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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-16 21:37:31 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-16 21:37:31 +0100 |
commit | 6846acdcf0159423c188b56fc4a5f4c19f123eb7 (patch) | |
tree | 6dcaf3927a6223365d7f052f2415fa9552b18662 /src/net/tmwa | |
parent | 786df24ec5d10e4251fa69426c53f9c2e5d545f4 (diff) | |
download | mana-6846acdcf0159423c188b56fc4a5f4c19f123eb7.tar.gz mana-6846acdcf0159423c188b56fc4a5f4c19f123eb7.tar.bz2 mana-6846acdcf0159423c188b56fc4a5f4c19f123eb7.tar.xz mana-6846acdcf0159423c188b56fc4a5f4c19f123eb7.zip |
Fixed the bug with remote player movement animation,
by removing a now useless reset in the beinghandler.
Also added checks for flawed directions.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 40dfe083..cee915c7 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -248,7 +248,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Vector pos(x * tileWidth + tileWidth / 2, y * tileHeight + tileHeight / 2); dstBeing->setPosition(pos); - dstBeing->setDirection(dir); + if (dir) + dstBeing->setDirection(dir); } } @@ -528,15 +529,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } break; case SMSG_BEING_CHANGE_DIRECTION: + { if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } msg.readInt16(); // unused - - dstBeing->setDirection(msg.readInt8()); - + Uint8 dir = msg.readInt8(); + if (dir) + dstBeing->setDirection(dir); + } break; case SMSG_PLAYER_UPDATE_1: @@ -646,7 +649,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Vector pos(x * tileWidth + tileWidth / 2, y * tileHeight + tileHeight / 2); dstBeing->setPosition(pos); - dstBeing->setDirection(dir); + if (dir) + dstBeing->setDirection(dir); } } @@ -675,8 +679,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // Lv msg.readInt8(); // unknown - dstBeing->reset(); - dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); |