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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-23 21:13:22 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-23 21:16:50 +0100
commit488f0f0f62624c9bd241ff70b265d15c7e61a7ea (patch)
tree9e65fabc3366f2280d102e07d1c34c8b7fd40d0d /src/net/net.h
parent4ce429b7f949524b5392d91cf480c933882d15d9 (diff)
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Updated some documentation
Also added generated documentation to the git ignore list. Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/net.h')
-rw-r--r--src/net/net.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/net/net.h b/src/net/net.h
index f0539b29..9d9ee10e 100644
--- a/src/net/net.h
+++ b/src/net/net.h
@@ -23,7 +23,11 @@
#define NET_H
/**
- * \defgroup Network Core network layer
+ * \namespace Net
+ *
+ * The network communication layer. It is composed of a host of interfaces that
+ * interact with different aspects of the game. They have different
+ * implementations depending on the type of server the client is connecting to.
*/
#include "net/serverinfo.h"