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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 16:30:11 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 16:30:11 +0000
commita5e6a44b51d4269ed6812c9a9e0b6a293d959a4d (patch)
treef269a803b58b47082156dc74bb0d6e8e2dc6519e /src/net/skillhandler.cpp
parent1f6975d34e2c6fe8404fcbe13da406e624d94b68 (diff)
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Renamed {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. This
is less confusing in 64-bit context and less conflicting with the 0.0 client.
Diffstat (limited to 'src/net/skillhandler.cpp')
-rw-r--r--src/net/skillhandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp
index 50150ca8..8a19fe45 100644
--- a/src/net/skillhandler.cpp
+++ b/src/net/skillhandler.cpp
@@ -45,20 +45,20 @@ void SkillHandler::handleMessage(MessageIn &msg)
{
#if 0
case SMSG_PLAYER_SKILLS:
- msg.readShort(); // length
+ msg.readInt16(); // length
skillCount = (msg.getLength() - 4) / 37;
skillDialog->cleanList();
for (int k = 0; k < skillCount; k++)
{
- Sint16 skillId = msg.readShort();
- msg.readShort(); // target type
- msg.readShort(); // unknown
- Sint16 level = msg.readShort();
- Sint16 sp = msg.readShort();
- msg.readShort(); // range
+ Sint16 skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.readInt16(); // unknown
+ Sint16 level = msg.readInt16();
+ Sint16 sp = msg.readInt16();
+ msg.readInt16(); // range
std::string skillName = msg.readString(24);
- Sint8 up = msg.readByte();
+ Sint8 up = msg.readInt8();
if (level != 0 || up != 0)
{
@@ -76,11 +76,11 @@ void SkillHandler::handleMessage(MessageIn &msg)
// Action failed (ex. sit because you have not reached the
// right level)
CHATSKILL action;
- action.skill = msg.readShort();
- action.bskill = msg.readShort();
- action.unused = msg.readShort(); // unknown
- action.success = msg.readByte();
- action.reason = msg.readByte();
+ action.skill = msg.readInt16();
+ action.bskill = msg.readInt16();
+ action.unused = msg.readInt16(); // unknown
+ action.success = msg.readInt8();
+ action.reason = msg.readInt8();
if (action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE)
{