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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-31 15:11:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-31 15:11:26 -0600 |
commit | 37432edac65a6b85c7a3414a421f2afd3e67a14e (patch) | |
tree | a4dc561371fab9d1800aec72960d7f86a1e88135 /src/net/playerhandler.h | |
parent | 2c5f308192d18b5447a5b0e2ee3428984c1f1b78 (diff) | |
download | mana-37432edac65a6b85c7a3414a421f2afd3e67a14e.tar.gz mana-37432edac65a6b85c7a3414a421f2afd3e67a14e.tar.bz2 mana-37432edac65a6b85c7a3414a421f2afd3e67a14e.tar.xz mana-37432edac65a6b85c7a3414a421f2afd3e67a14e.zip |
Add first draft of net handlers
eAthena NPC handler has been implemented and is being used for NPC
interraction.
Diffstat (limited to 'src/net/playerhandler.h')
-rw-r--r-- | src/net/playerhandler.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h new file mode 100644 index 00000000..df5e341e --- /dev/null +++ b/src/net/playerhandler.h @@ -0,0 +1,58 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PLAYERHANDLER_H +#define PLAYERHANDLER_H + +#include "being.h" +#include "floor_item.h" + +#include <iosfwd> + +namespace Net { + class PlayerHandler + { + public: + void attack(Being *being); + + void emote(int emoteId) {} + + void increaseStat(int statId) {} + + void decreaseStat(int statId) {} + + void pickUp(FloorItem *floorItem) {} + + void setDirection(int direction) {} + + void setDestination(int x, int y, int direction = -1); + + void sit() {} + + void respawn() {} + + void ingorePlayer(const std::string &player, bool ignore) {} + + void ingoreAll(bool ignore) {} + }; +} + +#endif // PLAYERHANDLER_H |