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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-12-12 17:29:28 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-12-12 17:29:28 +0000
commit1ccc963719897ca290104f42adc9c37b792feb7a (patch)
tree5f45e8bf4c400dad89f28484c5ca8062c2cbef11 /src/net/playerhandler.cpp
parent9f04812d686a7a8af1d8384034033221c974798b (diff)
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Hide all NPC dialogs after death
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index b04778f9..42c21774 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -31,9 +31,12 @@
#include "../log.h"
#include "../npc.h"
+#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/npclistdialog.h"
+#include "../gui/npc_text.h"
#include "../gui/ok_dialog.h"
+#include "../gui/sell.h"
#include "../gui/skill.h"
// TODO Move somewhere else
@@ -41,6 +44,10 @@ OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
extern NpcListDialog *npcListDialog;
+extern NpcTextDialog *npcTextDialog;
+extern BuyDialog *buyDialog;
+extern SellDialog *sellDialog;
+extern Window *buySellDialog;
/**
* Listener used for handling the overweigth message.
@@ -68,6 +75,10 @@ namespace {
player_node->revive();
deathNotice = NULL;
npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
current_npc = 0;
}
} deathListener;