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authorChuck Miller <shadowmil@gmail.com>2010-11-11 21:55:25 -0500
committerChuck Miller <shadowmil@gmail.com>2010-11-11 22:45:58 -0500
commit5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e (patch)
tree994cdeb1187a94996ca38c5e274aabaa5f1fec76 /src/net/tmwa/gamehandler.h
parent3dd1baab3fb00a3aa99447430f16a431a205c614 (diff)
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Have the event system channels use enums instead of strings
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/tmwa/gamehandler.h')
-rw-r--r--src/net/tmwa/gamehandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index 6bdcbaef..18317445 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -41,7 +41,7 @@ class GameHandler : public MessageHandler, public Net::GameHandler,
void handleMessage(Net::MessageIn &msg);
- void event(const std::string &channel, const Mana::Event &event);
+ void event(Channels channel, const Mana::Event &event);
void connect();