sint16 identified, cards[4], itemType; - Inventory *inventory = player_node->getInventory(); - Inventory *storage = player_node->getStorage(); - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_PLAYER_INVENTORY: - case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: - switch (msg->getId()) { - case SMSG_PLAYER_INVENTORY: - // Clear inventory - this will be a complete refresh - inventory->clear(); - break; - case SMSG_PLAYER_STORAGE_ITEMS: - /* - * This packet will always be followed by a - * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets - * together comprise a complete refresh of storage, so - * clear storage here - */ - storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); - break; - default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; - } - msg->readInt16(); // length - number = (msg->getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) { - index = msg->readInt16(); - itemId = msg->readInt16(); - itemType = msg->readInt8(); - identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } - arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; } - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_INVENTORY) { - inventory->setItem(index, itemId, amount, false); - - // Trick because arrows are not considered equipment - if (arrow & 0x8000) { - if (Item *item = inventory->getItem(index)) - item->setEquipment(true); - } - } else { - logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", - index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); - storage->setItem(index, itemId, amount, false); + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); } - } - break; - - case SMSG_PLAYER_INVENTORY_ADD: - index = msg->readInt16(); - amount = msg->readInt16(); - itemId = msg->readInt16(); - identified = msg->readInt8(); - msg->readInt8(); // attribute - msg->readInt8(); // refine - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - equipType = msg->readInt16(); - itemType = msg->readInt8(); - - if (msg->readInt8() > 0) { - chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); - } else { - const ItemInfo &itemInfo = ItemDB::get(itemId); - const std::string amountStr = - (amount > 1) ? toString(amount) : "a"; - chatWindow->chatLog(strprintf(_("You picked up %s %s"), - amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); - - if (Item *item = inventory->getItem(index)) { - item->setId(itemId); - item->increaseQuantity(amount); - } else { - inventory->setItem(index, itemId, amount, equipType != 0); + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); } - } - break; - - case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg->readInt16(); - amount = msg->readInt16(); - if (Item *item = inventory->getItem(index)) { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - inventory->removeItemAt(index); - } - break; - - case SMSG_PLAYER_INVENTORY_USE: - index = msg->readInt16(); - msg->readInt16(); // item id - msg->readInt32(); // id - amount = msg->readInt16(); - msg->readInt8(); // type - - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - break; - - case SMSG_ITEM_USE_RESPONSE: - index = msg->readInt16(); - amount = msg->readInt16(); - - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Failed to use item"), BY_SERVER); - } else { - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - } - break; - - case SMSG_PLAYER_STORAGE_STATUS: - /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. - */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); - player_node->setInStorage(true); - break; - - case SMSG_PLAYER_STORAGE_ADD: - /* - * Move an item into storage - */ - break; - - case SMSG_PLAYER_STORAGE_REMOVE: - /* - * Move an item out of storage - */ - break; - - case SMSG_PLAYER_STORAGE_CLOSE: - /* - * Storage access has been closed - */ - player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); + }; break; } } diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index 336b2e98..9b457abe 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -29,7 +29,7 @@ class InventoryHandler : public MessageHandler public: InventoryHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/itemhandler.cpp b/src/net/itemhandler.cpp index 8c4af4e4..189c6eb9 100644 --- a/src/net/itemhandler.cpp +++ b/src/net/itemhandler.cpp @@ -29,39 +29,36 @@ ItemHandler::ItemHandler() { static const Uint16 _messages[] = { - SMSG_ITEM_VISIBLE, - SMSG_ITEM_DROPPED, - SMSG_ITEM_REMOVE, + GPMSG_ITEMS, + GPMSG_ITEM_APPEAR, 0 }; handledMessages = _messages; } -void ItemHandler::handleMessage(MessageIn *msg) +void ItemHandler::handleMessage(MessageIn &msg) { - Uint32 id; - Uint16 x, y; - Sint16 itemId; - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_ITEM_VISIBLE: - case SMSG_ITEM_DROPPED: - id = msg->readInt32(); - itemId = msg->readInt16(); - msg->readInt8(); // identify flag - x = msg->readInt16(); - y = msg->readInt16(); - msg->skip(4); // amount,subX,subY / subX,subY,amount - - floorItemManager->create(id, itemId, x, y, engine->getCurrentMap()); - break; + case GPMSG_ITEM_APPEAR: + case GPMSG_ITEMS: + { + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int x = msg.readInt16(); + int y = msg.readInt16(); + int id = (x << 16) | y; // dummy id - case SMSG_ITEM_REMOVE: - FloorItem *item; - item = floorItemManager->findById(msg->readInt32()); - if (item) - floorItemManager->destroy(item); - break; + if (itemId) + { + floorItemManager->create(id, itemId, x / 32, y / 32, engine->getCurrentMap()); + } + else if (FloorItem *item = floorItemManager->findById(id)) + { + floorItemManager->destroy(item); + } + } + } break; } } diff --git a/src/net/itemhandler.h b/src/net/itemhandler.h index 0cb3b42a..12057bb1 100644 --- a/src/net/itemhandler.h +++ b/src/net/itemhandler.h @@ -29,7 +29,7 @@ class ItemHandler : public MessageHandler public: ItemHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp index 2695fc7b..37c3608a 100644 --- a/src/net/loginhandler.cpp +++ b/src/net/loginhandler.cpp @@ -1,158 +1,225 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "loginhandler.h" + #include "messagein.h" #include "protocol.h" -#include "../log.h" #include "../logindata.h" #include "../main.h" -#include "../serverinfo.h" - -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" - -extern SERVER_INFO **server_info; LoginHandler::LoginHandler() { static const Uint16 _messages[] = { - SMSG_CONNECTION_PROBLEM, - SMSG_UPDATE_HOST, - 0x0069, - 0x006a, + APMSG_LOGIN_RESPONSE, + APMSG_REGISTER_RESPONSE, + APMSG_RECONNECT_RESPONSE, + APMSG_PASSWORD_CHANGE_RESPONSE, + APMSG_EMAIL_CHANGE_RESPONSE, 0 }; handledMessages = _messages; } -void LoginHandler::handleMessage(MessageIn *msg) +void LoginHandler::setLoginData(LoginData *loginData) { - int code; + mLoginData = loginData; +} - switch (msg->getId()) +void LoginHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) { - case SMSG_CONNECTION_PROBLEM: - code = msg->readInt8(); - logger->log("Connection problem: %i", code); - - switch (code) { - case 0: - errorMessage = _("Authentication failed"); - break; - case 1: - errorMessage = _("No servers available"); - break; - case 2: - errorMessage = _("This account is already logged in"); - break; - default: - errorMessage = _("Unknown connection error"); - break; + case APMSG_LOGIN_RESPONSE: + handleLoginResponse(msg); + break; + case APMSG_REGISTER_RESPONSE: + handleRegisterResponse(msg); + break; + case APMSG_RECONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful login + if (errMsg == ERRMSG_OK) + { + state = STATE_CHAR_SELECT; } - state = ERROR_STATE; + // Login failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong magic_token"; + break; + case ERRMSG_FAILURE: + errorMessage = "Already logged in"; + break; + case LOGIN_SERVER_FULL: + errorMessage = "Server is full"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ERROR; + } + } break; - case SMSG_UPDATE_HOST: - int len; - - len = msg->readInt16() - 4; - mUpdateHost = msg->readString(len); - - logger->log("Received update host \"%s\" from login server", - mUpdateHost.c_str()); - break; - - case 0x0069: - // Skip the length word - msg->skip(2); - - n_server = (msg->getLength() - 47) / 32; - server_info = - (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server); - - mLoginData->session_ID1 = msg->readInt32(); - mLoginData->account_ID = msg->readInt32(); - mLoginData->session_ID2 = msg->readInt32(); - msg->skip(30); // unknown - mLoginData->sex = msg->readInt8(); - - for (int i = 0; i < n_server; i++) + case APMSG_PASSWORD_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) { - server_info[i] = new SERVER_INFO; - - server_info[i]->address = msg->readInt32(); - server_info[i]->port = msg->readInt16(); - server_info[i]->name = msg->readString(20); - server_info[i]->online_users = msg->readInt32(); - server_info[i]->updateHost = mUpdateHost; - msg->skip(2); // unknown + state = STATE_CHANGEPASSWORD; + } + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "New password incorrect"; + break; + case ERRMSG_FAILURE: + errorMessage = "Old password incorrect"; + break; + case ERRMSG_NO_LOGIN: + errorMessage = "Account not connected. Please login first."; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; - logger->log("Network: Server: %s (%s:%d)", - server_info[i]->name.c_str(), - ipToString(server_info[i]->address), - server_info[i]->port); + case APMSG_EMAIL_CHANGE_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful pass change + if (errMsg == ERRMSG_OK) + { + state = STATE_CHANGEEMAIL; } - state = CHAR_SERVER_STATE; + // pass change failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "New email address incorrect"; + break; + case ERRMSG_FAILURE: + errorMessage = "Old email address incorrect"; + break; + case ERRMSG_NO_LOGIN: + errorMessage = "Account not connected. Please login first."; + break; + case ERRMSG_EMAIL_ALREADY_EXISTS: + errorMessage = "The new Email Address already exists."; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } break; - case 0x006a: - code = msg->readInt8(); - logger->log("Login::error code: %i", code); + } +} - switch (code) { - case 0: - errorMessage = _("Unregistered ID"); - break; - case 1: - errorMessage = _("Wrong password"); - break; - case 2: - errorMessage = _("Account expired"); - break; - case 3: - errorMessage = _("Rejected from server"); - break; - case 4: +void LoginHandler::handleLoginResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); - errorMessage = _("You have been permanently banned from " - "the game. Please contact the GM Team."); - break; - case 6: - errorMessage = strprintf(_("You have been temporarily " - "banned from the game until " - "%s.\n Please contact the GM " - "team via the forums."), - msg->readString(20).c_str()); - break; - case 9: - errorMessage = _("This user name is already taken"); - break; - default: - errorMessage = _("Unknown error"); - break; - } - state = ERROR_STATE; - break; + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + state = STATE_CHAR_SELECT; + } + else + { + switch (errMsg) { + case LOGIN_INVALID_VERSION: + errorMessage = "Client version is too old"; + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong username or password"; + break; + case ERRMSG_FAILURE: + errorMessage = "Already logged in"; + break; + case LOGIN_SERVER_FULL: + errorMessage = "Server is full"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::handleRegisterResponse(MessageIn &msg) +{ + const int errMsg = msg.readInt8(); + + if (errMsg == ERRMSG_OK) + { + readUpdateHost(msg); + state = STATE_CHAR_SELECT; + } + else + { + switch (errMsg) { + case REGISTER_INVALID_VERSION: + errorMessage = "Client version is too old"; + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = "Wrong username, password or email address"; + break; + case REGISTER_EXISTS_USERNAME: + errorMessage = "Username already exists"; + break; + case REGISTER_EXISTS_EMAIL: + errorMessage = "Email address already exists"; + break; + default: + errorMessage = "Unknown error"; + break; + } + state = STATE_LOGIN_ERROR; + } +} + +void LoginHandler::readUpdateHost(MessageIn &msg) +{ + // Set the update host when included in the message + if (msg.getUnreadLength() > 0) + { + mLoginData->updateHost = msg.readString(); } } diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h index df86b634..015d6383 100644 --- a/src/net/loginhandler.h +++ b/src/net/loginhandler.h @@ -1,45 +1,47 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NET_LOGINHANDLER_H -#define NET_LOGINHANDLER_H - -#include <string> +#ifndef _TMW_NET_LOGINHANDLER_H +#define _TMW_NET_LOGINHANDLER_H #include "messagehandler.h" -struct LoginData; +class LoginData; class LoginHandler : public MessageHandler { public: LoginHandler(); - void handleMessage(MessageIn *msg); + void setLoginData(LoginData *loginData); - void setLoginData(LoginData *loginData) { mLoginData = loginData; }; + void handleMessage(MessageIn &msg); private: + void handleLoginResponse(MessageIn &msg); + void handleRegisterResponse(MessageIn &msg); + + void readUpdateHost(MessageIn &msg); + LoginData *mLoginData; - std::string mUpdateHost; }; -#endif +#endif // _TMW_NET_LOGINHANDLER_H diff --git a/src/net/logouthandler.cpp b/src/net/logouthandler.cpp new file mode 100644 index 00000000..6dea4c83 --- /dev/null +++ b/src/net/logouthandler.cpp @@ -0,0 +1,215 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "logouthandler.h" + +#include "messagein.h" +#include "protocol.h" + +#include "../main.h" + +LogoutHandler::LogoutHandler(): +mPassToken(NULL), mScenario(LOGOUT_EXIT), +mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false) +{ + static const Uint16 _messages[] = { + APMSG_LOGOUT_RESPONSE, + APMSG_UNREGISTER_RESPONSE, + GPMSG_DISCONNECT_RESPONSE, + CPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; +} + +void LogoutHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case APMSG_LOGOUT_RESPONSE: + { + int errMsg = msg.readInt8(); + + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutAccount = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutGame && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Accountserver: Not logged in"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case APMSG_UNREGISTER_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful unregistration + if (errMsg == ERRMSG_OK) + { + state = STATE_UNREGISTER; + } + // Unregistration failed + else + { + switch (errMsg) { + case ERRMSG_INVALID_ARGUMENT: + errorMessage = + "Accountserver: Wrong username or password"; + break; + default: + errorMessage = "Accountserver: Unknown error"; + break; + } + state = STATE_ACCOUNTCHANGE_ERROR; + } + } + break; + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutGame = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mPassToken) + { + *mPassToken = msg.readString(32); + mPassToken = NULL; + } + if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutChat) + state = STATE_FORCE_QUIT; + break; + } + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + case CPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + mLoggedOutChat = true; + + switch (mScenario) + { + case LOGOUT_SWITCH_CHARACTER: + if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; + break; + + case LOGOUT_SWITCH_ACCOUNTSERVER: + if (mLoggedOutAccount && mLoggedOutGame) + state = STATE_SWITCH_ACCOUNTSERVER; + break; + + case LOGOUT_EXIT: + default: + if (mLoggedOutAccount && mLoggedOutGame) + { + state = STATE_FORCE_QUIT; + } + break; + } + } + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Chatserver: Not logged in"; + break; + default: + errorMessage = "Chatserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void +LogoutHandler::setScenario(unsigned short scenario, std::string* passToken) +{ + mScenario = scenario; + mPassToken = passToken; +} + +void +LogoutHandler::reset() +{ + mPassToken = NULL; + mScenario = LOGOUT_EXIT; + mLoggedOutAccount = false; + mLoggedOutGame = false; + mLoggedOutChat = false; +} diff --git a/src/net/logouthandler.h b/src/net/logouthandler.h new file mode 100644 index 00000000..369eaa80 --- /dev/null +++ b/src/net/logouthandler.h @@ -0,0 +1,62 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_LOGOUTHANDLER_H +#define _TMW_NET_LOGOUTHANDLER_H + +#include <string> + +#include "messagehandler.h" + +/** + * The different scenarios for which LogoutHandler can be used + */ +enum { + LOGOUT_EXIT, + LOGOUT_SWITCH_ACCOUNTSERVER, + LOGOUT_SWITCH_CHARACTER +}; + +class LogoutHandler : public MessageHandler +{ + public: + LogoutHandler(); + + void handleMessage(MessageIn &msg); + + void setScenario(unsigned short scenario, + std::string* passToken = NULL); + + void reset(); + + void setAccountLoggedOut(){ mLoggedOutAccount = true; } + void setGameLoggedOut(){ mLoggedOutGame = true; } + void setChatLoggedOut(){ mLoggedOutChat = true; } + + private: + std::string* mPassToken; + unsigned short mScenario; + bool mLoggedOutAccount; + bool mLoggedOutGame; + bool mLoggedOutChat; +}; + +#endif diff --git a/src/net/messagehandler.cpp b/src/net/messagehandler.cpp index f1561a31..a765d0e8 100644 --- a/src/net/messagehandler.cpp +++ b/src/net/messagehandler.cpp @@ -22,21 +22,33 @@ #include <cassert> #include "messagehandler.h" +#ifdef TMWSERV_SUPPORT #include "network.h" +#else +#include "ea/network.h" +#endif -MessageHandler::MessageHandler(): - mNetwork(0) +MessageHandler::MessageHandler() +#ifdef EATHENA_SUPPORT + : mNetwork(0) +#endif { } MessageHandler::~MessageHandler() { +#ifdef TMWSERV_SUPPORT + Net::unregisterHandler(this); +#else if (mNetwork) mNetwork->unregisterHandler(this); +#endif } +#ifdef EATHENA_SUPPORT void MessageHandler::setNetwork(Network *network) { assert(!(network && mNetwork)); mNetwork = network; } +#endif diff --git a/src/net/messagehandler.h b/src/net/messagehandler.h index 45cdf8cd..261a8351 100644 --- a/src/net/messagehandler.h +++ b/src/net/messagehandler.h @@ -25,8 +25,13 @@ #include <SDL_types.h> class MessageIn; +#ifdef EATHENA_SUPPORT class Network; +#endif +/** + * \ingroup Network + */ class MessageHandler { public: @@ -35,12 +40,14 @@ class MessageHandler MessageHandler(); virtual ~MessageHandler(); - virtual void handleMessage(MessageIn *msg) =0; + virtual void handleMessage(MessageIn &msg) = 0; +#ifdef EATHENA_SUPPORT void setNetwork(Network *network); protected: Network *mNetwork; +#endif }; #endif diff --git a/src/net/messagein.cpp b/src/net/messagein.cpp index a288d936..813b440f 100644 --- a/src/net/messagein.cpp +++ b/src/net/messagein.cpp @@ -19,11 +19,16 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cassert> +#include "messagein.h" + +#ifdef TMWSERV_SUPPORT +#include <enet/enet.h> +#else #include <SDL.h> #include <SDL_endian.h> +#endif -#include "messagein.h" +#include <cassert> #define MAKEWORD(low,high) \ ((unsigned short)(((unsigned char)(low)) | \ @@ -38,32 +43,68 @@ MessageIn::MessageIn(const char *data, unsigned int length): mId = readInt16(); } -Sint8 MessageIn::readInt8() +int MessageIn::readInt8() { - assert(mPos < mLength); - return mData[mPos++]; + int value = -1; + if (mPos < mLength) + { + value = (unsigned char) mData[mPos]; + } + mPos += 1; + return value; } -Sint16 MessageIn::readInt16() +int MessageIn::readInt16() { - assert(mPos + 2 <= mLength); - mPos += 2; + int value = -1; + if (mPos + 2 <= mLength) + { +#ifdef TMWSERV_SUPPORT + uint16_t t; + memcpy(&t, mData + mPos, 2); + value = (unsigned short) ENET_NET_TO_HOST_16(t); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap16(*(Sint16*)(mData + (mPos - 2))); + value = SDL_Swap16(*(Sint16*)(mData + mPos)); #else - return (*(Sint16*)(mData + (mPos - 2))); + value = (*(Sint16*)(mData + mPos)); #endif +#endif // TMWSERV_SUPPORT + } + mPos += 2; + return value; } -Sint32 MessageIn::readInt32() +int MessageIn::readInt32() { - assert(mPos + 4 <= mLength); - mPos += 4; + int value = -1; + if (mPos + 4 <= mLength) + { +#ifdef TMWSERV_SUPPORT + uint32_t t; + memcpy(&t, mData + mPos, 4); + value = ENET_NET_TO_HOST_32(t); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap32(*(Sint32*)(mData + (mPos - 4))); + value = SDL_Swap32(*(Sint32*)(mData + mPos)); #else - return (*(Sint32*)(mData + (mPos - 4))); + value = (*(Sint32*)(mData + mPos)); #endif +#endif // TMWSERV_SUPPORT + } + mPos += 4; + return value; +} + +void MessageIn::readCoordinates(Uint16 &x, Uint16 &y) +{ + if (mPos + 3 <= mLength) + { + unsigned char const *p = reinterpret_cast< unsigned char const * >(mData + mPos); + x = p[0] | ((p[1] & 0x07) << 8); + y = (p[1] >> 3) | ((p[2] & 0x3F) << 5); + } + mPos += 3; } void MessageIn::readCoordinates(Uint16 &x, Uint16 &y, Uint8 &direction) @@ -164,21 +205,3 @@ std::string MessageIn::readString(int length) mPos += length; return readString; } - -Sint8& operator<<(Sint8 &lhs, MessageIn &msg) -{ - lhs = msg.readInt8(); - return lhs; -} - -Sint16& operator<<(Sint16 &lhs, MessageIn &msg) -{ - lhs = msg.readInt16(); - return lhs; -} - -Sint32& operator<<(Sint32 &lhs, MessageIn &msg) -{ - lhs = msg.readInt32(); - return lhs; -} diff --git a/src/net/messagein.h b/src/net/messagein.h index 0ff6e78a..0d0e9981 100644 --- a/src/net/messagein.h +++ b/src/net/messagein.h @@ -27,13 +27,11 @@ /** * Used for parsing an incoming message. + * + * \ingroup Network */ class MessageIn { - friend Sint8& operator<<(Sint8 &lhs, MessageIn &msg); - friend Sint16& operator<<(Sint16 &lhs, MessageIn &msg); - friend Sint32& operator<<(Sint32 &lhs, MessageIn &msg); - public: /** * Constructor. @@ -43,16 +41,27 @@ class MessageIn /** * Returns the message ID. */ - short getId() { return mId; } + int getId() const { return mId; } /** * Returns the message length. */ - unsigned int getLength() { return mLength; } + unsigned int getLength() const { return mLength; } + + /** + * Returns the length of unread data. + */ + unsigned int getUnreadLength() const { return mLength - mPos; } - Sint8 readInt8(); /**< Reads a byte. */ - Sint16 readInt16(); /**< Reads a short. */ - Sint32 readInt32(); /**< Reads a long. */ + int readInt8(); /**< Reads a byte. */ + int readInt16(); /**< Reads a short. */ + int readInt32(); /**< Reads a long. */ + + /** + * Reads a 3-byte block containing tile-based coordinates. Used by + * tmwserv. + */ + void readCoordinates(Uint16 &x, Uint16 &y); /** * Reads a special 3 byte block used by eAthena, containing x and y @@ -82,8 +91,14 @@ class MessageIn private: const char* mData; /**< The message data. */ unsigned int mLength; /**< The length of the data. */ - unsigned int mPos; /**< The position in the data. */ - short mId; /**< The message ID. */ + unsigned short mId; /**< The message ID. */ + + /** + * Actual position in the packet. From 0 to packet->length. + * A value bigger than packet->length means EOP was reached when + * reading it. + */ + unsigned int mPos; }; #endif diff --git a/src/net/messageout.cpp b/src/net/messageout.cpp index bf4957be..f7ab6b41 100644 --- a/src/net/messageout.cpp +++ b/src/net/messageout.cpp @@ -19,95 +19,131 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cstring> +#include "messageout.h" + +#ifdef TMWSERV_SUPPORT +#include <enet/enet.h> +#else +#include "ea/network.h" #include <SDL.h> #include <SDL_endian.h> -#include <string> +#endif -#include "messageout.h" -#include "network.h" +#include <cstring> +#include <string> +#ifdef TMWSERV_SUPPORT +MessageOut::MessageOut(short id): + mData(0), +#else MessageOut::MessageOut(Network *network): mNetwork(network), - mData(0), +#endif mDataSize(0), mPos(0) { +#ifdef TMWSERV_SUPPORT + writeInt16(id); +#else mData = mNetwork->mOutBuffer + mNetwork->mOutSize; +#endif +} + +#ifdef TMWSERV_SUPPORT +MessageOut::~MessageOut() +{ + free(mData); +} + +void MessageOut::expand(size_t bytes) +{ + mData = (char*)realloc(mData, bytes); + mDataSize = bytes; } +#endif void MessageOut::writeInt8(Sint8 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 1); +#else + mNetwork->mOutSize += 1; +#endif mData[mPos] = value; - mPos += sizeof(Sint8); - mNetwork->mOutSize+= sizeof(Sint8); + mPos += 1; } void MessageOut::writeInt16(Sint16 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 2); + uint16_t t = ENET_HOST_TO_NET_16(value); + memcpy(mData + mPos, &t, 2); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN (*(Sint16 *)(mData + mPos)) = SDL_Swap16(value); #else (*(Sint16 *)(mData + mPos)) = value; #endif - mPos += sizeof(Sint16); - mNetwork->mOutSize += sizeof(Sint16); + mNetwork->mOutSize += 2; +#endif // TMWSERV_SUPPORT + mPos += 2; } void MessageOut::writeInt32(Sint32 value) { +#ifdef TMWSERV_SUPPORT + expand(mPos + 4); + uint32_t t = ENET_HOST_TO_NET_32(value); + memcpy(mData + mPos, &t, 4); +#else #if SDL_BYTEORDER == SDL_BIG_ENDIAN (*(Sint32 *)(mData + mPos)) = SDL_Swap32(value); #else (*(Sint32 *)(mData + mPos)) = value; #endif - mPos += sizeof(Sint32); - mNetwork->mOutSize += sizeof(Sint32); + mNetwork->mOutSize += 4; +#endif // TMWSERV_SUPPORT + mPos += 4; } void MessageOut::writeString(const std::string &string, int length) { - std::string toWrite = string; - + int stringLength = string.length(); if (length < 0) { // Write the length at the start if not fixed - writeInt16(string.length()); + writeInt16(stringLength); + length = stringLength; } - else + else if (length < stringLength) { // Make sure the length of the string is no longer than specified - toWrite = string.substr(0, length); + stringLength = length; } +#ifdef TMWSERV_SUPPORT + expand(mPos + length); +#else + mNetwork->mOutSize += length; +#endif // Write the actual string - memcpy(&mData[mPos], (void*)toWrite.c_str(), toWrite.length()); - mPos += toWrite.length(); - mNetwork->mOutSize += toWrite.length(); + memcpy(mData + mPos, string.c_str(), stringLength); // Pad remaining space with zeros - if (length > (int)toWrite.length()) + if (length > stringLength) { - memset(&mData[mPos], '\0', length - toWrite.length()); - mPos += length - toWrite.length(); - mNetwork->mOutSize += length - toWrite.length(); + memset(mData + mPos + stringLength, '\0', length - stringLength); } + mPos += length; } -MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs) -{ - msg.writeInt8(rhs); - return msg; -} - -MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs) +char *MessageOut::getData() const { - msg.writeInt16(rhs); - return msg; + return mData; } -MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs) +unsigned int MessageOut::getDataSize() const { - msg.writeInt32(rhs); - return msg; + return mDataSize; } diff --git a/src/net/messageout.h b/src/net/messageout.h index b3a4ef68..bc701b92 100644 --- a/src/net/messageout.h +++ b/src/net/messageout.h @@ -25,26 +25,38 @@ #include <iosfwd> #include <SDL_types.h> +#ifdef EATHENA_SUPPORT class Network; +#endif /** * Used for building an outgoing message. + * + * With tmwserv, the message is sent using Net::Connection::send() when + * finished. + * + * \ingroup Network */ class MessageOut { - friend MessageOut& operator<<(MessageOut &msg, const Sint8 &rhs); - friend MessageOut& operator<<(MessageOut &msg, const Sint16 &rhs); - friend MessageOut& operator<<(MessageOut &msg, const Sint32 &rhs); - public: /** * Constructor. */ +#ifdef TMWSERV_SUPPORT + MessageOut(short id); + + /** + * Destructor. + */ + ~MessageOut(); +#else MessageOut(Network *network); +#endif void writeInt8(Sint8 value); /**< Writes a byte. */ void writeInt16(Sint16 value); /**< Writes a short. */ - void writeInt32(Sint32 value); /**< Writes a long. */ + void writeInt32(Sint32 value); /**< Writes a long. */ /** * Writes a string. If a fixed length is not given (-1), it is stored @@ -52,8 +64,29 @@ class MessageOut */ void writeString(const std::string &string, int length = -1); + /** + * Returns the content of the message. + */ + char *getData() const; + + /** + * Returns the length of the data. + */ + unsigned int getDataSize() const; + private: +#ifdef TMWSERV_SUPPORT + /** + * Expand the packet data to be able to hold more data. + * + * NOTE: For performance enhancements this method could allocate extra + * memory in advance instead of expanding size every time more data is + * added. + */ + void expand(size_t size); +#else Network *mNetwork; +#endif char *mData; /**< Data building up. */ unsigned int mDataSize; /**< Size of data. */ diff --git a/src/net/network.cpp b/src/net/network.cpp index 3fa046c4..57e368e2 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -1,436 +1,169 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <sstream> - -#include "messagehandler.h" -#include "messagein.h" #include "network.h" -#include "../log.h" -#include "../utils/stringutils.h" - -/** Warning: buffers and other variables are shared, - so there can be only one connection active at a time */ - -short packet_lengths[] = { - 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -// #0x0040 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, - 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, -// #0x0080 - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, - 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, - 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, - 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, -// #0x00C0 - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, - 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, - 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, - 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, -// #0x0100 - 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, - 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, - 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, - 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, -// #0x0140 - 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, - 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, - -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, - 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, -// #0x0180 - 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, - 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6, - 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, - 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, -// #0x01C0 - 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28, - 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, - 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, - -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, -// #0x200 - 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -}; - -const unsigned int BUFFER_SIZE = 65536; +#include <enet/enet.h> -int networkThread(void *data) -{ - Network *network = static_cast<Network*>(data); - - if (!network->realConnect()) - return -1; +#include <map> - network->receive(); +#include "connection.h" +#include "internal.h" +#include "messagehandler.h" +#include "messagein.h" - return 0; -} +#include "../log.h" -Network::Network(): - mSocket(0), - mAddress(), mPort(0), - mInBuffer(new char[BUFFER_SIZE]), - mOutBuffer(new char[BUFFER_SIZE]), - mInSize(0), mOutSize(0), - mToSkip(0), - mState(IDLE), - mWorkerThread(0) -{ - mMutex = SDL_CreateMutex(); +/** + * The local host which is shared for all outgoing connections. + */ +namespace { + ENetHost *client; } -Network::~Network() -{ - clearHandlers(); - - if (mState != IDLE && mState != NET_ERROR) - disconnect(); - - SDL_DestroyMutex(mMutex); - - delete[] mInBuffer; - delete[] mOutBuffer; -} +typedef std::map<unsigned short, MessageHandler*> MessageHandlers; +typedef MessageHandlers::iterator MessageHandlerIterator; +static MessageHandlers mMessageHandlers; -bool Network::connect(const std::string &address, short port) +void Net::initialize() { - if (mState != IDLE && mState != NET_ERROR) + if (enet_initialize()) { - logger->log("Tried to connect an already connected socket!"); - return false; + logger->error("Failed to initialize ENet."); } - if (address.empty()) + client = enet_host_create(NULL, 3, 0, 0); + + if (!client) { - setError("Empty address given to Network::connect()!"); - return false; + logger->error("Failed to create the local host."); } +} - logger->log("Network::Connecting to %s:%i", address.c_str(), port); - - mAddress = address; - mPort = port; - - // Reset to sane values - mOutSize = 0; - mInSize = 0; - mToSkip = 0; +void Net::finalize() +{ + if (!client) + return; // Wasn't initialized at all - mState = CONNECTING; - mWorkerThread = SDL_CreateThread(networkThread, this); - if (!mWorkerThread) - { - setError("Unable to create network worker thread"); - return false; + if (Net::connections) { + logger->error("Tried to shutdown the network subsystem while there " + "are network connections left!"); } - return true; + clearHandlers(); + enet_deinitialize(); } -void Network::disconnect() +Net::Connection *Net::getConnection() { - mState = IDLE; - - if (mWorkerThread) + if (!client) { - SDL_WaitThread(mWorkerThread, NULL); - mWorkerThread = NULL; + logger->error("Tried to instantiate a network object before " + "initializing the network subsystem!"); } - if (mSocket) - { - SDLNet_TCP_Close(mSocket); - mSocket = 0; - } + return new Net::Connection(client); } -void Network::registerHandler(MessageHandler *handler) +void Net::registerHandler(MessageHandler *handler) { for (const Uint16 *i = handler->handledMessages; *i; i++) { mMessageHandlers[*i] = handler; } - - handler->setNetwork(this); } -void Network::unregisterHandler(MessageHandler *handler) +void Net::unregisterHandler(MessageHandler *handler) { for (const Uint16 *i = handler->handledMessages; *i; i++) { mMessageHandlers.erase(*i); } - - handler->setNetwork(0); } -void Network::clearHandlers() +void Net::clearHandlers() { - MessageHandlerIterator i; - for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++) - { - i->second->setNetwork(0); - } mMessageHandlers.clear(); } -void Network::dispatchMessages() -{ - while (messageReady()) - { - MessageIn msg = getNextMessage(); - - MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); - - if (iter != mMessageHandlers.end()) - iter->second->handleMessage(&msg); - else - logger->log("Unhandled packet: %x", msg.getId()); - - skip(msg.getLength()); - } -} - -void Network::flush() -{ - if (!mOutSize || mState != CONNECTED) - return; - - int ret; - - - SDL_mutexP(mMutex); - ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); - if (ret < (int)mOutSize) - { - setError("Error in SDLNet_TCP_Send(): " + - std::string(SDLNet_GetError())); - } - mOutSize = 0; - SDL_mutexV(mMutex); -} - -void Network::skip(int len) -{ - SDL_mutexP(mMutex); - mToSkip += len; - if (!mInSize) - { - SDL_mutexV(mMutex); - return; - } - if (mInSize >= mToSkip) - { - mInSize -= mToSkip; - memmove(mInBuffer, mInBuffer + mToSkip, mInSize); - mToSkip = 0; - } - else - { - mToSkip -= mInSize; - mInSize = 0; - } - SDL_mutexV(mMutex); -} - -bool Network::messageReady() -{ - int len = -1; - - SDL_mutexP(mMutex); - if (mInSize >= 2) - { - len = packet_lengths[readWord(0)]; - - if (len == -1 && mInSize > 4) - len = readWord(2); - - } - - bool ret = (mInSize >= static_cast<unsigned int>(len)); - SDL_mutexV(mMutex); - - return ret; -} - -MessageIn Network::getNextMessage() +/** + * Dispatches a message to the appropriate message handler and + * destroys it afterwards. + */ +namespace { - while (!messageReady()) + void dispatchMessage(ENetPacket *packet) { - if (mState == NET_ERROR) - break; - } - - SDL_mutexP(mMutex); - int msgId = readWord(0); - int len = packet_lengths[msgId]; - - if (len == -1) - len = readWord(2); - -#ifdef DEBUG - logger->log("Received packet 0x%x of length %d", msgId, len); -#endif + MessageIn msg((const char *)packet->data, packet->dataLength); - MessageIn msg(mInBuffer, len); - SDL_mutexV(mMutex); - - return msg; -} - -bool Network::realConnect() -{ - IPaddress ipAddress; - - if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1) - { - std::string error = "Unable to resolve host \"" + mAddress + "\""; - setError(error); - logger->log("SDLNet_ResolveHost: %s", error.c_str()); - return false; - } + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); - mState = CONNECTING; + if (iter != mMessageHandlers.end()) { + //logger->log("Received packet %x (%i B)", + // msg.getId(), msg.getLength()); + iter->second->handleMessage(msg); + } + else { + logger->log("Unhandled packet %x (%i B)", + msg.getId(), msg.getLength()); + } - mSocket = SDLNet_TCP_Open(&ipAddress); - if (!mSocket) - { - logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); - setError(SDLNet_GetError()); - return false; + // Clean up the packet now that we're done using it. + enet_packet_destroy(packet); } - - logger->log("Network::Started session with %s:%i", - ipToString(ipAddress.host), ipAddress.port); - - mState = CONNECTED; - - return true; } -void Network::receive() +void Net::flush() { - SDLNet_SocketSet set; - - if (!(set = SDLNet_AllocSocketSet(1))) - { - setError("Error in SDLNet_AllocSocketSet(): " + - std::string(SDLNet_GetError())); - return; - } - - if (SDLNet_TCP_AddSocket(set, mSocket) == -1) - { - setError("Error in SDLNet_AddSocket(): " + - std::string(SDLNet_GetError())); - } + ENetEvent event; - while (mState == CONNECTED) + // Wait up to 10 milliseconds for an event. + while (enet_host_service(client, &event, 10) > 0) { - // TODO Try to get this to block all the time while still being able - // to escape the loop - int numReady = SDLNet_CheckSockets(set, ((Uint32)500)); - int ret; - switch (numReady) + switch (event.type) { - case -1: - logger->log("Error: SDLNet_CheckSockets"); - // FALLTHROUGH - case 0: + case ENET_EVENT_TYPE_CONNECT: + logger->log("Connected to port %d.", event.peer->address.port); + // Store any relevant server information here. + event.peer->data = 0; break; - case 1: - // Receive data from the socket - SDL_mutexP(mMutex); - ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize); + case ENET_EVENT_TYPE_RECEIVE: + dispatchMessage(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + logger->log("Disconnected."); + // Reset the server information. + event.peer->data = 0; + break; - if (!ret) - { - // We got disconnected - mState = IDLE; - logger->log("Disconnected."); - } - else if (ret < 0) - { - setError("Error in SDLNet_TCP_Recv(): " + - std::string(SDLNet_GetError())); - } - else { - mInSize += ret; - if (mToSkip) - { - if (mInSize >= mToSkip) - { - mInSize -= mToSkip; - memmove(mInBuffer, mInBuffer + mToSkip, mInSize); - mToSkip = 0; - } - else - { - mToSkip -= mInSize; - mInSize = 0; - } - } - } - SDL_mutexV(mMutex); + case ENET_EVENT_TYPE_NONE: + logger->log("No event during 10 milliseconds."); break; default: - // more than one socket is ready.. - // this should not happen since we only listen once socket. - std::stringstream errorStream; - errorStream << "Error in SDLNet_TCP_Recv(), " << numReady - << " sockets are ready: " << SDLNet_GetError(); - setError(errorStream.str()); + logger->log("Unhandled enet event."); break; } } - - if (SDLNet_TCP_DelSocket(set, mSocket) == -1) - { - logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); - } - - SDLNet_FreeSocketSet(set); -} - -void Network::setError(const std::string& error) -{ - logger->log("Network error: %s", error.c_str()); - mError = error; - mState = NET_ERROR; -} - -Uint16 Network::readWord(int pos) -{ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - return SDL_Swap16((*(Uint16*)(mInBuffer+(pos)))); -#else - return (*(Uint16*)(mInBuffer+(pos))); -#endif } diff --git a/src/net/network.h b/src/net/network.h index 02fe7538..13576e79 100644 --- a/src/net/network.h +++ b/src/net/network.h @@ -1,118 +1,79 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef NETWORK_ -#define NETWORK_ +#ifndef _TMW_NET_NETWORK_H +#define _TMW_NET_NETWORK_H -#include <map> -#include <SDL_net.h> -#include <SDL_thread.h> -#include <string> +#include <iosfwd> /** - * Protocol version, reported to the eAthena char and mapserver who can adjust - * the protocol accordingly. + * \defgroup Network Core network layer */ -#define CLIENT_PROTOCOL_VERSION 1 class MessageHandler; -class MessageIn; +class MessageOut; -class Network; - -class Network +/** + * \ingroup Network + */ +namespace Net { - public: - friend int networkThread(void *data); - friend class MessageOut; - - Network(); - - ~Network(); - - bool connect(const std::string &address, short port); - - void disconnect(); - - void registerHandler(MessageHandler *handler); - - void unregisterHandler(MessageHandler *handler); - - void clearHandlers(); - - int getState() const { return mState; } - - const std::string& getError() const { return mError; } - - bool isConnected() const { return mState == CONNECTED; } - - int getInSize() const { return mInSize; } - - void skip(int len); - - bool messageReady(); - - MessageIn getNextMessage(); - - void dispatchMessages(); - - void flush(); - - // ERROR replaced by NET_ERROR because already defined in Windows - enum { - IDLE, - CONNECTED, - CONNECTING, - DATA, - NET_ERROR - }; - - protected: - void setError(const std::string& error); - - Uint16 readWord(int pos); - - bool realConnect(); - - void receive(); - - TCPsocket mSocket; - - std::string mAddress; - short mPort; - - char *mInBuffer, *mOutBuffer; - unsigned int mInSize, mOutSize; - - unsigned int mToSkip; - - int mState; - std::string mError; - - SDL_Thread *mWorkerThread; - SDL_mutex *mMutex; - - typedef std::map<Uint16, MessageHandler*> MessageHandlers; - typedef MessageHandlers::iterator MessageHandlerIterator; - MessageHandlers mMessageHandlers; -}; + class Connection; + + /** + * Initializes the network subsystem. + */ + void initialize(); + + /** + * Finalizes the network subsystem. + */ + void finalize(); + + /** + * Returns a new Connection object. Should be deleted by the caller. + */ + Connection *getConnection(); + + /** + * Registers a message handler. A message handler handles a certain + * subset of incoming messages. + */ + void registerHandler(MessageHandler *handler); + + /** + * Unregisters a message handler. + */ + void unregisterHandler(MessageHandler *handler); + + /** + * Clears all registered message handlers. + */ + void clearHandlers(); + + /* + * Handles all events and dispatches incoming messages to the + * registered handlers + */ + void flush(); +} #endif diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index a6dc216b..30507537 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -1,111 +1,86 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" #include "npchandler.h" + +#include "messagein.h" #include "protocol.h" #include "../beingmanager.h" -#include "../localplayer.h" #include "../npc.h" -#include "../gui/npc_text.h" -#include "../gui/npcintegerdialog.h" #include "../gui/npclistdialog.h" -#include "../gui/npcstringdialog.h" +#include "../gui/npcpostdialog.h" +#include "../gui/npc_text.h" -extern NpcIntegerDialog *npcIntegerDialog; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; -extern NpcStringDialog *npcStringDialog; +extern NpcPostDialog *npcPostDialog; NPCHandler::NPCHandler() { static const Uint16 _messages[] = { - SMSG_NPC_CHOICE, - SMSG_NPC_MESSAGE, - SMSG_NPC_NEXT, - SMSG_NPC_CLOSE, - SMSG_NPC_INT_INPUT, - SMSG_NPC_STR_INPUT, + GPMSG_NPC_CHOICE, + GPMSG_NPC_POST, + GPMSG_NPC_MESSAGE, + GPMSG_NPC_ERROR, 0 }; handledMessages = _messages; } -void NPCHandler::handleMessage(MessageIn *msg) +void NPCHandler::handleMessage(MessageIn &msg) { - int id; - - switch (msg->getId()) + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) { - case SMSG_NPC_CHOICE: - msg->readInt16(); // length - id = msg->readInt32(); - player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); - npcListDialog->setVisible(true); - break; - - case SMSG_NPC_MESSAGE: - msg->readInt16(); // length - id = msg->readInt32(); - player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->addText(msg->readString(msg->getLength() - 8)); - npcListDialog->setVisible(false); - npcTextDialog->setVisible(true); - break; + return; + } - case SMSG_NPC_CLOSE: - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->showCloseButton(); - break; + current_npc = static_cast< NPC * >(being); - case SMSG_NPC_NEXT: - // Next button in NPC dialog, currently unused - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcTextDialog->showNextButton(); + switch (msg.getId()) + { + case GPMSG_NPC_CHOICE: + npcListDialog->reset(); + while (msg.getUnreadLength()) + { + npcListDialog->addItem(msg.readString()); + } + npcListDialog->setVisible(true); break; - case SMSG_NPC_INT_INPUT: - // Request for an integer - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcIntegerDialog->setRange(0, 2147483647); - npcIntegerDialog->setDefaultValue(0); - npcIntegerDialog->setVisible(true); - npcIntegerDialog->requestFocus(); + case GPMSG_NPC_POST: + npcTextDialog->setVisible(false); + npcPostDialog->clear(); + npcPostDialog->setVisible(true); break; - case SMSG_NPC_STR_INPUT: - // Request for a string - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); - npcStringDialog->setValue(""); - npcStringDialog->setVisible(true); - npcStringDialog->requestFocus(); + case GPMSG_NPC_ERROR: + current_npc = NULL; + case GPMSG_NPC_MESSAGE: + npcTextDialog->addText(msg.readString(msg.getUnreadLength())); + npcListDialog->setVisible(false); + npcTextDialog->setVisible(true); + npcPostDialog->setVisible(false); break; } } diff --git a/src/net/npchandler.h b/src/net/npchandler.h index 7ac962eb..18ab0a05 100644 --- a/src/net/npchandler.h +++ b/src/net/npchandler.h @@ -29,7 +29,7 @@ class NPCHandler : public MessageHandler public: NPCHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); }; #endif diff --git a/src/net/partyhandler.cpp b/src/net/partyhandler.cpp index 96200add..60c51821 100644 --- a/src/net/partyhandler.cpp +++ b/src/net/partyhandler.cpp @@ -1,122 +1,103 @@ /* * The Mana World - * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <guichan/actionlistener.hpp> - +#include <iostream> #include "partyhandler.h" + #include "protocol.h" #include "messagein.h" -#include "../gui/chat.h" -#include "../gui/confirm_dialog.h" +#include "chatserver/chatserver.h" -#include "../beingmanager.h" -#include "../party.h" +#include "../gui/chat.h" +#include "../gui/partywindow.h" +#include "../log.h" +#include "../localplayer.h" -PartyHandler::PartyHandler(Party *party) : mParty(party) +PartyHandler::PartyHandler() { static const Uint16 _messages[] = { - SMSG_PARTY_CREATE, - SMSG_PARTY_INFO, - SMSG_PARTY_INVITE, - SMSG_PARTY_INVITED, - SMSG_PARTY_SETTINGS, - SMSG_PARTY_MEMBER_INFO, - SMSG_PARTY_LEAVE, - SMSG_PARTY_UPDATE_HP, - SMSG_PARTY_UPDATE_COORDS, - SMSG_PARTY_MESSAGE, + CPMSG_PARTY_INVITE_RESPONSE, + CPMSG_PARTY_INVITED, + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE, + CPMSG_PARTY_QUIT_RESPONSE, + CPMSG_PARTY_NEW_MEMBER, + CPMSG_PARTY_MEMBER_LEFT, 0 }; handledMessages = _messages; + } -void PartyHandler::handleMessage(MessageIn *msg) +void PartyHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_PARTY_CREATE: - mParty->createResponse(msg->readInt8()); - break; - case SMSG_PARTY_INFO: - break; - case SMSG_PARTY_INVITE: + case CPMSG_PARTY_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - std::string nick = msg->readString(24); - int status = msg->readInt8(); - mParty->inviteResponse(nick, status); - break; + } - case SMSG_PARTY_INVITED: + } break; + + case CPMSG_PARTY_INVITED: + { + std::string inviter = msg.readString(); + partyWindow->showPartyInvite(inviter); + } break; + + case CPMSG_PARTY_ACCEPT_INVITE_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - int id = msg->readInt32(); - Being *being = beingManager->findBeing(id); - if (!being) - { - break; - } - std::string nick; - int gender = 0; - std::string partyName = ""; - if (being->getType() != Being::PLAYER) - { - nick = ""; - } - else - { - nick = being->getName(); - gender = being->getGender(); - partyName = msg->readString(24); - } - mParty->invitedAsk(nick, gender, partyName); - break; + player_node->setInParty(true); + chatWindow->chatLog("Joined party"); } - case SMSG_PARTY_SETTINGS: - break; - case SMSG_PARTY_MEMBER_INFO: - break; - case SMSG_PARTY_LEAVE: + } + + case CPMSG_PARTY_QUIT_RESPONSE: + { + if (msg.readInt8() == ERRMSG_OK) { - /*int id = */msg->readInt32(); - std::string nick = msg->readString(24); - /*int fail = */msg->readInt8(); - mParty->leftResponse(nick); - break; - } - case SMSG_PARTY_UPDATE_HP: - break; - case SMSG_PARTY_UPDATE_COORDS: - break; - case SMSG_PARTY_MESSAGE: - { // new block to enable local variables - int msgLength = msg->readInt16() - 8; - if (msgLength <= 0) - { - return; - } - int id = msg->readInt32(); - Being *being = beingManager->findBeing(id); - std::string chatMsg = msg->readString(msgLength); - mParty->receiveChat(being, chatMsg); + player_node->setInParty(false); } - break; + } break; + + case CPMSG_PARTY_NEW_MEMBER: + { + msg.readInt16(); // being id + std::string name = msg.readString(); + + chatWindow->chatLog(name + " joined the party"); + + if (!player_node->getInParty()) + player_node->setInParty(true); + + partyWindow->addPartyMember(name); + } break; + + case CPMSG_PARTY_MEMBER_LEFT: + { + partyWindow->removePartyMember(msg.readString()); + } break; } } diff --git a/src/net/partyhandler.h b/src/net/partyhandler.h index fc02bf0a..b4257c34 100644 --- a/src/net/partyhandler.h +++ b/src/net/partyhandler.h @@ -1,39 +1,41 @@ /* * The Mana World - * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net> + * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef PARTYHANDLER_H -#define PARTYHANDLER_H +#ifndef _TMW_NET_PARTYHANDLER_H +#define _TMW_NET_PARTYHANDLER_H #include "messagehandler.h" -class Party; +#include <string> class PartyHandler : public MessageHandler { - public: - PartyHandler(Party *party); +public: + PartyHandler(); + + void handleMessage(MessageIn &msg); + +protected: - void handleMessage(MessageIn *msg); - private: - Party *mParty; }; #endif + diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index fc3506fb..b4e2f328 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -1,33 +1,34 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "messagein.h" #include "playerhandler.h" + +#include "messagein.h" #include "protocol.h" #include "../engine.h" #include "../localplayer.h" #include "../log.h" +#include "../particle.h" #include "../npc.h" -#include "../units.h" #include "../gui/buy.h" #include "../gui/chat.h" @@ -39,9 +40,6 @@ #include "../gui/skill.h" #include "../gui/viewport.h" -#include "../utils/stringutils.h" -#include "../utils/gettext.h" - // TODO Move somewhere else OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; @@ -52,9 +50,10 @@ extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; -// Max. distance we are willing to scroll after a teleport; -// everything beyond will reset the port hard. -static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; +/* Max. distance we are willing to scroll after a teleport; + * everything beyond will reset the port hard. + */ +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; /** * Listener used for handling the overweigth message. @@ -86,7 +85,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } } deathListener; } @@ -94,317 +93,192 @@ namespace { PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { - SMSG_WALK_RESPONSE, - SMSG_PLAYER_WARP, - SMSG_PLAYER_STAT_UPDATE_1, - SMSG_PLAYER_STAT_UPDATE_2, - SMSG_PLAYER_STAT_UPDATE_3, - SMSG_PLAYER_STAT_UPDATE_4, - SMSG_PLAYER_STAT_UPDATE_5, - SMSG_PLAYER_STAT_UPDATE_6, - SMSG_PLAYER_ARROW_MESSAGE, + GPMSG_PLAYER_MAP_CHANGE, + GPMSG_PLAYER_SERVER_CHANGE, + GPMSG_PLAYER_ATTRIBUTE_CHANGE, + GPMSG_PLAYER_EXP_CHANGE, + GPMSG_LEVELUP, + GPMSG_LEVEL_PROGRESS, + GPMSG_RAISE_ATTRIBUTE_RESPONSE, + GPMSG_LOWER_ATTRIBUTE_RESPONSE, 0 }; handledMessages = _messages; } -void PlayerHandler::handleMessage(MessageIn *msg) +void PlayerHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_WALK_RESPONSE: - /* - * This client assumes that all walk messages succeed, - * and that the server will send a correction notice - * otherwise. - */ + case GPMSG_PLAYER_MAP_CHANGE: + handleMapChangeMessage(msg); break; - case SMSG_PLAYER_WARP: - { - std::string mapPath = msg->readString(16); - bool nearby; - Uint16 x = msg->readInt16(); - Uint16 y = msg->readInt16(); - - logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); - - /* - * We must clear the local player's target *before* the call - * to changeMap, as it deletes all beings. - */ - player_node->stopAttack(); - - nearby = (engine->getCurrentMapName() == mapPath); - - // Switch the actual map, deleting the previous one if necessary - engine->changeMap(mapPath); + case GPMSG_PLAYER_SERVER_CHANGE: + { // TODO: Implement reconnecting to another game server + std::string token = msg.readString(32); + std::string address = msg.readString(); + int port = msg.readInt16(); + logger->log("Changing server to %s:%d", address.c_str(), port); + } break; - if (current_npc) current_npc->handleDeath(); - - float scrollOffsetX = 0.0f; - float scrollOffsetY = 0.0f; + case GPMSG_PLAYER_ATTRIBUTE_CHANGE: + { + logger->log("ATTRIBUTE UPDATE:"); + while (msg.getUnreadLength()) + { + int stat = msg.readInt8(); + int base = msg.readInt16(); + int value = msg.readInt16(); + logger->log("%d set to %d %d", stat, base, value); - /* Scroll if neccessary */ - if (!nearby - || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + if (stat == BASE_ATTR_HP) { - scrollOffsetX = (x - player_node->mX) * 32; - scrollOffsetY = (y - player_node->mY) * 32; + player_node->setMaxHp(base); + player_node->setHp(value); } + else if (stat < NB_CHARACTER_ATTRIBUTES) + { + if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END + && player_node->getAttributeBase(stat) < base + && player_node->getAttributeBase(stat) > -1) + { + Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); + player_node->controlParticle(effect); + } - player_node->setAction(Being::STAND); - player_node->mFrame = 0; - player_node->mX = x; - player_node->mY = y; - - logger->log("Adjust scrolling by %d:%d", - (int)scrollOffsetX, - (int)scrollOffsetY); - - viewport->scrollBy(scrollOffsetX, scrollOffsetY); + player_node->setAttributeBase(stat, base); + player_node->setAttributeEffective(stat, value); + } + else + { + logger->log("Warning: server wants to update unknown " + "attribute %d to %d", stat, value); + } } - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_1: + case GPMSG_PLAYER_EXP_CHANGE: + { + logger->log("EXP Update"); + while (msg.getUnreadLength()) { - Sint16 type = msg->readInt16(); - Uint32 value = msg->readInt32(); + int skill = msg.readInt8(); + int current = msg.readInt32(); + int next = msg.readInt32(); - switch (type) + if (skill < CHAR_SKILL_NB) { - //case 0x0000: - // player_node->setWalkSpeed(msg->readInt32()); - // break; - case 0x0005: player_node->mHp = value; break; - case 0x0006: player_node->mMaxHp = value; break; - case 0x0007: player_node->mMp = value; break; - case 0x0008: player_node->mMaxMp = value; break; - case 0x0009: - player_node->mStatsPointsToAttribute = value; - break; - case 0x000b: player_node->mLevel = value; break; - case 0x000c: - player_node->mSkillPoint = value; - skillDialog->update(); - break; - case 0x0018: - if (value >= player_node->mMaxWeight / 2 && - player_node->mTotalWeight < - player_node->mMaxWeight / 2) - { - weightNotice = new OkDialog(_("Message"), - _("You are carrying more than " - "half your weight. You are " - "unable to regain health.")); - weightNotice->addActionListener( - &weightListener); - } - player_node->mTotalWeight = value; - break; - case 0x0019: player_node->mMaxWeight = value; break; - case 0x0029: player_node->ATK = value; break; - case 0x002b: player_node->MATK = value; break; - case 0x002d: player_node->DEF = value; break; - case 0x002e: player_node->DEF_BONUS = value; break; - case 0x002f: player_node->MDEF = value; break; - case 0x0031: player_node->HIT = value; break; - case 0x0032: player_node->FLEE = value; break; - case 0x0035: player_node->mAttackSpeed = value; break; - case 0x0037: player_node->mJobLevel = value; break; + player_node->setExperience(skill, current, next); } - - if (player_node->mHp == 0 && !deathNotice) + else { - static char const *const deadMsg[] = - { - _("You are dead."), - _("We regret to inform you that your character was " - "killed in battle."), - _("You are not that alive anymore."), - _("The cold hands of the grim reaper are grabbing for " - "your soul."), - _("Game Over!"), - _("Insert coin to continue"), - _("No, kids. Your character did not really die. It... " - "err... went to a better place."), - _("Your plan of breaking your enemies weapon by " - "bashing it with your throat failed."), - _("I guess this did not run too well."), - // NetHack reference: - _("Do you want your possessions identified?"), - // Secret of Mana reference: - _("Sadly, no trace of you was ever found..."), - // Final Fantasy VI reference: - _("Annihilated."), - // Earthbound reference: - _("Looks like you got your head handed to you."), - // Leisure Suit Larry 1 reference: - _("You screwed up again, dump your body down the tubes " - "and get you another one."), - // Monty Python references (Dead Parrot sketch mostly): - _("You're not dead yet. You're just resting."), - _("You are no more."), - _("You have ceased to be."), - _("You've expired and gone to meet your maker."), - _("You're a stiff."), - _("Bereft of life, you rest in peace."), - _("If you weren't so animated, you'd be pushing up the " - "daisies."), - _("Your metabolic processes are now history."), - _("You're off the twig."), - _("You've kicked the bucket."), - _("You've shuffled off your mortal coil, run down the " - "curtain and joined the bleedin' choir invisibile."), - _("You are an ex-player."), - _("You're pining for the fjords.") - }; - std::string message(deadMsg[rand()%27]); - - deathNotice = new OkDialog(_("Message"), message); - deathNotice->addActionListener(&deathListener); - player_node->setAction(Being::DEAD); + logger->log("Warning: server wants to update experience of unknown " + "skill %d to %d / %d", skill, current, next); } } - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_2: - switch (msg->readInt16()) { - case 0x0001: - player_node->setXp(msg->readInt32()); - break; - case 0x0002: - player_node->mJobXp = msg->readInt32(); - break; - case 0x0014: { - Uint32 curGp = player_node->mGp; - player_node->mGp = msg->readInt32(); - if (player_node->mGp > curGp) - chatWindow->chatLog(_("You picked up ") + - Units::formatCurrency(player_node->mGp - - curGp), BY_SERVER); - } - break; - case 0x0016: - player_node->mXpForNextLevel = msg->readInt32(); - break; - case 0x0017: - player_node->mJobXpForNextLevel = msg->readInt32(); - break; - } - break; - - case SMSG_PLAYER_STAT_UPDATE_3: - { - Sint32 type = msg->readInt32(); - Sint32 base = msg->readInt32(); - Sint32 bonus = msg->readInt32(); - Sint32 total = base + bonus; + case GPMSG_LEVELUP: + { + player_node->setLevel(msg.readInt16()); + player_node->setCharacterPoints(msg.readInt16()); + player_node->setCorrectionPoints(msg.readInt16()); + Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + player_node->controlParticle(effect); + } break; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; - break; - } - } - break; - case SMSG_PLAYER_STAT_UPDATE_4: - { - Sint16 type = msg->readInt16(); - Sint8 fail = msg->readInt8(); - Sint8 value = msg->readInt8(); + case GPMSG_LEVEL_PROGRESS: + { + logger->log("Level Progress Update"); + player_node->setLevelProgress(msg.readInt8()); + } break; - if (fail != 1) - break; - switch (type) { - case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; - break; - case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; - break; - case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; - break; - case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; - break; - case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; - break; - case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; - break; - } + case GPMSG_RAISE_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setCharacterPoints(0); + player_node->setAttributeBase(attrNum, attrValue); + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum); + int points = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(points); + int attrValue = player_node->getAttributeBase(attrNum) - 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; } - break; - - // Updates stats and status points - case SMSG_PLAYER_STAT_UPDATE_5: - player_node->mStatsPointsToAttribute = msg->readInt16(); - player_node->mAttr[LocalPlayer::STR] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8(); - player_node->mAttr[LocalPlayer::AGI] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8(); - player_node->mAttr[LocalPlayer::VIT] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8(); - player_node->mAttr[LocalPlayer::INT] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8(); - player_node->mAttr[LocalPlayer::DEX] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8(); - player_node->mAttr[LocalPlayer::LUK] = msg->readInt8(); - player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8(); - player_node->ATK = msg->readInt16(); // ATK - player_node->ATK_BONUS = msg->readInt16(); // ATK bonus - player_node->MATK = msg->readInt16(); // MATK max - player_node->MATK_BONUS = msg->readInt16(); // MATK min - player_node->DEF = msg->readInt16(); // DEF - player_node->DEF_BONUS = msg->readInt16(); // DEF bonus - player_node->MDEF = msg->readInt16(); // MDEF - player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus - player_node->HIT = msg->readInt16(); // HIT - player_node->FLEE = msg->readInt16(); // FLEE - player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus - msg->readInt16(); // critical - msg->readInt16(); // unknown - break; + } break; - case SMSG_PLAYER_STAT_UPDATE_6: - switch (msg->readInt16()) { - case 0x0020: - player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8(); - break; - case 0x0021: - player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8(); - break; - case 0x0022: - player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8(); - break; - case 0x0023: - player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8(); - break; - case 0x0024: - player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8(); - break; - case 0x0025: - player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8(); + case GPMSG_LOWER_ATTRIBUTE_RESPONSE: + { + int errCode = msg.readInt8(); + int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN; + switch (errCode) + { + case ATTRIBMOD_OK: + { + // feel(acknowledgment); + } break; + case ATTRIBMOD_INVALID_ATTRIBUTE: + { + logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum); + } break; + case ATTRIBMOD_NO_POINTS_LEFT: + { + // when the server says "you got no points" it + // has to be correct. The server is always right! + // undo attribute change and set points to 0 + logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setCorrectionPoints(0); + player_node->setAttributeBase(attrNum, attrValue); break; + } break; + case ATTRIBMOD_DENIED: + { + // undo attribute change + logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum); + int charaPoints = player_node->getCharacterPoints() - 1; + player_node->setCharacterPoints(charaPoints); + int correctPoints = player_node->getCorrectionPoints() + 1; + player_node->setCorrectionPoints(correctPoints); + int attrValue = player_node->getAttributeBase(attrNum) + 1; + player_node->setAttributeBase(attrNum, attrValue); + } break; } - break; + } break; + /* case SMSG_PLAYER_ARROW_MESSAGE: { - Sint16 type = msg->readInt16(); + Sint16 type = msg.readInt16(); switch (type) { case 0: - chatWindow->chatLog(_("Equip arrows first"), + chatWindow->chatLog("Equip arrows first", BY_SERVER); break; default: @@ -413,5 +287,41 @@ void PlayerHandler::handleMessage(MessageIn *msg) } } break; + */ } } + +void +PlayerHandler::handleMapChangeMessage(MessageIn &msg) +{ + const std::string mapName = msg.readString(); + const unsigned short x = msg.readInt16(); + const unsigned short y = msg.readInt16(); + const bool nearby = (engine->getCurrentMapName() == mapName); + + logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); + + // Switch the actual map, deleting the previous one + engine->changeMap(mapName); + + current_npc = 0; + + const Vector &playerPos = player_node->getPosition(); + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) { + scrollOffsetX = x - (int) playerPos.x; + scrollOffsetY = y - (int) playerPos.y; + } + + player_node->setAction(Being::STAND); + player_node->setPosition(x, y); + + logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX, + (int) scrollOffsetY); + viewport->scrollBy(scrollOffsetX, scrollOffsetY); +} diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index 1a7c8da3..fef767da 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -29,7 +29,10 @@ class PlayerHandler : public MessageHandler public: PlayerHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); + + private: + void handleMapChangeMessage(MessageIn &msg); }; #endif diff --git a/src/net/protocol.h b/src/net/protocol.h index e9053451..73dd65e0 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -1,162 +1,295 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef PROTOCOL_ -#define PROTOCOL_ - -/********************************* - * Packets from server to client * - *********************************/ -#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ -#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ -#define SMSG_CONNECTION_PROBLEM 0x0081 -#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ -#define SMSG_PLAYER_UPDATE_1 0x01d8 -#define SMSG_PLAYER_UPDATE_2 0x01d9 -#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ -#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */ -#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */ -#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 -#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 -#define SMSG_PLAYER_STAT_UPDATE_3 0x0141 -#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc -#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd -#define SMSG_PLAYER_STAT_UPDATE_6 0x00be -#define SMSG_WHO_ANSWER 0x00c2 -#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ -#define SMSG_PLAYER_INVENTORY 0x01ee -#define SMSG_PLAYER_INVENTORY_ADD 0x00a0 -#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af -#define SMSG_PLAYER_INVENTORY_USE 0x01c8 -#define SMSG_PLAYER_EQUIPMENT 0x00a4 -#define SMSG_PLAYER_EQUIP 0x00aa -#define SMSG_PLAYER_UNEQUIP 0x00ac -#define SMSG_PLAYER_ATTACK_RANGE 0x013a -#define SMSG_PLAYER_ARROW_EQUIP 0x013c -#define SMSG_PLAYER_ARROW_MESSAGE 0x013b -#define SMSG_PLAYER_SKILLS 0x010f -#define SMSG_SKILL_FAILED 0x0110 -#define SMSG_ITEM_USE_RESPONSE 0x00a8 -#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ -#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ -#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ -#define SMSG_BEING_VISIBLE 0x0078 -#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ -#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */ -#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */ -#define SMSG_BEING_REMOVE 0x0080 -#define SMSG_BEING_CHANGE_LOOKS 0x00c3 -#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */ -#define SMSG_BEING_SELFEFFECT 0x019b -#define SMSG_BEING_EMOTION 0x00c0 -#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ -#define SMSG_BEING_CHAT 0x008d /**< A being talks */ -#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ - -#define SMSG_NPC_MESSAGE 0x00b4 -#define SMSG_NPC_NEXT 0x00b5 -#define SMSG_NPC_CLOSE 0x00b6 -#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ -#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 -#define SMSG_NPC_BUY 0x00c6 -#define SMSG_NPC_SELL 0x00c7 -#define SMSG_NPC_BUY_RESPONSE 0x00ca -#define SMSG_NPC_SELL_RESPONSE 0x00cb -#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */ -#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */ -#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ -#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */ -#define SMSG_WHISPER_RESPONSE 0x0098 -#define SMSG_GM_CHAT 0x009a /**< GM announce */ -#define SMSG_WALK_RESPONSE 0x0087 - -#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ -#define SMSG_TRADE_RESPONSE 0x00e7 -#define SMSG_TRADE_ITEM_ADD 0x00e9 -#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ -#define SMSG_TRADE_OK 0x00ec -#define SMSG_TRADE_CANCEL 0x00ee -#define SMSG_TRADE_COMPLETE 0x00f0 - -#define SMSG_PARTY_CREATE 0x00fa -#define SMSG_PARTY_INFO 0x00fb -#define SMSG_PARTY_INVITE 0x00fd -#define SMSG_PARTY_INVITED 0x00fe -#define SMSG_PARTY_SETTINGS 0x0102 -#define SMSG_PARTY_MEMBER_INFO 0x0104 -#define SMSG_PARTY_LEAVE 0x0105 -#define SMSG_PARTY_UPDATE_HP 0x0106 -#define SMSG_PARTY_UPDATE_COORDS 0x0107 -#define SMSG_PARTY_MESSAGE 0x0109 - -#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */ -#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */ -#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */ -#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */ -#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */ -#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */ - -/********************************** - * Packets from client to server * - **********************************/ -#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ -#define CMSG_TRADE_RESPONSE 0x00e6 -#define CMSG_ITEM_PICKUP 0x009f -#define CMSG_MAP_LOADED 0x007d -#define CMSG_NPC_BUY_REQUEST 0x00c8 -#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 -#define CMSG_CHAT_MESSAGE 0x008c -#define CMSG_CHAT_WHISPER 0x0096 -#define CMSG_CHAT_ANNOUNCE 0x0099 -#define CMSG_CHAT_WHO 0x00c1 -#define CMSG_NPC_LIST_CHOICE 0x00b8 -#define CMSG_NPC_NEXT_REQUEST 0x00b9 -#define CMSG_NPC_SELL_REQUEST 0x00c9 -#define CMSG_NPC_INT_RESPONSE 0x0143 -#define CMSG_NPC_STR_RESPONSE 0x01d5 -#define CMSG_SKILL_LEVELUP_REQUEST 0x0112 -#define CMSG_STAT_UPDATE_REQUEST 0x00bb -#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 -#define CMSG_TRADE_CANCEL_REQUEST 0x00ed -#define CMSG_TRADE_ADD_COMPLETE 0x00eb -#define CMSG_TRADE_OK 0x00ef -#define CMSG_NPC_TALK 0x0090 -#define CMSG_TRADE_REQUEST 0x00e4 -#define CMSG_PLAYER_INVENTORY_USE 0x00a7 -#define CMSG_PLAYER_INVENTORY_DROP 0x00a2 -#define CMSG_PLAYER_EQUIP 0x00a9 -#define CMSG_PLAYER_UNEQUIP 0x00ab - -#define CMSG_PARTY_CREATE 0x00f9 -#define CMSG_PARTY_INVITE 0x00fc -#define CMSG_PARTY_INVITED 0x00ff -#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */ -#define CMSG_PARTY_SETTINGS 0x0101 -#define CMSG_PARTY_MESSAGE 0x0108 - -#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */ -#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */ -#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */ - -/** Encodes coords and direction in 3 bytes data */ -void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction); +#ifndef _TMW_PROTOCOL_ +#define _TMW_PROTOCOL_ + +/** + * Enumerated type for communicated messages: + * + * - PAMSG_*: from client to account server + * - APMSG_*: from account server to client + * - PCMSG_*: from client to chat server + * - CPMSG_*: from chat server to client + * - PGMSG_*: from client to game server + * - GPMSG_*: from game server to client + * + * Components: B byte, W word, D double word, S variable-size string + * C tile-based coordinates (B*3) + * + * Hosts: P (player's client), A (account server), C (char server), + * G (game server) + */ +enum { + // Login/Register + PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email + APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost] + PAMSG_UNREGISTER = 0x0003, // - + APMSG_UNREGISTER_RESPONSE = 0x0004, // B error + PAMSG_LOGIN = 0x0010, // L version, S username, S password + APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost] + PAMSG_LOGOUT = 0x0013, // - + APMSG_LOGOUT_RESPONSE = 0x0014, // B error + PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats + APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error + PAMSG_CHAR_DELETE = 0x0022, // B index + APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error + APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats + PAMSG_CHAR_SELECT = 0x0026, // B index + APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port + PAMSG_EMAIL_CHANGE = 0x0030, // S email + APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error + PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password + APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error + + PGMSG_CONNECT = 0x0050, // B*32 token + GPMSG_CONNECT_RESPONSE = 0x0051, // B error + PCMSG_CONNECT = 0x0053, // B*32 token + CPMSG_CONNECT_RESPONSE = 0x0054, // B error + + PGMSG_DISCONNECT = 0x0060, // B reconnect account + GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token + PCMSG_DISCONNECT = 0x0063, // - + CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error + + PAMSG_RECONNECT = 0x0065, // B*32 token + APMSG_RECONNECT_RESPONSE = 0x0066, // B error + + // Game + GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y + GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port + PGMSG_PICKUP = 0x0110, // W*2 position + PGMSG_DROP = 0x0111, // B slot, B amount + PGMSG_EQUIP = 0x0112, // B slot + PGMSG_UNEQUIP = 0x0113, // B slot + PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount + GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* + GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* + GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* + GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }* + GPMSG_LEVELUP = 0x0150, // W new level + GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup + PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute + GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute + PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute + GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute + PGMSG_RESPAWN = 0x0180, // - + GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position + // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* + // monster: W type id + // npc: W type id + GPMSG_BEING_LEAVE = 0x0201, // W being id + GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position + GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes + PGMSG_WALK = 0x0260, // W*2 destination + PGMSG_ACTION_CHANGE = 0x0270, // B Action + GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action + PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction + GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction + GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }* + GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* + PGMSG_ATTACK = 0x0290, // B direction + PGMSG_USE_SPECIAL = 0x0292, // B specialID + GPMSG_BEING_ATTACK = 0x0291, // W being id + PGMSG_SAY = 0x02A0, // S text + GPMSG_SAY = 0x02A1, // W being id, S text + GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* + GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text + PGMSG_NPC_TALK = 0x02B2, // W being id + PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id + PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice + GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }* + GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }* + PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount + GPMSG_NPC_ERROR = 0x02B8, // B error + GPMSG_NPC_POST = 0x02D0, // W being id + PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id + GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id } + PGMSG_TRADE_REQUEST = 0x02C0, // W being id + GPMSG_TRADE_REQUEST = 0x02C1, // W being id + GPMSG_TRADE_START = 0x02C2, // - + GPMSG_TRADE_COMPLETE = 0x02C3, // - + PGMSG_TRADE_CANCEL = 0x02C4, // - + GPMSG_TRADE_CANCEL = 0x02C5, // - + PGMSG_TRADE_ACCEPT = 0x02C6, // - + GPMSG_TRADE_ACCEPT = 0x02C7, // - + PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount + GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount + PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount + GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount + PGMSG_USE_ITEM = 0x0300, // B slot + GPMSG_USE_RESPONSE = 0x0301, // B error + GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* + GPMSG_CREATE_EFFECT = 0x0320, // W effect id, W*2 position + + // Guild + PCMSG_GUILD_CREATE = 0x0350, // S name + CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel + PCMSG_GUILD_INVITE = 0x0352, // W id, S name + CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error + PCMSG_GUILD_ACCEPT = 0x0354, // W id + CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel + PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id + CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online + CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event + PCMSG_GUILD_QUIT = 0x0360, // W id + CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error + PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights + CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error + + CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id + CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, W rights, W channel, S announce + + // Party + PCMSG_PARTY_INVITE = 0x03A0, // S name + CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error + CPMSG_PARTY_INVITED = 0x03A2, // S name + PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name } + PCMSG_PARTY_QUIT = 0x03AA, // - + CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error + CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name + CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id + + // Chat + CPMSG_ERROR = 0x0401, // B error + CPMSG_ANNOUNCEMENT = 0x0402, // S text + CPMSG_PRIVMSG = 0x0403, // S user, S text + CPMSG_PUBMSG = 0x0404, // W channel, S user, S text + PCMSG_CHAT = 0x0410, // S text, W channel + PCMSG_ANNOUNCE = 0x0411, // S text + PCMSG_PRIVMSG = 0x0412, // S user, S text + // -- Channeling + CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info + PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password + CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist + PCMSG_QUIT_CHANNEL = 0x0443, // W channel id + CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id + PCMSG_LIST_CHANNELS = 0x0445, // - + CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users + PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel + CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode } + PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic + // -- User mode + PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode + PCMSG_KICK_USER = 0x0466, // W channel id, S name + + XXMSG_INVALID = 0x7FFF +}; + +// Generic return values + +enum { + ERRMSG_OK = 0, // everything is fine + ERRMSG_FAILURE, // the action failed + ERRMSG_NO_LOGIN, // the user is not yet logged + ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character + ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged + ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid + ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists + ERRMSG_ALREADY_TAKEN, // name used was already taken + ERRMSG_SERVER_FULL, // the server is overloaded + ERRMSG_TIME_OUT // data failed to arrive in due time +}; + +// Login specific return values +enum { + LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + LOGIN_SERVER_FULL // the server is overloaded +}; + +// Account register specific return values +enum { + REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol + REGISTER_EXISTS_USERNAME, // there already is an account with this username + REGISTER_EXISTS_EMAIL // there already is an account with this email address +}; + +// Character creation specific return values +enum { + CREATE_INVALID_HAIRSTYLE = 0x40, + CREATE_INVALID_HAIRCOLOR, + CREATE_INVALID_GENDER, + CREATE_RAW_STATS_TOO_HIGH, + CREATE_RAW_STATS_TOO_LOW, + CREATE_RAW_STATS_EQUAL_TO_ZERO, + CREATE_EXISTS_NAME, + CREATE_TOO_MUCH_CHARACTERS +}; + +// Character attribute modification specific return value +enum AttribmodResponseCode { + ATTRIBMOD_OK = ERRMSG_OK, + ATTRIBMOD_INVALID_ATTRIBUTE = 0x40, + ATTRIBMOD_NO_POINTS_LEFT, + ATTRIBMOD_DENIED +}; +// Object type enumeration +enum { + // A simple item + OBJECT_ITEM = 0, + // An item that can be activated (doors, switchs, sign, ...) + OBJECT_ACTOR, + // Non-Playable-Character is an actor capable of movement and maybe actions + OBJECT_NPC, + // A monster (moving actor with AI. able to toggle map/quest actions, too) + OBJECT_MONSTER, + // A player + OBJECT_PLAYER +}; + +// Moving object flags +enum { + // Payload contains the current position. + MOVING_POSITION = 1, + // Payload contains the destination. + MOVING_DESTINATION = 2 +}; + +// Email change specific return values +enum { + EMAILCHG_EXISTS_EMAIL = 0x40 +}; + +// Chat errors return values +enum { + CHAT_USING_BAD_WORDS = 0x40, + CHAT_UNHANDLED_COMMAND +}; + +// Chat channels event values +enum { + CHAT_EVENT_NEW_PLAYER = 0, + CHAT_EVENT_LEAVING_PLAYER, + CHAT_EVENT_TOPIC_CHANGE, + CHAT_EVENT_MODE_CHANGE, + CHAT_EVENT_KICKED_PLAYER +}; + +// Guild member event values +enum { + GUILD_EVENT_NEW_PLAYER = 0, + GUILD_EVENT_LEAVING_PLAYER, + GUILD_EVENT_ONLINE_PLAYER, + GUILD_EVENT_OFFLINE_PLAYER +}; #endif diff --git a/src/net/tradehandler.cpp b/src/net/tradehandler.cpp index c5465835..5d93016f 100644 --- a/src/net/tradehandler.cpp +++ b/src/net/tradehandler.cpp @@ -1,40 +1,41 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "tradehandler.h" + #include "messagein.h" #include "protocol.h" -#include "tradehandler.h" -#include "../inventory.h" +#include "gameserver/player.h" + +#include "../beingmanager.h" #include "../item.h" #include "../localplayer.h" -#include "../player_relations.h" #include "../gui/chat.h" #include "../gui/confirm_dialog.h" #include "../gui/trade.h" -#include "../utils/gettext.h" - std::string tradePartnerName; +int tradePartnerID; /** * Listener for request trade dialogs @@ -44,174 +45,90 @@ namespace { { void action(const gcn::ActionEvent &event) { - player_node->tradeReply(event.getId() == "yes"); - }; + if (event.getId() == "yes") + Net::GameServer::Player::requestTrade(tradePartnerID); + else + Net::GameServer::Player::acceptTrade(false); + } } listener; } -TradeHandler::TradeHandler() +TradeHandler::TradeHandler(): + mAcceptTradeRequests(true) { static const Uint16 _messages[] = { - SMSG_TRADE_REQUEST, - SMSG_TRADE_RESPONSE, - SMSG_TRADE_ITEM_ADD, - SMSG_TRADE_ITEM_ADD_RESPONSE, - SMSG_TRADE_OK, - SMSG_TRADE_CANCEL, - SMSG_TRADE_COMPLETE, + GPMSG_TRADE_REQUEST, + GPMSG_TRADE_CANCEL, + GPMSG_TRADE_START, + GPMSG_TRADE_COMPLETE, + GPMSG_TRADE_ACCEPT, + GPMSG_TRADE_ADD_ITEM, + GPMSG_TRADE_SET_MONEY, 0 }; handledMessages = _messages; } +void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests) +{ + mAcceptTradeRequests = acceptTradeRequests; + if (mAcceptTradeRequests) { + chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER); + } else { + chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER); + } +} -void TradeHandler::handleMessage(MessageIn *msg) +void TradeHandler::handleMessage(MessageIn &msg) { - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_TRADE_REQUEST: - // If a trade window or request window is already open, send a - // trade cancel to any other trade request. - // - // Note that it would be nice if the server would prevent this - // situation, and that the requesting player would get a - // special message about the player being occupied. - tradePartnerName = msg->readString(24); - - if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE)) - { - if (!player_node->tradeRequestOk()) - { - player_node->tradeReply(false); - break; - } - - player_node->setTrading(true); - ConfirmDialog *dlg; - dlg = new ConfirmDialog(_("Request for trade"), - tradePartnerName + - _(" wants to trade with you, do you accept?")); - dlg->addActionListener(&listener); - } - else - { - player_node->tradeReply(false); - break; - } - break; - - case SMSG_TRADE_RESPONSE: - switch (msg->readInt8()) + case GPMSG_TRADE_REQUEST: + { + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || !mAcceptTradeRequests) { - case 0: // Too far away - chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."), - BY_SERVER); - break; - case 1: // Character doesn't exist - chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."), - BY_SERVER); - break; - case 2: // Invite request check failed... - chatWindow->chatLog(_("Trade cancelled due to an unknown reason."), - BY_SERVER); - break; - case 3: // Trade accepted - tradeWindow->reset(); - tradeWindow->setCaption( - _("Trade: You and ") + tradePartnerName); - tradeWindow->setVisible(true); - break; - case 4: // Trade cancelled - if (player_relations.hasPermission(tradePartnerName, - PlayerRelation::SPEECH_LOG)) - chatWindow->chatLog(_("Trade with ") + tradePartnerName + - _(" cancelled"), BY_SERVER); - // otherwise ignore silently - - tradeWindow->setVisible(false); - player_node->setTrading(false); - break; - default: // Shouldn't happen as well, but to be sure - chatWindow->chatLog(_("Unhandled trade cancel packet"), - BY_SERVER); - break; + Net::GameServer::Player::acceptTrade(false); + break; } - break; + player_node->setTrading(true); + tradePartnerName = being->getName(); + tradePartnerID = being->getId(); + ConfirmDialog *dlg = new ConfirmDialog("Request for trade", + tradePartnerName + " wants to trade with you, do you accept?"); + dlg->addActionListener(&listener); + } break; + + case GPMSG_TRADE_ADD_ITEM: + { + int type = msg.readInt16(); + int amount = msg.readInt8(); + tradeWindow->addItem(type, false, amount); + } break; - case SMSG_TRADE_ITEM_ADD: - { - Sint32 amount = msg->readInt32(); - Sint16 type = msg->readInt16(); - msg->readInt8(); // identified flag - msg->readInt8(); // attribute - msg->readInt8(); // refine - msg->skip(8); // card (4 shorts) - - // TODO: handle also identified, etc - if (type == 0) { - tradeWindow->addMoney(amount); - } else { - tradeWindow->addItem(type, false, amount, false); - } - } + case GPMSG_TRADE_SET_MONEY: + tradeWindow->setMoney(msg.readInt32()); break; - case SMSG_TRADE_ITEM_ADD_RESPONSE: - // Trade: New Item add response (was 0x00ea, now 01b1) - { - const int index = msg->readInt16(); - Item *item = player_node->getInventory()->getItem(index); - if (!item) - { - tradeWindow->receivedOk(true); - return; - } - Sint16 quantity = msg->readInt16(); - - switch (msg->readInt8()) - { - case 0: - // Successfully added item - if (item->isEquipment() && item->isEquipped()) - { - player_node->unequipItem(item); - } - tradeWindow->addItem(item->getId(), true, quantity, - item->isEquipment()); - item->increaseQuantity(-quantity); - break; - case 1: - // Add item failed - player overweighted - chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."), - BY_SERVER); - break; - case 2: - // Add item failed - player has no free slot - chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."), - BY_SERVER); - break; - default: - chatWindow->chatLog(_("Failed adding item for unknown reason."), - BY_SERVER); - break; - } - } + case GPMSG_TRADE_START: + tradeWindow->reset(); + tradeWindow->setCaption("Trading with " + tradePartnerName); + tradeWindow->setVisible(true); break; - case SMSG_TRADE_OK: - // 0 means ok from myself, 1 means ok from other; - tradeWindow->receivedOk(msg->readInt8() == 0); + case GPMSG_TRADE_ACCEPT: + tradeWindow->receivedOk(); break; - case SMSG_TRADE_CANCEL: - chatWindow->chatLog(_("Trade canceled."), BY_SERVER); + case GPMSG_TRADE_CANCEL: + chatWindow->chatLog("Trade canceled.", BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); player_node->setTrading(false); break; - case SMSG_TRADE_COMPLETE: - chatWindow->chatLog(_("Trade completed."), BY_SERVER); + case GPMSG_TRADE_COMPLETE: + chatWindow->chatLog("Trade completed.", BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); player_node->setTrading(false); diff --git a/src/net/tradehandler.h b/src/net/tradehandler.h index d479e43f..6ffe17b5 100644 --- a/src/net/tradehandler.h +++ b/src/net/tradehandler.h @@ -24,14 +24,30 @@ #include "messagehandler.h" -class Network; - class TradeHandler : public MessageHandler { public: TradeHandler(); - void handleMessage(MessageIn *msg); + void handleMessage(MessageIn &msg); + + /** + * Returns whether trade requests are accepted. + * + * @see setAcceptTradeRequests + */ + bool acceptTradeRequests() const + { return mAcceptTradeRequests; } + + /** + * Sets whether trade requests are accepted. When set to false, trade + * requests are automatically denied. When true, a popup will ask the + * player whether he wants to trade. + */ + void setAcceptTradeRequests(bool acceptTradeRequests); + + private: + bool mAcceptTradeRequests; }; #endif |