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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 12:31:13 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 20:56:48 +0100 |
commit | 92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch) | |
tree | 06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/adminhandler.cpp | |
parent | 10da00488a37cb04a2cb515c94acde7104e74506 (diff) | |
download | mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.gz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.bz2 mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.xz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.zip |
Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the
tools/protocol.py script in the tmwAthena repository.
* Reduced client version from 20 to 6, because that is currently the
minimum supported version, and any adjustments needed for later likely
still need to be made.
* Removed use of no longer handled messages:
- CMSG_SKILL_USE_BEING
- CMSG_SKILL_USE_POSITION
- CMSG_SKILL_USE_MAP
- SMSG_PARTY_MOVE
- CMSG_WHO_REQUEST
- SMSG_WHO_ANSWER
- SMSG_MVP
- SMSG_BEING_MOVE2
- SMSG_BEING_CHANGE_LOOKS
* Some messages were renamed to match the server side
- CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT
- CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT
- SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE
Part of addressing issues #55 and #47, which we now know are about
handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client
will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/adminhandler.cpp')
-rw-r--r-- | src/net/tmwa/adminhandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp index ce2a8264..70e732be 100644 --- a/src/net/tmwa/adminhandler.cpp +++ b/src/net/tmwa/adminhandler.cpp @@ -45,7 +45,7 @@ AdminHandler::AdminHandler() static const uint16_t _messages[] = { SMSG_ADMIN_KICK_ACK, - SMSG_ADMIN_IP, + SMSG_BEING_IP_RESPONSE, 0 }; handledMessages = _messages; @@ -64,7 +64,7 @@ void AdminHandler::handleMessage(MessageIn &msg) else SERVER_NOTICE(_("Kick succeeded!")) break; - case SMSG_ADMIN_IP: + case SMSG_BEING_IP_RESPONSE: id = msg.readInt32(); int ip = msg.readInt32(); if (Being *player = actorSpriteManager->findBeing(id)) |