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authorLloyd Bryant <lloyd_bryant@netzero.net>2008-08-17 06:28:13 +0000
committerLloyd Bryant <lloyd_bryant@netzero.net>2008-08-17 06:28:13 +0000
commitd5b86aa54dfa4ddf5b5f2361918c719ba8d0dd18 (patch)
treed1eb473d5d703ac37c7ed4cdcfc52e4caca5aa95 /src/net/playerhandler.cpp
parent68888853bc946a52ca368c5fc859b6709ae0e661 (diff)
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Fixed crash resulting from having a player targeted when hitting a warp point
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 7f9e455a..e871b670 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -129,6 +129,12 @@ void PlayerHandler::handleMessage(MessageIn *msg)
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ player_node->stopAttack();
+
// Switch the actual map, deleting the previous one
engine->changeMap(mapPath);
@@ -138,7 +144,6 @@ void PlayerHandler::handleMessage(MessageIn *msg)
float scrollOffsetY = (y - player_node->mY) * 32;
player_node->setAction(Being::STAND);
- player_node->stopAttack();
player_node->mFrame = 0;
player_node->mX = x;
player_node->mY = y;