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author | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:05:54 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-06 16:07:03 -0600 |
commit | 8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d (patch) | |
tree | 461c06a2e42fc54684bd61ef5ae9ff8cc83d8f07 /src/net/tmwserv/charserverhandler.cpp | |
parent | bbebd24b5561e9cd806dca8ccd6fe4b4dcb1301d (diff) | |
download | mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.gz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.bz2 mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.tar.xz mana-8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d.zip |
Implement TMWServ's CharHandler
Also cleanup character creation, which isn't functional at the moment.
Diffstat (limited to 'src/net/tmwserv/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwserv/charserverhandler.cpp | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp index 0779e499..9739367b 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charserverhandler.cpp @@ -24,6 +24,9 @@ #include "net/tmwserv/connection.h" #include "net/tmwserv/protocol.h" +#include "net/tmwserv/accountserver/accountserver.h" +#include "net/tmwserv/accountserver/account.h" + #include "net/messagein.h" #include "game.h" @@ -32,12 +35,18 @@ #include "logindata.h" #include "main.h" +#include "gui/charcreatedialog.h" #include "gui/ok_dialog.h" -#include "gui/char_select.h" + +#include "utils/gettext.h" extern Net::Connection *gameServerConnection; extern Net::Connection *chatServerConnection; +Net::CharHandler *charHandler; + +namespace TmwServ { + CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { @@ -49,6 +58,7 @@ CharServerHandler::CharServerHandler(): 0 }; handledMessages = _messages; + charHandler = this; } void CharServerHandler::handleMessage(MessageIn &msg) @@ -226,3 +236,46 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) return tempPlayer; } + +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Willpower:")); + + mCharCreateDialog->setAttributes(attributes, 60, 1, 20); +} + +void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::selectCharacter(slot); +} + +void CharServerHandler::newCharacter(const std::string &name, int slot, bool gender, + int hairstyle, int hairColor, std::vector<int> stats) +{ + Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor, + gender, + stats[0], // STR + stats[1], // AGI + stats[2], // DEX + stats[3], // VIT + stats[4], // INT + stats[5] // WILL + ); +} + +void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) +{ + Net::AccountServer::Account::deleteCharacter(slot); +} + +} // namespace TmwServ |