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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-06 22:46:15 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-06 22:46:15 +0200
commitf0fd20fdd649eb61fa0d2444d910a2b0882e3580 (patch)
treeee879af37c773e8a40b353e6e1e714ab5e1f45b1 /src/net/tmwserv/beinghandler.cpp
parent7ee2220427d8735c777f504517c24c49afda699f (diff)
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Moved many MessageOut constructions around
No real point in having these abstracted away twice. We're using network interfaces now instead of functions structured in namespaces.
Diffstat (limited to 'src/net/tmwserv/beinghandler.cpp')
-rw-r--r--src/net/tmwserv/beinghandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp
index 08847d7d..0752497e 100644
--- a/src/net/tmwserv/beinghandler.cpp
+++ b/src/net/tmwserv/beinghandler.cpp
@@ -41,8 +41,6 @@
#include "net/tmwserv/gameserver/player.h"
-const int EMOTION_TIME = 150; /**< Duration of emotion icon */
-
BeingHandler::BeingHandler()
{
static const Uint16 _messages[] = {
@@ -172,7 +170,8 @@ void BeingHandler::handleBeingEnterMessage(MessageIn &msg)
void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readInt16());
- if (!being) return;
+ if (!being)
+ return;
beingManager->destroyBeing(being);
}
@@ -346,7 +345,8 @@ void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg)
void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readInt16());
- if (!being) return;
+ if (!being)
+ return;
int data = msg.readInt8();
switch (data)
{