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author | Bertram <yohanndotferreiraatorange.fr> | 2010-04-16 13:58:56 +0200 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-17 12:03:44 +0200 |
commit | 3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch) | |
tree | 5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/tmwa/gamehandler.cpp | |
parent | 924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff) | |
download | mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.gz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.bz2 mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.xz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.zip |
Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp new file mode 100644 index 00000000..179d98e4 --- /dev/null +++ b/src/net/tmwa/gamehandler.cpp @@ -0,0 +1,174 @@ +/* + * The Mana Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/gamehandler.h" + +#include "client.h" +#include "game.h" +#include "localplayer.h" +#include "log.h" + +#include "gui/widgets/chattab.h" + +#include "gui/okdialog.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern Net::GameHandler *gameHandler; + +namespace TmwAthena { + +extern ServerInfo mapServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = { + SMSG_MAP_LOGIN_SUCCESS, + SMSG_SERVER_PING, + SMSG_WHO_ANSWER, + SMSG_CHAR_SWITCH_RESPONSE, + SMSG_MAP_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_MAP_LOGIN_SUCCESS: + { + unsigned char direction; + Uint16 x, y; + msg.readInt32(); // server tick + msg.readCoordinates(x, y, direction); + msg.skip(2); // unknown + logger->log("Protocol: Player start position: (%d, %d), Direction: %d", + x, y, direction); + // Switch now or we'll have problems + Client::setState(STATE_GAME); + player_node->setTileCoords(x, y); + } break; + + case SMSG_SERVER_PING: + // We ignore this for now + // int tick = msg.readInt32() + break; + + case SMSG_WHO_ANSWER: + localChatTab->chatLog(strprintf(_("Online users: %d"), + msg.readInt32()), BY_SERVER); + break; + + case SMSG_CHAR_SWITCH_RESPONSE: + if (msg.readInt8()) + { + Client::setState(STATE_SWITCH_CHARACTER); + } + break; + + case SMSG_MAP_QUIT_RESPONSE: + if (msg.readInt8()) + { + new OkDialog(_("Game"), _("Request to quit denied!"), NULL); + } + break; + } +} + +void GameHandler::connect() +{ + mNetwork->connect(mapServer); + + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + + if (Client::getState() == STATE_CONNECT_GAME) + { + mCharID = player_node->getId(); + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(token.account_ID); + } + + // Send login infos + MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); + outMsg.writeInt32(token.account_ID); + outMsg.writeInt32(mCharID); + outMsg.writeInt32(token.session_ID1); + outMsg.writeInt32(token.session_ID2); + outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0); + + // We get 4 useless bytes before the real answer comes in (what are these?) + mNetwork->skip(4); +} + +bool GameHandler::isConnected() +{ + return mNetwork->isConnected(); +} + +void GameHandler::disconnect() +{ + mNetwork->disconnect(); +} + +void GameHandler::inGame() +{ + Game::instance()->changeMap(mMap); +} + +void GameHandler::mapLoaded(const std::string &mapName) +{ + MessageOut outMsg(CMSG_MAP_LOADED); +} + +void GameHandler::who() +{ +} + +void GameHandler::quit() +{ + MessageOut outMsg(CMSG_CLIENT_QUIT); +} + +void GameHandler::ping(int tick) +{ + MessageOut msg(CMSG_CLIENT_PING); + msg.writeInt32(tick); +} + +void GameHandler::setMap(const std::string map) +{ + mMap = map.substr(0, map.rfind(".")); +} + +} // namespace TmwAthena |