summaryrefslogtreecommitdiff
path: root/src/net/playerhandler.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 18:26:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 18:26:13 +0000
commita8ea71211ba50f0ad147c581aca1d45d7f41aca1 (patch)
treefd57cd6a9acad18e95021331bcad116eeeeaae88 /src/net/playerhandler.cpp
parent2fe42d32c6d368a66586c605cc1b38ee8d85ed1d (diff)
downloadmana-a8ea71211ba50f0ad147c581aca1d45d7f41aca1.tar.gz
mana-a8ea71211ba50f0ad147c581aca1d45d7f41aca1.tar.bz2
mana-a8ea71211ba50f0ad147c581aca1d45d7f41aca1.tar.xz
mana-a8ea71211ba50f0ad147c581aca1d45d7f41aca1.zip
GPMSG_PLAYER_MAP_CHANGE is now partly handled.
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r--src/net/playerhandler.cpp81
1 files changed, 46 insertions, 35 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index f6065aaf..c73aa2da 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -68,15 +68,14 @@ namespace {
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
- SMSG_WALK_RESPONSE,
- SMSG_PLAYER_WARP,
- SMSG_PLAYER_STAT_UPDATE_1,
- SMSG_PLAYER_STAT_UPDATE_2,
- SMSG_PLAYER_STAT_UPDATE_3,
- SMSG_PLAYER_STAT_UPDATE_4,
- SMSG_PLAYER_STAT_UPDATE_5,
- SMSG_PLAYER_STAT_UPDATE_6,
- SMSG_PLAYER_ARROW_MESSAGE,
+ //SMSG_PLAYER_STAT_UPDATE_1,
+ //SMSG_PLAYER_STAT_UPDATE_2,
+ //SMSG_PLAYER_STAT_UPDATE_3,
+ //SMSG_PLAYER_STAT_UPDATE_4,
+ //SMSG_PLAYER_STAT_UPDATE_5,
+ //SMSG_PLAYER_STAT_UPDATE_6,
+ //SMSG_PLAYER_ARROW_MESSAGE,
+ GPMSG_PLAYER_MAP_CHANGE,
0
};
handledMessages = _messages;
@@ -86,32 +85,8 @@ void PlayerHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
- case SMSG_WALK_RESPONSE:
- // It is assumed by the client any request to walk actually
- // succeeds on the server. The plan is to have a correction
- // message when the server senses the client has the wrong
- // idea.
- break;
-
- case SMSG_PLAYER_WARP:
- {
- std::string mapPath = msg.readString(16);
- Uint16 x = msg.readShort();
- Uint16 y = msg.readShort();
-
- logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
-
- // Switch the actual map, deleting the previous one
- engine->changeMap(mapPath);
-
- current_npc = 0;
-
- player_node->setAction(Being::STAND);
- player_node->stopAttack();
- player_node->mFrame = 0;
- player_node->mX = x;
- player_node->mY = y;
- }
+ case GPMSG_PLAYER_MAP_CHANGE:
+ handleMapChangeMessage(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
@@ -323,3 +298,39 @@ void PlayerHandler::handleMessage(MessageIn &msg)
//break;
}
}
+
+void
+PlayerHandler::handleMapChangeMessage(MessageIn &msg)
+{
+ // { "mapname", x, y, B new server [, token, "gameserver", W port] }
+
+ std::string mapName = msg.readString();
+ unsigned short x = msg.readShort();
+ unsigned short y = msg.readShort();
+ unsigned char newServer = msg.readByte();
+
+ logger->log("Changing map to %s (%d, %d) on %s server",
+ mapName.c_str(), x, y, (newServer) ? "another" : "same");
+
+ // Switch the actual map, deleting the previous one
+ engine->changeMap(mapName);
+
+ current_npc = 0;
+
+ player_node->setAction(Being::STAND);
+ player_node->stopAttack();
+ player_node->mFrame = 0;
+
+ // TODO: Server is sending pixel coordinates. Client will need to work with
+ // these instead of converting them to tile coordinates.
+ player_node->mX = x / 32;
+ player_node->mY = y / 32;
+
+ if (newServer)
+ {
+ // TODO: Implement reconnecting to another game server
+ //std::string token = msg.readString(32);
+ //std::string gameServer = msg.readString();
+ //unsigned short gameServerPort = msg.readShort();
+ }
+}