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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:31:13 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 20:56:48 +0100
commit92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch)
tree06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/adminhandler.cpp
parent10da00488a37cb04a2cb515c94acde7104e74506 (diff)
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Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the tools/protocol.py script in the tmwAthena repository. * Reduced client version from 20 to 6, because that is currently the minimum supported version, and any adjustments needed for later likely still need to be made. * Removed use of no longer handled messages: - CMSG_SKILL_USE_BEING - CMSG_SKILL_USE_POSITION - CMSG_SKILL_USE_MAP - SMSG_PARTY_MOVE - CMSG_WHO_REQUEST - SMSG_WHO_ANSWER - SMSG_MVP - SMSG_BEING_MOVE2 - SMSG_BEING_CHANGE_LOOKS * Some messages were renamed to match the server side - CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT - CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT - SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE Part of addressing issues #55 and #47, which we now know are about handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/adminhandler.cpp')
-rw-r--r--src/net/tmwa/adminhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp
index ce2a8264..70e732be 100644
--- a/src/net/tmwa/adminhandler.cpp
+++ b/src/net/tmwa/adminhandler.cpp
@@ -45,7 +45,7 @@ AdminHandler::AdminHandler()
static const uint16_t _messages[] =
{
SMSG_ADMIN_KICK_ACK,
- SMSG_ADMIN_IP,
+ SMSG_BEING_IP_RESPONSE,
0
};
handledMessages = _messages;
@@ -64,7 +64,7 @@ void AdminHandler::handleMessage(MessageIn &msg)
else
SERVER_NOTICE(_("Kick succeeded!"))
break;
- case SMSG_ADMIN_IP:
+ case SMSG_BEING_IP_RESPONSE:
id = msg.readInt32();
int ip = msg.readInt32();
if (Being *player = actorSpriteManager->findBeing(id))