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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:43:38 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:43:38 +0200
commite86f83ed987461adabcbc02508107366b8c65558 (patch)
treed78016f0512788a21cc321d6d1f6d7947105fbae /src/net/tmwa
parentf8551d9ef4a745327bccb9e4cb54a22f6a28cf80 (diff)
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Made the equipment window not use server specific code again.
I also made the number of slots displayed taken from the equip.xml file for manaserv.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index ff875e69..76eb85f5 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -31,6 +31,7 @@
#include "localplayer.h"
#include "log.h"
+#include "gui/equipmentwindow.h"
#include "gui/widgets/chattab.h"
#include "net/messagein.h"
@@ -388,6 +389,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), index);
}
+
+ // Load the equipment boxes
+ if (equipmentWindow)
+ equipmentWindow->loadEquipBoxes();
}
break;