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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-23 22:15:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-25 15:03:55 -0600 |
commit | 88524a71b8d3727b5ad4a8a60e146fd8e786b7ad (patch) | |
tree | 1ae5d143a22d8a94490e76994e9a253648a21651 /src/net/tmwa/generalhandler.cpp | |
parent | 33481831b44f7e6fded6b9be29f1ea56bf74bfa2 (diff) | |
download | mana-88524a71b8d3727b5ad4a8a60e146fd8e786b7ad.tar.gz mana-88524a71b8d3727b5ad4a8a60e146fd8e786b7ad.tar.bz2 mana-88524a71b8d3727b5ad4a8a60e146fd8e786b7ad.tar.xz mana-88524a71b8d3727b5ad4a8a60e146fd8e786b7ad.zip |
Make ManaServ player stats softcoded
A new stats.xml file is parsed for player stats for ManaServ. The old hardcoded
stats remain as backup.
Reviewed-by: Bertram
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index a975abe8..14f48055 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -98,12 +98,12 @@ GeneralHandler::GeneralHandler(): generalHandler = this; std::list<ItemDB::Stat> stats; - stats.push_back(ItemDB::Stat("str", N_("Strength %+d"))); - stats.push_back(ItemDB::Stat("agi", N_("Agility %+d"))); - stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d"))); - stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d"))); - stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d"))); - stats.push_back(ItemDB::Stat("luck", N_("Luck %+d"))); + stats.push_back(ItemDB::Stat("str", _("Strength %+d"))); + stats.push_back(ItemDB::Stat("agi", _("Agility %+d"))); + stats.push_back(ItemDB::Stat("vit", _("Vitality %+d"))); + stats.push_back(ItemDB::Stat("int", _("Intelligence %+d"))); + stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d"))); + stats.push_back(ItemDB::Stat("luck", _("Luck %+d"))); ItemDB::setStatsList(stats); } @@ -214,20 +214,20 @@ void GeneralHandler::guiWindowsLoaded() inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills("ea-skills.xml"); - statusWindow->addAttribute(STR, _("Strength"), true); - statusWindow->addAttribute(AGI, _("Agility"), true); - statusWindow->addAttribute(VIT, _("Vitality"), true); - statusWindow->addAttribute(INT, _("Intelligence"), true); - statusWindow->addAttribute(DEX, _("Dexterity"), true); - statusWindow->addAttribute(LUK, _("Luck"), true); - - statusWindow->addAttribute(ATK, _("Attack"), false); - statusWindow->addAttribute(DEF, _("Defense"), false); - statusWindow->addAttribute(MATK, _("M.Attack"), false); - statusWindow->addAttribute(MDEF, _("M.Defense"), false); - statusWindow->addAttribute(HIT, _("% Accuracy"), false); - statusWindow->addAttribute(FLEE, _("% Evade"), false); - statusWindow->addAttribute(CRIT, _("% Critical"), false); + statusWindow->addAttribute(STR, _("Strength"), true, ""); + statusWindow->addAttribute(AGI, _("Agility"), true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); + statusWindow->addAttribute(LUK, _("Luck"), true, ""); + + statusWindow->addAttribute(ATK, _("Attack"), false, ""); + statusWindow->addAttribute(DEF, _("Defense"), false, ""); + statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); + statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); + statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); + statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); + statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); } void GeneralHandler::guiWindowsUnloaded() |